Jules Blok
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9b2cd82da5
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
degasus
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ed9f258b27
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GeometryShader: Don't read from output variables
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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106df04e8e
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GeometryShaderGen: Declare the vertex array size.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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422125c1a9
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GeometryShaderGen: Add comments.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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f3ddf37d07
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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27f3f804a0
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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51a4d6a4be
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GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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acc65ee608
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GeometryShader: Replicate missing position manipulations from vertex shader.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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d7804a4d3e
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Cosmetics.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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9b22e15180
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VideoConfigDiag: Add stereoscopy options group.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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4d9589b35f
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Cosmetics.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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f370cb386c
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ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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6cacfad010
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GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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63b37e29d1
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ShaderGen: Rename "eye" to "layer".
Keeping things generic.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
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d583720a59
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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
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176191dc16
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ShaderGenCommon: Move uniforms into a common static string.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
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fa32f751d3
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ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
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272ea90ca5
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GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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d9e280e338
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PixelShaderGen: Sample the correct texture layer.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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f6ea293027
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VertexShaderManager: Compute stereoscopy projection matrices.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
2d8ec62beb
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Pass VS_OUTPUT structs between shaders.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |