Lioncash
ac973e61bb
ES: Separate behavior of IOCtlV into separate functions
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This function is exceptionally large. Everything within a switch like this
also makes it quite error prone. Separating the functions out makes it
easier to change a certain request implementation as well as improving
code locality.
2017-01-25 19:39:22 -05:00
Lioncash
3c88c248dd
ES: Convert typedef into a using alias
2017-01-25 19:31:13 -05:00
Lioncash
3cf3b50ab0
ES: Minor header reorganization
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Places elements in the order:
- Structs/Enums definitions
- Functions
- Member variables
2017-01-25 19:31:13 -05:00
booto
c889c81d8f
58 is 0x3a in hex, not 0x31
2017-01-26 01:52:10 +08:00
Florent Castelli
87380c1c2c
cmake: Change endif(.*) to endif()
2017-01-25 15:07:32 +01:00
Markus Wick
3c184dcf8d
Merge pull request #4742 from lioncash/dspasm
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DSPAssembler: Replace malloced output buffer with std::vector
2017-01-25 14:49:36 +01:00
Pierre Bourdon
18968abbd7
Merge pull request #4723 from booto/ios-init
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Set up IOS RAM information area with real values.
2017-01-25 11:41:26 +01:00
Matthew Parlane
54e7d4a3dd
Merge pull request #4748 from lioncash/dspregcache
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DSPJitRegCache: Make GetReg return by value
2017-01-25 22:49:16 +13:00
booto
d16ca2e5c8
Load IOS from TMD when launching non-IOS title.
2017-01-25 01:11:48 -05:00
Lioncash
3734d6f16c
DSPJitRegCache: Make GetReg return by value
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Using out-references for this sort of thing is a C++03-ism.
2017-01-24 23:10:34 -05:00
degasus
d3aee2de08
JitCache: Split off JIT call from dispatcher.
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This avoid flushing the BLR optimization stack on fast_block_cache misses.
2017-01-25 01:51:19 +01:00
booto
3ba388138d
Set up IOS RAM information area with real values.
2017-01-24 09:48:21 -05:00
Lioncash
ed627a8cff
DSPAssembler: Replace malloced output buffer with std::vector
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Same thing, less manual memory management.
2017-01-23 22:03:40 -05:00
Florent Castelli
a7bf9271b5
Fix missing includes
2017-01-24 03:31:51 +01:00
Matthew Parlane
f70a1a27fa
Merge pull request #4726 from ligfx/addingwindowsheaders
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Fix building without PCH on Windows
2017-01-24 13:47:36 +13:00
Michael Maltese
0bc40cacda
No longer need to //clang-format off for Windows headers
2017-01-23 16:23:37 -08:00
EmptyChaos
49873b1287
MMU/PatchEngine: Fix potential crash during stack probe
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TryReadInstruction doesn't validate the address it resolves, that
can result in Memory::GetPointer failing and returning nullptr
which then leads to a nullptr dereference and a crash.
Created PowerPC::HostIsInstructionRAMAddress which works the same
way as PowerPC::HostIsRAMAddress for the IBAT.
2017-01-24 08:05:11 +11:00
degasus
7f6b8e3555
JitCache: Extract ErasePhysicalRange as function.
2017-01-23 20:33:44 +01:00
degasus
70caf447b9
JitCache: Get physical addresses from PPCAnalyst.
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So we support all kind of degenerated blocks now, not just range+length based ones.
2017-01-23 20:33:44 +01:00
degasus
3529af61c4
JitAnalyzer: Remove jit block cache workaround.
2017-01-23 20:33:44 +01:00
degasus
f3ed993747
JitCache: Use a map with macro blocks for the occupied memory regions.
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This also allow fast invalidation, without any restritions on the blocks itself.
So we can now implement inlining.
2017-01-23 20:33:44 +01:00
degasus
dc0fbc15f0
JitCache: Drop block_map.
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It is only used for invalidation, and in a bad way. Just scan over all elements,
as it is still in O(n), this shouldn't matter much.
