Commit Graph

22437 Commits

Author SHA1 Message Date
Markus Wick b5fe0b5b83 Merge pull request #4528 from stenzek/vulkan-descriptor-crash
Vulkan: Fix crash where a potentially deleted buffer is referenced
2016-12-20 11:11:54 +01:00
Markus Wick cee1f8b6e7 Merge pull request #4531 from lioncash/access
EmuCodeBlock: Make nearcode and farcode protected
2016-12-20 10:27:13 +01:00
Lioncash 05af5b292f EmuCodeBlock: Amend member variable names to conform to coding style 2016-12-19 17:55:44 -05:00
Lioncash e373a48a51 EmuCodeBlock: Make farcode and nearcode protected
This is the only context they're used in.
2016-12-19 17:36:29 -05:00
Mat M 2c8cc0f648 Merge pull request #4527 from leoetlino/fix-dvd-backup
DolphinWX: Fix booting from DVD
2016-12-19 16:22:29 -05:00
JosJuice 14b77ec3f4 Merge pull request #4530 from lioncash/header
SignatureDB: Add missing license headers
2016-12-19 22:11:02 +01:00
Sepalani 8d812db9ad SymbolDB: Use set to map hash with symbols 2016-12-19 21:03:29 +00:00
Sepalani 7e974f1064 SymbolDB: GetSymbolsFromHash added 2016-12-19 21:03:28 +00:00
Sepalani d778b8a820 SymbolDB: GetSymbolsFromName added 2016-12-19 21:02:23 +00:00
Lioncash 0b12c6986a SignatureDB: Add missing license headers 2016-12-19 15:57:21 -05:00
Mat M 10862cd0e8 Merge pull request #4522 from lioncash/jitutil
Jit64Common: Split Jit64Util contents into separate files
2016-12-19 15:49:49 -05:00
Mat M 4e405010a3 Merge pull request #4497 from sepalani/totaldb.csv
Import/Export signature files as CSV
2016-12-19 15:45:21 -05:00
Mat M b9dc73d9cd Merge pull request #4529 from RisingFog/remove_dead_code
Remove leftover SkipIdle function
2016-12-19 15:32:43 -05:00
Chris Burgener 2e2ba37bc1 Remove leftover SkipIdle function 2016-12-19 15:20:56 -05:00
Stenzek 01047319f8 Merge pull request #4517 from stenzek/mp3-blotches
TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
2016-12-19 22:11:38 +10:00
Stenzek b15a40a825 Merge pull request #4512 from stenzek/cmpr
VideoCommon: Use avg(color1, color2) for color3 in CMPR textures
2016-12-19 22:10:45 +10:00
Stenzek 9290bf5844 Vulkan: Fix crash where a potentially deleted buffer is referenced
This happened when the geometry shader was disabled, and the uniform
buffer was grown to a larger size. The update would be skipped, leaving
the old buffer to be included in the descriptor set.
2016-12-19 22:00:42 +10:00
Stenzek 344f2e57f6 VideoCommon: Use avg(color1, color2) for color3 in CMPR textures 2016-12-19 20:17:44 +10:00
Léo Lam adcfefecde DolphinWX: Fix booting from DVD
OnBootDrive used the "drives" member std::vector for drive paths, but
since PR #4363, this vector is not populated anymore, so we were
accessing it out of bounds.

Actually, drives was not needed in the first place, since we can
get the wxMenu from the event, and from there, get the label directly.
2016-12-19 10:45:33 +01:00
Markus Wick 989cdc0929 Merge pull request #4505 from hthh/macos-likes-pbos
OpenGL: Always use a PBO in EncodeToRamUsingShader
2016-12-19 09:47:40 +01:00
Sepalani b4bc1c9339 WiiSave: Fixes vector assertions 2016-12-18 19:44:00 +00:00
Sepalani 9774b3f640 WiiSave: Fixes directory issues 2016-12-18 19:43:55 +00:00
JosJuice 9bd514ed1c Add TGC disc image compatibility 2016-12-18 18:57:36 +01:00
Lioncash 94237b694b Jit64Common: Split Jit64Util contents into separate files
Much of Jit64Util consists of essentials, not utilities. Breaking these
out into their own files also prevents unrelated includes from being
present near other classes.

