Commit Graph

19834 Commits

Author SHA1 Message Date
Ryan Houdek fe53461611 [Android] Implement support for real Wiimotes with the DolphinBar
This is the only way to get Wiimotes working under Android now.
This, just like the Wii U Gamecube Controller Adapter, completely goes around Android's limitations and talks with the device directly through USBManager.

Couple notes.
Continuous scanning must be enabled otherwise the Wiimotes won't be seen.
The UI doesn't expose support for this yet. One must change the Wiimote source and continuous scanning settings manually.

Testing up to two wiimotes in Taiko No Tatsujin, no reason to believe all four won't work.
2016-02-07 05:31:48 -06:00
Mathew Maidment 76d614eded Merge pull request #3585 from lioncash/inc
VideoCommon: Convert some DataReader includes into forward declarations
2016-02-06 20:52:02 -05:00
Ryan Houdek 36af9981c7 Merge pull request #3595 from Sonicadvance1/Android_headless
[Android] Headless support
2016-02-06 20:08:58 -05:00
Ryan Houdek d5836dfd5b Merge pull request #3600 from Sonicadvance1/remove_mbedtls_install
Remove mbedtls install target
2016-02-06 19:07:19 -05:00
OatmealDome 36a20c3535 CoreAudioSound: Replace deprecated parameters
The kAudioUnitParameterFlag_* parameters don't exist on iOS.
2016-02-06 16:48:03 -05:00
OatmealDome 2e24996a9c CoreAudioSound: Only include AudioUnit 2016-02-06 16:47:49 -05:00
Ryan Houdek ab0091b156 Remove mbedtls install target
Fixes 5.0 blocker bug #9208
2016-02-06 02:43:50 -06:00
Mathew Maidment bd713643d1 Merge pull request #3592 from nicktiberi/master
Normalize and check upper/lower bounds of hats input on OS X
2016-02-05 16:51:21 -05:00
Nick Tiberi e7ad0fd600 normalize and check upper/lower bounds of hats input on OS X 2016-02-05 16:40:59 -05:00
Ryan Houdek 2f7e3ae58e CMakeLists cleanup and enable Android headless building. 2016-02-05 11:24:11 -06:00
Ryan Houdek 6305f09467 Use cmake to determine if we are enabling the Android Controller Interface 2016-02-05 10:54:17 -06:00
Ryan Houdek 018625e54f Rearrange GLInterface interface generation.
This will be important when we enable headless on Android
2016-02-05 10:53:32 -06:00
Ryan Houdek 38cb6ba6dc Fix a bug in the Common CMakeLists file
We were overwriting the LIBS variable. Effectively dropping libiconv from the libs.
2016-02-05 10:51:56 -06:00
Ryan Houdek 19cd9ecf16 Fix a few missing includes 2016-02-05 10:50:08 -06:00
Ryan Houdek 2282651fdb Merge pull request #3584 from sigmabeta/android-settings-text-fix
[Android] Change SettingsActivity label to "Settings" instead of "CPU Settings"
2016-02-01 10:26:15 -05:00
Lioncash 1df1ba55bb VideoCommon: Convert some DataReader includes into forward declarations
Gets rid of some indirect inclusions in cpp files.
Also this will reduce the amount of rebuilt files if
changes occur in the DataReader header.
2016-01-31 15:19:20 -05:00
sigmabeta 7542eafd58 Fix capitalization on "GameCube" strings 2016-01-31 10:17:30 -05:00
sigmabeta 93056e3988 Change SettingsActivity label to "Settings" instead of "CPU Settings" 2016-01-31 10:06:00 -05:00
Ryan Houdek 31523b7e80 Merge pull request #3572 from Sonicadvance1/egl_support_headless
Egl support headless
2016-01-30 11:15:07 -05:00
Ryan Houdek 8e8e6f3234 Merge pull request #3581 from sigmabeta/android-input-config
[Android] Implement Gamecube Input setting screen
2016-01-30 10:55:11 -05:00
sigmabeta 9215878868 Add some stability fixes, though probably not enough 2016-01-30 10:24:44 -05:00
sigmabeta bc03bbccf1 Make necessary modifications to Java_GCAdapter for permissions request 2016-01-30 10:10:15 -05:00
JosJuice 6a75212e7a DolphinWX: Only show Wii compression warning once
When compressing multiple Wii games, the warning used to be showed
once for each game. Now it only appears once at the beginning.
2016-01-30 13:33:03 +01:00
JosJuice bd326ace5c DolphinWX: Replace GetSelectedISO hack for multiple selections 2016-01-30 13:32:57 +01:00
Pierre Bourdon c2c1f839dd Merge pull request #3574 from palxex/master
fix El Capitan WiimoteReal pairing problem and refresh crash problem
2016-01-30 13:17:08 +01:00
Pierre Bourdon 50221088a9 Merge pull request #3576 from lioncash/boot
BootManager: Minor changes
2016-01-30 13:14:52 +01:00
Pierre Bourdon cf20ff48aa Merge pull request #3480 from phire/memory_stride_too_small
Avoid the "Memory stride too small" assert
2016-01-30 13:11:07 +01:00
Pierre Bourdon 9da8593cf4 Merge pull request #3569 from mathieui/netplay-gcpad-position
[netplay] Fix a regression
2016-01-30 11:54:31 +01:00
Pierre Bourdon ff5d6887d1 Merge pull request #3575 from mathieui/netplay-server-cleanup
Small netplay server cleanup & fix
2016-01-30 11:51:50 +01:00
sigmabeta 6115d39a7a Implement Gamecube Input setting screen 2016-01-29 23:33:06 -05:00
Ryan Houdek f1ca95eec7 Merge pull request #3553 from Sonicadvance1/more_android_gc_adapter
Implement requesting permission for using the GC Wii U Adapter.
2016-01-29 23:12:37 -05:00
Ryan Houdek 5edc7705fe Merge pull request #3550 from Sonicadvance1/egl_support_core_profile
Support the OpenGL core profile in EGL.
2016-01-29 19:37:24 -05:00
Ryan Houdek c50efb17e5 Merge pull request #3546 from Sonicadvance1/egl_shared_context
Implement shared contexts in the EGL context.
2016-01-29 19:33:52 -05:00
Ryan Houdek ea3a457091 Merge pull request #3573 from degasus/fifoplayer
Fifoplayer: Fix dual core
2016-01-29 16:39:32 -05:00
Ryan Houdek e086928806 Merge pull request #3579 from Sonicadvance1/GLExtesions_gl_4_2
Implement support for GL 4.2 in GLExtensions
2016-01-28 19:25:17 -05:00
Ryan Houdek 88c232aa1b Merge pull request #3580 from Tilka/fix_warnings
Fix warnings
2016-01-28 19:12:22 -05:00
Tillmann Karras bf643c98aa Fix warnings 2016-01-28 23:54:11 +00:00
Ryan Houdek e1f21602fd Merge pull request #3426 from Sonicadvance1/ES_fix_framedump
Add support for framedumping to OpenGL ES.
2016-01-28 18:24:32 -05:00
mathieui c7750b287d netplay: default the local pad to a gc controller
if the configured local pad is none, it will make dolphin behave
incorrectly (due to the game expecting inputs from the device while it
doesn’t exist).
2016-01-28 20:24:18 +01:00
Pal Lockheart ea44e0e3ba fix El Capitan WiimoteReal pairing problem and refresh crash problem 2016-01-28 14:29:44 +08:00
mathieui 4529930f91 gcadapter: fix an incorrect mapping for non-local devices
Remote devices would always enter an error path and get disconnected
from the gamecube, breaking netplay in the process.