2017-01-23 20:33:44 +01:00
Léo Lam
0d8ddfb7d9
TMDReader: Add a way to get the required IOS version
2017-01-23 17:44:24 +01:00
Markus Wick
1c854f2daa
Merge pull request #4727 from lioncash/enum-class
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VideoBackendBase: Convert EFBAccessType and FieldType into enum classes
2017-01-23 17:14:06 +01:00
Lioncash
fd772f6726
ES: Move the key table into the cpp file
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This is a static implementation detail, so there's no need to bind it to the class directly.
This also makes the tables read-only.
2017-01-23 08:16:28 -05:00
Markus Wick
c0e8280240
Merge pull request #4706 from lioncash/dspasm
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DSPAssembler: Minor cleanup
2017-01-23 12:12:01 +01:00
Markus Wick
4436011c50
Merge pull request #4725 from lioncash/attachments
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Attachments: Minor cleanup
2017-01-23 10:55:04 +01:00
Lioncash
34768617d2
Attachment: Make constructors explicit where applicable
2017-01-23 04:42:27 -05:00
Lioncash
34262ee3d8
Attachment: Move implementation details into the cpp file
2017-01-23 04:42:26 -05:00
Lioncash
c87ee2a00e
Attachment: Use std::array over C arrays
2017-01-23 04:42:21 -05:00
Michael Maltese
713ec5ffd5
Add includes for building on Windows without PCH
2017-01-23 01:37:41 -08:00
Lioncash
940aa6f32d
VideoBackendBase: Convert FieldType into an enum class
2017-01-23 03:54:01 -05:00
Lioncash
5b461f50af
VideoBackendBase: Convert EFBAccessType into an enum class
2017-01-23 03:53:38 -05:00
Matthew Parlane
836f43038a
Merge pull request #4722 from lioncash/si-device
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SI_Device: Minor cleanup
2017-01-23 21:28:58 +13:00
degasus
819ebfb213
JitCache: Freeing hotfix.
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Sorry, I'm too stupid to test my code.
2017-01-23 06:58:02 +01:00
Markus Wick
9cd34c7985
Merge pull request #4717 from degasus/arm
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JitArm64: Fix dcbz.
2017-01-23 06:32:11 +01:00
Lioncash
4b2f40a634
Attachment: Make class members non-public
2017-01-22 23:53:13 -05:00
Lioncash
fbcf86870d
SI_Device: Remove const specifiers from SIDevice_Create declaration's parameters
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These are only relevant on the definition of the function.
2017-01-22 22:34:23 -05:00
Lioncash
0adb0dfeef
SI_Device: Move implementation details into the cpp file
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Any changes to the base class' default behavior now won't require
all SI device source files to be recompiled.
2017-01-22 22:33:27 -05:00
Lioncash
fb8f19f553
SI_Device: Amend variable naming
2017-01-22 22:20:16 -05:00
Lioncash
f41e5eac2e
SI_Device: Move protected interface below public interface
2017-01-22 22:10:43 -05:00
Lioncash
7f4ef74542
SI_Device: Move the null device implementation to its own source files
2017-01-22 21:18:51 -05:00
degasus
a19993c2a0
JitArm64: Fix dcbz.
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This fixes the hidden wall in xenoblade.
2017-01-23 00:26:38 +01:00
Matthew Parlane
ba5c3f4c46
Merge pull request #4582 from iwubcode/per_game_wii_lang
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Add support for specifying the GC/Wii system language per-game
2017-01-23 11:51:37 +13:00
Matthew Parlane
ef7a809fad
Merge pull request #4678 from degasus/jitcache
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JitCache: Store the JIT blocks in the std::map.
2017-01-23 11:49:46 +13:00
iwubcode
a7a8e35823
Add support for specifying the GC/Wii system language per-game
2017-01-22 12:00:45 -06:00
Léo Lam
6291cd0bce
IOS: STM: Save event hook to savestates
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This allows a STM event hook to be saved and restored correctly and
fixes the power/reset button after loading a state in some cases.
2017-01-22 17:29:39 +01:00
degasus
8e00c411a3
JitCache::Rename iCache to fast_block_map.
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iCache sounds too much like emulation.
2017-01-22 17:10:28 +01:00
degasus
830ae6a2c1
JitCache: Store the JitBlock in the std::map.
2017-01-22 16:50:46 +01:00
degasus
43cdbab515
Jit64: Add a switch for easier fallback to the C++ dispatcher.
2017-01-22 16:50:46 +01:00