Commit Graph

9 Commits

Author SHA1 Message Date
Ryan Houdek 92bea77e56 [Android] Disable OpenGL in the settings menu since it doesn't work yet. Change some theme settings so the back button shows up on screen where needed. 2013-05-25 22:20:34 -05:00
Ryan Houdek f8a5d05c07 [Android] Redo the Settings menu, Can now change the CPU Core, dual core setting, and video backend in the settings" 2013-05-20 02:59:12 -05:00
Ryan Houdek 252edb942d [Android] Beginning of setting menu, doesn't do anything yet. 2013-05-19 05:25:02 -05:00
Ryan Houdek bd72e13dd4 Generally make the Android UI better. 2013-04-23 14:27:49 -05:00
Ryan Houdek b47915d1e4 Enforce landscape view since rotations cause huge issues atm. 2013-04-19 09:44:38 -05:00
Ryan Houdek b429cb86aa Update AndroidManifest to v0.2 2013-04-18 22:53:13 -05:00
Ryan Houdek bde7ea00ef Removes the Java ButtonManager for one in the C++ source so the OSD class can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp 2013-04-14 20:39:56 -05:00
Ryan Houdek 7034c79ab9 Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
Ryan Houdek d11679a06e Android mega commit of trash. 2013-03-19 21:53:09 -05:00