Stenzek
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113bd60fe7
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Implement D3D12 backend
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2019-04-01 11:24:55 +10:00 |
Helios747
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a465c483f3
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Remove D3D12
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2017-05-18 17:01:12 -07:00 |
Lioncash
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1fa81f24d3
|
VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr
Much safer as opposed to just returning raw allocated memory.
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2017-02-18 03:16:24 -05:00 |
degasus
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41b0c74e30
|
VideoCommon: Make dst_alpha state implicit.
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2017-01-04 20:02:31 +01:00 |
Pierre Bourdon
|
3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Lioncash
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6b08194728
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D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
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2016-02-16 02:09:06 -05:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |