Stevoisiak
5f6b086bee
Added Game Settings file for Sonic 2 [JAP]
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Fixes game freezing on startup.
2014-10-18 12:51:45 -04:00
Lioncash
4ddd54847c
Merge pull request #1327 from kayru/d3d_aniso_fix
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D3D: Fixed anisotropic filtering
2014-10-18 12:04:09 -04:00
Yuriy O'Donnell
97423d5ed8
D3D: Fixed anisotropic filtering.
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This got broken when d3d state cache was implemented.
2014-10-18 17:47:47 +02:00
Ryan Houdek
73512ad38f
Fix a race condition in our OpenSL ES audio backend.
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After calling enqueue the callback would fire before we had assigned g_mixer a value.
This would cause a fun crash to happen.
2014-10-18 08:32:14 -05:00
Ryan Houdek
ceb08acf23
Fix a crash on Android when unplugging a controller during emulation.
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If the action we are getting is a ACTION_CANCEL, it means that the "gesture" is aborted and we shouldn't perform any more actions on it.
2014-10-18 07:33:51 -05:00
Ryan Houdek
9108a11af4
Change driver details to reflect Qualcomm's changes with their v95 driver.
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They fixed their issues with dynamic UBO array member access.
There are many other issues though.
2014-10-18 02:50:57 -05:00
Fiora
d2e004fa9e
Use CRC to output 64 bits instead of 32
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A bit hacky, but should dramatically reduce the odds of hash collision.
2014-10-18 00:24:35 -07:00
comex
742f9c6b14
Merge pull request #1319 from lioncash/tas_vars
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TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 01:04:32 -04:00
Lioncash
9df0fff7cc
TASInputDlg: Apply m_ prefix to class member variables.
2014-10-18 00:37:13 -04:00
Lioncash
ecaa075e6a
Merge pull request #1310 from Stevoisiak/patch-1
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Specified where GC Bios files go
2014-10-17 23:18:01 -04:00
Lioncash
48a27458d1
Remove unused filter in DolphinWX vcproj file.
2014-10-17 23:11:38 -04:00
skidau
0d1f8527c7
Merge pull request #1297 from RisingFog/audio-dump-during-emulation
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Start/Stop Audio Dump During Emulation
2014-10-18 13:16:41 +11:00
skidau
c80ba8704c
Merge pull request #1276 from RisingFog/flipped-audio-dump
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Flipped Wave File Channels for Audio Dumping
2014-10-18 13:15:23 +11:00
skidau
a5674bbe84
Merge pull request #475 from kayru/d3d_state_cache
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D3D: Implemented cache for dynamic render states
2014-10-18 13:11:39 +11:00
Fiora
c74b4df13e
Add FPRF interface option, change from EnableFPRF to just FPRF
2014-10-17 19:06:18 -07:00
Fiora
719326df65
Make EnableBATs an option instead of disabling it entirely
2014-10-17 19:05:01 -07:00
Fog
467ab1a629
Moved Input Display to Movie Menu
2014-10-17 21:08:34 -04:00
comex
2684c75c6e
Merge pull request #1304 from FioraAeterna/fasterhash
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Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
2014-10-17 20:24:47 -04:00
Fiora
99169eb620
JIT: fix profiler on non-Windows OSs
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Still doesn't support timing code (since that's Windows-only), but run counts
will at least work without crashing.
2014-10-17 16:48:09 -07:00
Fiora
15a4bccb73
Hash: unroll CRC loop, since CRC32 typically has nontrivial latency
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Seems to be about 20-30% faster texture cache hashing on my machine.
2014-10-17 15:39:08 -07:00
Lioncash
dfd719124f
Merge pull request #1313 from Stevoisiak/patch-3
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Fixed minor typo
2014-10-17 17:34:53 -04:00
Stevoisiak
e86ff867fe
Fixed minor typo
2014-10-17 17:26:56 -04:00
Yuriy O'Donnell
b78396847f
D3D: Removed SetBlendOp, SetSrcBlend and SetDestBlend as they are now trivial
2014-10-17 22:24:57 +02:00
Stevoisiak
37da09b27c
Specified where GC Bios files go
2014-10-17 16:00:36 -04:00
Stevoisiak
ed5e698511
Minor spelling fix
2014-10-17 15:51:19 -04:00
Yuriy O'Donnell
d23da7dbef
Added __forceinline to AlphaTest::TestResult() to make MSVC inline it
2014-10-17 21:50:41 +02:00
Yuriy O'Donnell
5fdda135d2
Workaround for MSVC not optimizing away Write() in GeneratePixelShader
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ShaderConstantProfile and ShaderUid now have an empty implementation
of Write() that uses variadic templates instead of varargs. MSVC is now
able to inline and optimize away this when necessary.
