XTra.KrazzY
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c69506bb46
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Chests on LoZ:WW are now texture mapped correctly (as should many other weirdnesses) in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@775 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-10-04 22:47:28 +00:00 |
XTra.KrazzY
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ba4143e82b
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Optimized vertex and pixel shader generation. Medium FPS boost.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@500 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-12 19:04:13 +00:00 |
hrydgard
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5a69fca0be
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Add some missing GPL headers, fix building with Platform SDK 6.0, delete unused HTTP code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@452 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-09-07 10:29:46 +00:00 |
XTra.KrazzY
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cb43ed49cd
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Small warning fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@360 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-08-27 12:44:22 +00:00 |
XTra.KrazzY
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60a5a592f9
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A little housekeeping on Vertex Shader in DX9. Pending more work but my shader code is still too buggy to commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@330 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-08-26 23:11:15 +00:00 |
hrydgard
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775dc8a9c0
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Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
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2008-07-12 17:40:22 +00:00 |