Commit Graph

539 Commits

Author SHA1 Message Date
degasus 40a1cb5dfe ogl: warn on osd if not supported features are enabled 2013-08-27 13:24:23 +02:00
degasus 93f9f23576 ogl: reset api state for blitting
glBlitFramebuffer depends on scissior test and color mask. It isn't documented well,
but it does. So we have to reset the apistate before using it.
In this way, there isn't any benefit of glBlitFramebuffer, glDrawArray would be better :-(
2013-08-26 22:18:00 +02:00
Pierre Bourdon 9deb63a312 Simplify a few OSD::AddMessage calls now that this function accepts std::string objects 2013-08-24 01:44:16 +02:00
degasus 7a5374258e ogl: rework DriverDetails framework + detect UBO mesa bug 2013-08-23 10:52:29 +02:00
Ryan Houdek 1eb1ba8c3d Typo + Add Lima to the driverdetails. 2013-08-21 05:41:32 -05:00
Ryan Houdek 1910f5851f Make us capable of supporting driver specific issues(OSS versus official) 2013-08-21 05:34:52 -05:00
degasus 23ce6b9227 ogl: remove glMapBuffer as it isn't in gles 2013-08-19 19:20:10 +02:00
Ryan Houdek 7d187dc597 Change a glClear in the OpenGL renderer to improve performance on Mali chips. 2013-08-02 23:19:16 +00:00
Ryan Houdek 8db9b61be6 Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno. 2013-07-27 00:42:20 +00:00
Ryan Houdek 3e697b363e Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats. 2013-07-25 18:39:00 +00:00
Ryan Houdek 672871b3be Add in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. 2013-07-25 05:44:20 +00:00
degasus c6ae08fc39 implement emulate efb format changes on ogl backend 2013-07-22 15:41:10 +02:00
degasus 15b8ac64ef Implement zcomploc on OpenGL4.2+ 2013-07-22 12:02:16 +02:00
Ryan Houdek 737df2a68c Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support. 2013-07-13 17:24:23 -05:00
Lioncash 3de5b1bed9 Fix vendor retrieval for Tegra in VideoOGL. 2013-07-02 21:58:09 -04:00
degasus 72d49e05a7 fix opengl debug build on win32 2013-06-27 10:34:53 +02:00
degasus 99d32e756f only provide ES2_compatibility workaround for non gles devices 2013-06-26 13:14:46 +02:00
degasus 21ca344a21 provide GL_ARB_ES2_compatibility workaround
ES2 is in ogl core since 4.1, but not all drivers support it
2013-06-25 18:14:41 +02:00
Ryan Houdek 703a51e4c0 [Android] Start of *working* GLES3 support. Needs to be able to compile in Windows still. 2013-06-11 08:33:56 -05:00
Ryan Houdek 0247b2a97a [Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead. 2013-05-06 06:43:04 -05:00
Ryan Houdek 5ac58a34ea [Android] Beginning of GLES3 support. 2013-05-05 23:37:02 -05:00
degasus 673d256f45 glew1.8 debug build fix 2013-04-24 16:24:55 +02:00
lioncash d244bca1f5 Fix a bunch of random typos in comments and logging.
Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Lioncash e78d99e5c1 New license header introduced to all Video based projects. 2013-04-17 23:29:41 -04:00
lioncash ef85b9af45 Update the license file text (change SVN to Git) in all projects except Core since I was told a merge was happening soon. So for the sake of the merge going smoothly, I'll fix that when I remove the tab/space mismatches from the Core project.
Also, some tab/space mismatches removed from VideoOGL, and some places I missed in VideoDX[number] projects.