Culprit is still InGamePadToLocalPad
2016-01-28 02:46:58 +01:00
mathieui b9b4a0c530 gcadapter: set the konga setting properly
if it was used in netplay, it would read memory out of bounds
(due to the mapping method returning 4 if the device was remote) which
was 0 more often than not, causing the device in this position to be a konga.

(which may or not be the gcadapter due to the swap between local and
ingame controllers)
2016-01-28 02:39:55 +01:00
Mathew Maidment 437b3db88e Merge pull request #3514 from lioncash/mixer
Mixer: Minor changes
2016-01-27 19:19:42 -05:00
Ryan Houdek b846ec084e Implement requesting permission for using the GC Wii U Adapter. 2016-01-27 15:08:45 -06:00
Ryan Houdek 628e9bad92 Support a headless EGL option.
This is a new option to support completely headless running of Dolphin without X11 on systems that can properly support it.
2016-01-27 15:04:14 -06:00
Ryan Houdek 184a7a3e0d Include the EGL defines we need for KHR_create_context ourselves.
This is because Google decided it was in their best interest to update eglext.h for android-21/arch-arm only and completely neglect all the other
architectures.
Sucks to suck.
2016-01-27 14:54:44 -06:00
Ryan Houdek 34d0e7835b Support the OpenGL core profile in EGL.
This should make our Mesa EGL users happy.
2016-01-27 14:54:32 -06:00
Ryan Houdek 921c7139c5 Implement support for GL 4.2 in GLExtensions 2016-01-27 13:58:34 -06:00
Ryan Houdek aed693eded Implement shared contexts in the EGL context.
This is being implemented here first under EGL since the infrastructure is already in place for this due to the Android code requiring some bits.
The rest of the interfaces will come in a little bit.

This will be required for threaded shader compiling in the near future.
2016-01-27 13:15:02 -06:00
degasus 231daa2da1 Thread: Limit thread name to 15 bytes on linux. 2016-01-27 07:23:17 +01:00