This also makes it easier to find and change certain components of the
x86-64 JIT, should it be necessary.
2016-12-18 02:27:58 -05:00
Chris Burgener debc40e85b Display warning when dumping audio if file exists 2016-12-17 22:45:01 -05:00
Sepalani a6114bad34 Import/Export signature files as CSV 2016-12-18 00:27:10 +00:00
Anthony f431b18675 Merge pull request #4491 from leoetlino/debugger-symbol-filter
DolphinWX: Add ability to filter symbols (by name)
2016-12-17 11:13:28 -06:00
JosJuice d64f56fb01 Automatic translation resources sync with Transifex 2016-12-17 15:59:16 +01:00
Markus Wick 49384208cf Merge pull request #4516 from lioncash/jit
Jit: Move most x86-64-specific code out of JitCommon
2016-12-14 23:57:16 +01:00
Stenzek accce4294a TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM 2016-12-15 02:20:46 +10:00
Stenzek d6cdf49769 VideoSoftware: Don't drop least significant bit of 5-bit blue channels 2016-12-14 23:56:06 +10:00
Lioncash 8b6f8892d6 TrampolineCache: Make constant constexpr 2016-12-14 04:43:32 -05:00
Lioncash d0c54fe15e Jit64Util: Make constants constexpr 2016-12-14 04:43:31 -05:00
Lioncash 9c1ad3dde6 Jit64Base: Replace #defines with concrete constants 2016-12-14 04:43:31 -05:00
Lioncash d010246af2 Jit64Base: Clean up casting
Mostly intended to clean up HandleFault than anything else.
2016-12-14 04:43:31 -05:00
Lioncash 1aff8c4eb1 BlockCache: Use const_cast 2016-12-14 04:43:30 -05:00
Lioncash 36c99df9f5 Jit: Move most x86-64-specific code out of JitCommon 2016-12-14 04:43:25 -05:00
Anthony c505ce8398 Merge pull request #4514 from stenzek/fortune-street-box
PixelShaderGen: Fix incorrect indexing of tevLerpBias
2016-12-12 20:26:50 -06:00
Stenzek 5aaa5141ed PixelShaderGen: Fix incorrect indexing of tevLerpBias
Fixes the white box in the fortune street fifolog.
2016-12-13 00:03:25 +10:00
Markus Wick d64c9dd5c9 Merge pull request #4419 from degasus/master
Jit64: Fix a few trivial PIE issues.
2016-12-12 10:58:16 +01:00
hthh 801d1d1876 OpenGL: Always use a PBO in EncodeToRamUsingShader
This improves performance significantly on macOS, particularly
noticeably in the Super Mario Sunshine transition, which goes
from ~5FPS to ~17FPS.
2016-12-12 20:33:41 +11:00
Markus Wick 15ce7d9994 Merge pull request #4513 from stenzek/gl-msaa
OGL: Fix black screen when MSAA is enabled
2016-12-12 10:28:13 +01:00
Stenzek 607ce40f0b OGL: Fix black screen when MSAA is enabled 2016-12-12 17:51:19 +10:00
Markus Wick 863aeb383a Merge pull request #4509 from lioncash/assign
ShaderManagers: Use aggregate initialization for some variables.
2016-12-11 13:53:28 +01:00
Markus Wick 6ed462a059 Merge pull request #4511 from lioncash/ac
AudioCommon: Remove unnecessary headers
2016-12-11 13:52:59 +01:00
Lioncash 87f2a74c08 AudioCommon: Remove unnecessary headers
Now AudioCommon code won't need to be recompiled if the TAS movie header
is ever modified.
2016-12-11 06:11:37 -05:00
Lioncash 8dcb05802b ShaderManagers: Use aggregate initialization for some variables.
These provide the same semantics, however aggregate initialization
doesn't force the structs to be trivially copyable. memset, on the other
hand, does.
2016-12-10 17:33:51 -05:00
Daniel Eck 6ca5533d7c GameINI: NAR Legend of Zelda: Majora's Mask VC
Set EFBtoTextures=False, fixes issue #9942 from Ocarina of Time, makes Link preview visible in Equipment screen, with EFB to Textures Only enabled the preview stays black, rather than showing Link's current equipment.
2016-12-10 09:01:03 -07:00
Stenzek 993e029f75 Merge pull request #4506 from stenzek/vulkan-no-depth-clamp
Vulkan: Fix viewport depth when depth clamp is unsupported
2016-12-11 01:57:25 +10:00
JosJuice 07dd6d08e4 Automatic translation resources sync with Transifex 2016-12-10 13:09:28 +01:00