Now, the Core is literally the only project with tab/space mismatches (on a large scale).
2013-04-15 16:28:55 -04:00
Ryan Houdek 39a7096711 Extend our OSD class to support callbacks on init, onframe, and shutdown. 2013-04-13 00:48:53 -05:00
degasus b9ba82ec03 proper ogl primitive restart code 2013-04-10 12:58:52 +02:00
degasus b0108631f6 use templates for primitive restart 2013-04-08 19:39:43 +02:00
degasus 702198f39b Merge branch 'master' into primitive_restart
Conflicts:
	Source/Core/VideoCommon/Src/VideoConfig.h
	Source/Plugins/Plugin_VideoDX9/Src/main.cpp
	Source/Plugins/Plugin_VideoOGL/Src/Render.cpp
2013-04-08 15:57:51 +02:00
degasus 4c40e70b8a ogl: support glsl120 2013-04-08 14:50:58 +02:00
degasus 3e8ba3f3e8 fix msaa detection 2013-04-05 07:08:32 +02:00
degasus a2ebb2b324 ogl: remove "Missing Extension" from osd
I think it was the best place, but I can't see "this issue is because of ..." any more
2013-04-04 18:55:37 +02:00
degasus e11f5630b1 OGL: use GLEW_ARB_debug_output in debug builds
should also be used in normal build, but as our ubo "workaround" throws too much errors, it's disabled atm
2013-04-04 17:37:16 +02:00
Lioncash f432d6038e Fix some typos and correct some capitalizations in the log messages.
Makes the logging look more orderly and less spammy when spitting out things.
2013-03-31 19:13:30 -04:00
degasus 6958822f19 only apply vsync on changes
nvidia over bumblebee slows down on changes
2013-03-30 22:17:39 +01:00
degasus ca8554e7d1 first try of primitive restart index generator
Convert all quads+triangles into trangle_strip and uses primitive restart to split them.
Speed up triangle_strip, but slows down all others primitive formats.
Only implemented in ogl.
2013-03-29 14:27:33 +01:00
NeoBrainX c10d9ea87a Clean up blending code a bit. 2013-03-28 23:00:19 +01:00
Rodolfo Bogado 8a33d49de2 buildfix for my last commit on Mac OSX 2013-03-28 18:32:59 -03:00
Rodolfo Bogado 246907d371 Small Blending logic fix for opengl backend 2013-03-28 18:04:33 -03:00
degasus e5841f233a ogl: fix virtual xfb 2013-03-25 23:23:32 +01:00
degasus d4fadf4b6f implement 4xSSAA for OGL
I don't think it's needed, but its requested often
2013-03-25 15:45:10 +01:00
degasus 3d5e0a6d3d move ogl-only settings into backend 2013-03-25 15:14:24 +01:00
Ryan Houdek ff61dc3840 Switch to using bitfields in the streambuffer class so we can exclude buggy streambuffer types. This disables pinned memory on ATI for GL_ELEMENT_ARRAY_BUFFER because it seems to be buggy. This fixes ATI for me. 2013-03-23 15:37:01 -05:00
Ryan Houdek 086252380d Had this sitting around for a while to fix nogui. 2013-03-23 14:57:55 -05:00
degasus 04943cb852 more restrict disable of pinned memory, disable ubo for intel/mesa-9.1.1 2013-03-21 09:26:32 +01:00
Rachel Bryk 7c2c4662a7 Disable Vsync while holding tab to disable the frame limit, and allow toggling vsync while emulation is running in OGL.
D3D9 still doesn't support changing vsync while emulation is running.

Fixes issue 6111.
2013-03-18 20:42:18 -04:00
degasus 234604e067 GLSL: also define pinned_memory in renderer.cpp 2013-03-17 19:03:23 +01:00
degasus 2312a8d9d5 GLSL: don't apply unsupported msaa settings 2013-03-17 10:44:57 +01:00
degasus 4a8ab0fafa disable pinned memory for fglrx 2013-03-17 10:06:16 +01:00
degasus 4a929f85b6 GLSL: fix transparency issues on dual source blend. fix issue 6104 2013-03-17 00:36:13 +01:00