Commit Graph

13 Commits

Author SHA1 Message Date
Scott Mansell e88c02dece Ensure that ZSlopes save/restore state correctly.
Had to re-do *ShaderManager so they saved their constant arrays
instead of completly rebuilding them on restore state.
2015-01-23 03:32:31 +13:00
Jules Blok b816ee1f79 VideoConfig: Define a per-game minimum convergence value instead of a percentage boost. 2015-01-02 17:07:08 +01:00
Jules Blok da058b3078 VideoConfig: Fix convergence parameter.
Looks like a rebase failed somewhere.
2014-12-29 12:03:59 +01:00
Ryan Houdek 15f074dd21 Merge pull request #1766 from Armada651/enable-stereo
Enable stereoscopy settings.
2014-12-28 15:14:53 -06:00
Jules Blok 86120bfc97 GeometryShaderManager: Set viewport in SetConstants().
Setting it in the callback is too early.
2014-12-26 17:58:59 +01:00
Jules Blok c424aa1ac6 GeometryShaderManager: Boost convergence value.
Most game don't require much granularity regarding the convergence value.
The default convergence was also too low, this commit increases it tenfold.
2014-12-24 23:29:40 +01:00
Jules Blok 70b898e2c6 VideoConfig: Rename Separation to Depth and update descriptions.
More accurate since it's not a real IPD and Nvidia also calls it depth.
2014-12-24 23:28:23 +01:00
Jules Blok d09af2dbba GeometryShaderManager: Set stereo parameters in a SetConstants() call.
Doing it in SetProjectionChanged() is too early because the projection type is not set yet.
2014-12-20 13:16:26 +01:00
Jules Blok 69df23f725 VideoCommon: Only use interface blocks when geometry shaders are supported. 2014-12-18 00:37:14 +01:00
Jules Blok 1af3d8447a GeometryShaderManager: Set the constants within the callbacks. 2014-12-18 00:37:09 +01:00
Jules Blok 0ac7103391 GeometryShaderGen: Pack uniforms more tightly. 2014-12-18 00:36:40 +01:00
Jules Blok 332ba4b210 GeometryShaderManager: Upload Line/Point width constants. 2014-12-15 22:47:35 +01:00
Jules Blok b406e4e1f2 VideoCommon: Add a separate constants buffer for the geometry shader. 2014-12-14 21:23:13 +01:00