Commit Graph

17676 Commits

Author SHA1 Message Date
Sepalani 82afda94f4 SignatureDB: Use explicit construction 2017-04-29 19:50:20 +01:00
Sepalani a9b52ce91b SignatureDB: Rewrite FormatHandler API 2017-04-29 19:50:20 +01:00
Sepalani 2daf5cb86f SignatureDB: const correctness and cleanup 2017-04-29 19:50:19 +01:00
Stenzek a2cba6d72f Merge pull request #5279 from stenzek/compressed-custom-textures
Native compressed custom texture support
2017-04-30 00:44:06 +10:00
Léo Lam da880c2a98 Merge pull request #5333 from leoetlino/es-functions
IOS/ES: Handle contexts properly
2017-04-29 14:06:10 +02:00
Léo Lam f8ab521e6d Merge pull request #5335 from JosJuice/clinclude-tgcblob
Fix TGCBlob.h's listing in DiscIO.vcxproj.filters
2017-04-29 13:35:26 +02:00
MerryMage d4e2529f13 JitArm64: Use CR cache 2017-04-29 09:31:28 +01:00
MerryMage a9fbf69cad JitArm64_RegCache: Implement caching of cr_val 2017-04-29 09:31:28 +01:00
Stenzek cc851c41c1 TextureCache: Move host texture utility functions to VideoCommon
The appropriate place for these would be AbstractTexture, once it is
finished.
2017-04-29 13:46:43 +10:00
Stenzek de348fc952 HiresTextures: Support loading uncompressed .DDS files
Will load files with formats RGBA8, RGBX8, BGRA8, BGRX8, RGB8.
2017-04-29 13:46:43 +10:00
Stenzek 20cbef8e9f HiresTextures: Move the maximum mip level check from DDS to main loader
This way that the mip count check occurs on .png and uncombined DDS
textures as well.
2017-04-29 13:46:43 +10:00
Stenzek a6a13f51c1 HiresTextures: Support DXT10 extended header in DDS loader 2017-04-29 13:46:43 +10:00
Stenzek 8761c8244d HiresTextures: Load full mipmap chain from DDS files
This removes the need for multiple texture files to store the mipmap
chain for a texture. As many mipmaps will be loaded as are present in
the DDS file, and any remaining mipmaps will fall back to the old
behavior.
2017-04-29 13:46:43 +10:00
Stenzek c53a60f3c3 Vulkan: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 3f18c5e0f1 D3D12: Support native compressed textures 2017-04-29 13:46:42 +10:00
Stenzek 2d75c2ab10 D3D11: Support native compressed textures 2017-04-29 13:46:42 +10:00
Léo Lam c4136d0365 IOS/ES: Handle contexts properly
This changes the IOS code to handle ES contexts inside of ES, instead
of leaking out implementation details into the IPC request dispatcher.

The intent is to clarify what's shared between every single ES context,
and what is specific to an ES context. (Not much.) This should reduce
the number of static members in the ES class.

The other changes are there just because we now keep track of the
IPC FD inside of ES.

Future plans:

* After the WAD direct launch hack is dropped, the title context
  will be made a class member.

