Creates a layer outside the game config layer system and passes it to the created gfx widows, so as to not interfere with the global config system.
Supports multiple game properties being open at once.
Supports editing while a game is playing, but the options only save and update the active game when the window is closed.
Right-clicking will remove a property from the game ini.
This reverts the revert commit bc67fc97c3,
except for the changes in BaseConfigLoader.cpp, which caused the bug
that made us revert 72cf2bdb87. PR 12917
contains an improved change to BaseConfigLoader.cpp, which can be merged
(or rejected) independently.
A few changes have also been made based on review comments.
This reverts commit 72cf2bdb87.
SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
Some pieces of code are calling IsRunning because there's some
particular action that only makes sense when emulation is running, for
instance showing the state of the emulated CPU. IsRunning is appropriate
to use for this. Then there are pieces of code that are calling
IsRunning because there's some particular thing they must avoid doing
e.g. when the CPU thread is running or IOS is running. IsRunning isn't
quite appropriate for this. Such code should also be checking for the
states Starting and Stopping. Keep in mind that:
* When the state is Starting, the state can asynchronously change to
Running at any time.
* When we try to stop the core, the state gets set to Stopping before we
take any action to actually stop things.
This commit adds a new method Core::IsUninitialized, and changes all
callers of IsRunning and GetState that look to me like they should be
changed.
GraphicsInteger is used by the panes in the Graphics config window to
create spin boxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigInteger better reflects its
purpose. This should also make it less confusing when ConfigIntegers
are added to other config windows.
GraphicsChoice is used by the panes in the Graphics config window to
create combo boxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigChoice better reflects its
purpose. This should also make it less confusing when ConfigChoices are
eventually added to the other config windows.
GraphicsBool is used by the panes in the Graphics config window to
create checkboxes that change their associated config setting, and
update their own state when something else changes the config setting.
Despite its current name nothing about this class is particular to the
Graphics window, so renaming it to ConfigBool better reflects its
purpose. This should also make it less confusing when ConfigBools are
eventually added to the other config windows.
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab. This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.
Co-authored-by: JosJuice <josjuice@gmail.com>
SPDX standardizes how source code conveys its copyright and licensing
information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX
tags are adopted in many large projects, including things like the Linux
kernel.
Looks like the option was added to the Wx UI at commit 198d3b69, which
was a few months after the advancedWidget was originally ported from
Wx to Qt, but before anyone was actually using Qt.