Jordan Woyak
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e57ff06130
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Futile attempts at fixing Windows.
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2013-02-13 14:00:15 -06:00 |
degasus
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3392562501
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rewrite efb copy shader, copied from dx11
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2013-02-13 18:01:06 +01:00 |
degasus
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21b83b436c
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create shader cache directoy
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2013-02-13 16:50:56 +01:00 |
degasus
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b3675d15dc
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enable shader cache again
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2013-02-13 16:30:15 +01:00 |
degasus
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398b37f371
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fix ValidateShaderIDs
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2013-02-13 15:16:32 +01:00 |
degasus
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bbc292c210
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merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
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2013-02-13 13:12:19 +01:00 |
Jordan Woyak
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77381a1af2
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Futile attempts at fixing OS X.
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2013-02-12 21:37:47 -06:00 |
Jordan Woyak
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7f305ba822
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Fix sloppy connection logic.
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2013-02-12 18:59:45 -06:00 |
Jordan Woyak
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12674b3164
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Possibly improve real wiimotes on Windows.
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2013-02-12 17:01:51 -06:00 |
Ryan Houdek
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818a376bd4
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Fix header guard and definitions not being set to 1
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2013-02-12 14:11:29 -06:00 |
Ryan Houdek
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e53d88da2d
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Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Conflicts:
CMakeLists.txt
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2013-02-12 14:09:49 -06:00 |
Jordan Woyak
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1e64c38998
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Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
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2013-02-12 14:02:43 -06:00 |
Jordan Woyak
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46f94203b7
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Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
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2013-02-12 14:00:51 -06:00 |
Jordan Woyak
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e556f47db0
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"Fix" using SDL from externals.
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2013-02-12 13:59:41 -06:00 |
Jordan Woyak
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da53ca8ee3
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"Wait for the wiimote to connect"? I think that's a horrible idea.
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2013-02-12 00:19:27 -06:00 |
Jordan Woyak
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a6461ca186
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Improve wiimote reconnection on changing wiimote sources.
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2013-02-11 23:39:04 -06:00 |
Jordan Woyak
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fa10335c55
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Make continuous scanning optional.
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2013-02-11 17:58:56 -06:00 |
Jordan Woyak
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f3d25f2cb0
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OSX buildfix!
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2013-02-11 16:07:01 -06:00 |
Jordan Woyak
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0fb7f65e04
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Problems on Windows? Just SLEEP twice as long!
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2013-02-11 15:58:23 -06:00 |
Jordan Woyak
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c2d2fb8c7c
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Try to improve real wiimotes on Windows.
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2013-02-11 15:21:58 -06:00 |
Ryan Houdek
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8923f0e13b
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Fix header guard and definitions not being set to 1
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2013-02-11 15:06:40 -06:00 |
Ryan Houdek
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0955135290
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Add the option to turn on only the EGL interface to use desktop OpenGL with it.
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2013-02-11 13:08:41 -06:00 |
Jordan Woyak
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b8fd5c0c30
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Fix Windows for real!
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2013-02-11 05:57:55 -06:00 |
Jordan Woyak
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c267be2682
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Hopefully fix windows!
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2013-02-11 05:30:51 -06:00 |
Jordan Woyak
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7a053d0f07
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buildfix!
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2013-02-11 03:50:54 -06:00 |
Jordan Woyak
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05ec90488b
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Make real wiimotes not so crappy on Windows hopefully.
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2013-02-11 03:39:09 -06:00 |
Jordan Woyak
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1c64b1993d
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Change the ugly "no banner" banner to the sexy "X" from the website.
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2013-02-09 17:04:41 -06:00 |
NeoBrainX
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6645bd6fc6
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Fix a crash in the FifoPlayer dialog.
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2013-02-09 12:39:19 +01:00 |
Jordan Woyak
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50c83d614c
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More attempts at fixing Windows and OS X.
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2013-02-08 21:20:54 -06:00 |
Jordan Woyak
|
9bb9286cd3
|
OSX buildfix!
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2013-02-08 16:59:59 -06:00 |
Jordan Woyak
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1f1b4a6992
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Hopefully make real wiimotes on OSX less crashy.
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2013-02-08 16:54:48 -06:00 |
Jordan Woyak
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a11827cdf0
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Use different reply delays for various DI commands.
Fixes issue 5983.
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2013-02-08 16:27:14 -06:00 |
Jordan Woyak
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1998da867b
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OSX fix maybe. (based on jchadwick's patch)
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2013-02-08 12:33:45 -06:00 |
Jordan Woyak
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8ce58759e3
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Remove some old nonsense.
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2013-02-07 23:52:50 -06:00 |
Jordan Woyak
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87bbdbf542
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Remove settings stuff that was not actually used anywhere.
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2013-02-07 23:23:32 -06:00 |
Jordan Woyak
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026793fa4a
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Fixup real wiimote GUI.
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2013-02-07 23:17:51 -06:00 |
Jordan Woyak
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3063942dd0
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some cleanup
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2013-02-07 21:54:23 -06:00 |
Jordan Woyak
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c4df69a342
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Merge branch 'master' into real-wiimote-scanning
Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
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2013-02-07 20:22:06 -06:00 |
Jordan Woyak
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a2ca76ebd9
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Buildfix.
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2013-02-07 15:16:41 -06:00 |
Jordan Woyak
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57ea09dcc2
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Fix BT-less!
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2013-02-07 14:46:01 -06:00 |
NeoBrainX
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95d08db46f
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Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
This reverts commit 6c8a22de24 .
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2013-02-07 21:45:06 +01:00 |
Jordan Woyak
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9ecfb5e75d
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Buildfix for real!
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2013-02-07 14:42:50 -06:00 |
Jordan Woyak
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85f25ded4c
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Buildfix!
Programming for Windows on Linux is hard, OK?
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2013-02-07 14:22:45 -06:00 |
Jordan Woyak
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8f5fb7e6f9
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Hopefully buildfix Windows. (thanks for the patch, RachelB)
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2013-02-07 14:15:47 -06:00 |
NeoBrainX
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ed0abc9dc5
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Merge branch 'mipmap_fixes'.
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2013-02-07 20:40:33 +01:00 |
NeoBrainX
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6870c1fdd5
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Fix some potential issues when blending on EFB formats without alpha.
Clean up state transition tables.
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2013-02-07 18:01:24 +01:00 |
degasus
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10567cb23f
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always write to uv coords
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2013-02-07 13:23:20 +01:00 |
degasus
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f079b04a5d
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also check for glsl errors on linking, activation GLSL_DEBUG again (slowdown on shader compilation)
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2013-02-07 12:47:41 +01:00 |
degasus
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9987765b1f
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build fix
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2013-02-07 10:48:42 +01:00 |
degasus
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376a807dea
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first try of osx fix, mostly by pauldachz
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2013-02-07 10:34:29 +01:00 |