* Have proper function prototypes, instead of having every single one
  of them take ioctlv requests. This will allow reusing IOS code in
  other parts of the Dolphin codebase without having to construct
  ioctlv requests.
2017-04-28 20:20:51 +02:00
JosJuice d1b54f7697 Fix TGCBlob.h's listing in DiscIO.vcxproj.filters 2017-04-28 18:16:08 +02:00
Stenzek f5d95dcc86 OGL: Use native compressed textures on supported drivers 2017-04-29 00:44:34 +10:00
Stenzek 12bde06dc3 GLExtensions: Add GL_EXT_texture_compression_s3tc 2017-04-29 00:14:23 +10:00
Stenzek f4b848949c TextureCache: Support compressed textures and pass pitch/size to upload
This also removes an extra copy of the image for custom textures.
2017-04-29 00:14:23 +10:00
Stenzek bc8a96d713 HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can
be passed directly to the backend.
2017-04-29 00:14:23 +10:00
Stenzek 68ee4fc932 Merge pull request #5296 from stenzek/vulkan-postprocessing
Vulkan: Implement support for post-processing
2017-04-28 22:50:14 +10:00
Léo Lam 65d37ee2dc IOS/ES: Drop unnecessary memset for vectors
IOS doesn't do it, and we don't need it anyway, so let's not do it.
2017-04-27 00:01:26 +02:00
Léo Lam 9fc394f9c7 Merge pull request #5328 from leoetlino/wiimote-fix
Fix emulated Wiimotes
2017-04-26 23:58:53 +02:00
Léo Lam 4d42a098c3 WiimoteCommon: add static_assert for struct sizes 2017-04-26 23:53:44 +02:00
Léo Lam 6c1c8e03b8 Fix emulated Wiimotes 2017-04-26 23:30:24 +02:00
MerryMage 8799f6b64f JitArm64_SystemRegisters: Fix crXXX (set 32nd bit) 2017-04-26 21:51:47 +01:00
Léo Lam 341fefd65a Merge pull request #5289 from sepalani/mem-find
MemoryWindow: Replace Search with Find Next/Previous buttons
2017-04-26 21:16:08 +02:00
Léo Lam 560c66f9c6 Merge pull request #5324 from leoetlino/build-fix
WX: Build fix
2017-04-26 20:30:51 +02:00
Léo Lam 5fa206e529 Merge pull request #5325 from spycrab/wiimote_common
Move shared Wiimote files into WiimoteCommon
2017-04-26 20:25:36 +02:00
Léo Lam 831ae6a962 CMake/WX: specify PRIVATE for target_link_libraries 2017-04-26 20:24:21 +02:00
Léo Lam fa0c61eb6d WX: Build fix
GTK2 is a dependency on Linux whenever USE_X11 is true, but we were
not linking or adding the include directory for GTK for DolphinWX.

Fixes a regression introduced by 6197d9622.
2017-04-26 20:23:12 +02:00
spycrab 823dba47f5 Move shared Wiimote files into WiimoteCommon 2017-04-26 19:30:14 +02:00
Léo Lam 33f56a84b2 Merge pull request #5319 from leoetlino/ticket-view-version
ESFormats: Fix the first field of ticket views
2017-04-26 11:24:13 +02:00
Mat M 255fd14db6 Merge pull request #5316 from ligfx/cmakewxwidgets
Various CMake cleanups for DolphinWX
2017-04-25 21:21:54 -04:00
Michael Maltese b955805b2b CMake: remove DolphinWX $DOLPHIN_EXE abstraction 2017-04-25 17:18:21 -07:00
Michael Maltese bd4ffb680c CMake: don't make DolphinWX link to dl 2017-04-25 17:18:21 -07:00
Michael Maltese c214c29b01 CMake: DolphinWX cleanup 2017-04-25 17:18:20 -07:00
Michael Maltese 6e1940c404 CMake: don't globally include wxWidgets headers 2017-04-25 17:18:20 -07:00
Léo Lam 1b3b7518e6 ESFormats: Fix the first field of ticket views
Looking more carefully at the IOS ticket view generation code reveals
that the first field in the TicketView struct is copied over from
the ticket version, extended to 4 bytes.
2017-04-25 20:59:40 +02:00
Léo Lam 4d52df150b Merge pull request #5317 from leoetlino/es-setuid
IOS/ES: Implement ES_SetUid
2017-04-25 20:00:28 +02:00
Léo Lam 7a615afe17 Merge pull request #5315 from sepalani/debug-pause
DoStop() shouldn't unpause in debug mode
2017-04-25 16:48:31 +02:00
Markus Wick 262adbe2bc Merge pull request #5262 from MerryMage/mfspr-arm64
JitArm64: Implement timer SPRs
2017-04-25 13:31:28 +02:00
MerryMage e3d0de7442 JitArm64: Implement timer SPRs 2017-04-25 09:20:09 +01:00
Stenzek 27ae5b8d34 VideoConfigDiag: Move post-processing shader list to post processor
The backends don't use this list at all, and since more than one
backend supports post-processing now, it's duplicate code.
2017-04-25 14:27:05 +10:00
Stenzek 417a4ca206 Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
2017-04-25 14:27:02 +10:00
Stenzek a10e8b1ef5 VideoCommon: Move the blit methods to the backend class
The parameter types will be different for each backend currently,
anyway (e.g. textures/render passes/etc).
2017-04-25 14:25:41 +10:00
Léo Lam cc40389f88 IOS/ES: Implement ES_SetUid
This implements ES_SetUid, which is used by the system menu to change
its own permissions. This is required for implementing permission
checks and proper NAND metadata support in the future.
2017-04-25 00:15:51 +02:00
Léo Lam c01fda6255 IOS: Include the UID and GID in open requests
Accuracy change. Required to implement ES contexts properly.
2017-04-25 00:11:19 +02:00