Stenzek
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70eb904536
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Vulkan: Fix incorrect geometry shader input/output usage
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2016-11-03 22:33:24 +10:00 |
JosJuice
|
1081497cad
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DiscIO/SConfig: Rename GetUniqueID to GetGameID
We call this "game ID" everywhere else, and it's not
actually completely unique.
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2016-10-29 15:24:02 +02:00 |
Markus Wick
|
ef1bfc26b2
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Merge pull request #4291 from degasus/shader_gen
PixelShaderGen: Fix UID issues.
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2016-10-05 12:20:58 +02:00 |
degasus
|
829fc8f0ad
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PixelShaderGen: Drop dstAlphaMode constant in shader generation.
It is already stored within the UID.
|
2016-10-04 10:13:46 +02:00 |
Stenzek
|
f595fe080f
|
Vulkan: Fix bug with fractional LOD bias and min/max LOD
|
2016-10-03 19:11:48 +10:00 |
Lioncash
|
9395b8efa9
|
Vulkan: Amend header includes
Adds headers where necessary to eliminate indirect includes.
Also adds headers to ensure certain standard constructs always
resolve correctly
|
2016-09-30 23:26:03 -04:00 |
Stenzek
|
77a128ab87
|
Implement experimental Vulkan backend
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2016-10-01 02:40:01 +10:00 |