2014-10-17 21:37:42 +02:00
skidau
73590b1323
Merge pull request #1266 from skidau/mmu-exram
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Corrected the physical memory access to MEM2 via the MMU. Fixes Toy Story 3.
2014-10-17 17:10:51 +11:00
comex
536b8d6695
Merge pull request #1305 from dolphin-emu/revert-1222-backpatchchanges
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Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:43:18 -04:00
comex
4c2a542f1e
Revert "FastMem: don't let the backpatcher hit the same location twice"
2014-10-16 21:39:15 -04:00
comex
4e8cc952bb
Merge pull request #1247 from Stevoisiak/WiimoteSubmenu
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Moved "Connect Wiimote" options into submenu
2014-10-16 20:12:35 -04:00
comex
eb865cae20
Merge pull request #1284 from comex/even-more-warnings
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Even more warnings
2014-10-16 17:05:25 -04:00
comex
67088a1834
Fix signed/unsigned comparison and unused variable warnings.
2014-10-16 17:03:49 -04:00
comex
4134a0ad54
Make some variables static (should probably adjust for coding style too, but I'm not the one who merged code with bad style...)
2014-10-16 17:03:37 -04:00
comex
1ff86a4716
Merge pull request #1295 from crudelios/remove-bbox-settings
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Remove setting to enable or disable Bounding Box calculation.
2014-10-16 17:00:37 -04:00
comex
cedf0f68a8
Merge pull request #1303 from degasus/master
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DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 16:59:28 -04:00
degasus
8f403696ea
DriverDetails: mark intel buffer_storage bug as fixed
2014-10-16 22:51:32 +02:00
Rachel Bryk
0f3194abc3
Get rid of netpad and just send the GCPadStatus in netplay.
2014-10-16 13:20:00 -04:00
Yuriy O'Donnell
9bdfd4a833
D3D: State cache now reduces number of blend state permutations by collapsing some states that have blending disabled
2014-10-16 18:27:43 +02:00
comex
c5247673cd
If the stack overflow trap region has already been tripped, don't continue to ignore faults there.
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In the unlikely case that it tripped and then, due to a bug, some other
fault occurred (e.g. stack misalignment), Dolphin would go into an
infinite loop rather than crashing.
2014-10-16 02:14:02 -04:00
Fog
108087bb68
Flipped Wave File Channels
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This change was done because with the previous method of dumping audio, the mixer would handle switching the RL being emitted by the DSP to LR, and thus would provide the proper channel orientation. Because we're now dumping directly from PushSamples() and PushStreamingSamples(), it was writing the right channel to the left channel of the wave file and vice versa.
2014-10-15 23:16:48 -04:00
skidau
c1325675c7
Merge pull request #1286 from Linktothepast/master
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Gameini updates.
2014-10-16 14:05:28 +11:00
skidau
3023abc1b5
Merge pull request #1285 from degasus/master
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PixelShaderGen: replace multiplication with shift
2014-10-16 14:04:25 +11:00
skidau
f27aabd411
Merge pull request #1278 from lioncash/controller
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ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()
2014-10-16 14:02:56 +11:00
skidau
002b9f7acd
Merge pull request #1222 from FioraAeterna/backpatchchanges
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FastMem: don't let the backpatcher hit the same location twice
2014-10-16 14:00:29 +11:00
skidau
fc774f0232
Merge pull request #1062 from zhuowei/master
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Parse input as hex instead of decimal to match display values in the register view
2014-10-16 13:58:56 +11:00
Fog
f2ed533841
Start/Stop Audio Dump During Emulation
2014-10-15 20:50:38 -04:00
Linktothepast
12cf02ccd9
Remove some missing references to tlbhack.
2014-10-15 22:44:22 +03:00
Yuriy O'Donnell
bea68c95a4
D3D: Fixed uninitialized members of gx_state
2014-10-15 20:22:41 +02:00
Yuriy O'Donnell
21655dc61a
D3D: moved render state cache implementation to D3DState.h/cpp
2014-10-15 20:22:41 +02:00