Pierre Bourdon
ca925dc90f
Merge pull request #3659 from Tilka/posmtx
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VertexShaderGen: turn pseudo-mod into a simple and
2016-02-20 14:29:16 +01:00
Anthony Serna
28fbf6ae03
[Netplay] Disable Wiimotes
2016-02-19 22:15:52 -06:00
Chris Burgener
d39d193c0f
Properly Handle Video Dumping from Power On
2016-02-19 22:53:58 -05:00
Tillmann Karras
4ecd191a7e
VertexShaderGen: turn pseudo-mod into a simple and
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The type of posmtx has changed over time: half -> float -> int.
I assume this is supposed to be a modulo.
2016-02-20 03:29:08 +00:00
James Cowgill
db8dbae131
Fix some very minor spelling mistakes
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Found by Lintian https://lintian.debian.org/
2016-02-19 01:48:10 +00:00
James Cowgill
0311e97640
Remove the shebang from the desktop file
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Executing xdg-open on a desktop file opens the default text editor instead of
running the application which I suspect is what was intended. Since the file
is installed as non-executable, this should have no effect on anyone.
2016-02-19 01:24:54 +00:00
Mathew Maidment
1f2b1caf42
Merge pull request #3633 from spxtr/DQt2
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Replace TableProxyModel with TableDelegate.
2016-02-18 00:24:52 -05:00
spxtr
dfb0db9d31
Replace TableProxyModel with TableDelegate.
2016-02-17 21:12:24 -08:00
Mathew Maidment
58b3552233
Merge pull request #3616 from rukai/dolphinQtGameContextMenu
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DQT2: Add context menu to gamelist
2016-02-18 00:07:22 -05:00
Rukai
7cd1a233eb
DQT2: Added context menu to gamelist
2016-02-18 16:04:15 +11:00
Mathew Maidment
05e431d5b5
Merge pull request #3645 from lioncash/dxmem
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D3D12: Get rid of most explicit delete and new usages
2016-02-16 22:54:04 -05:00
Mathew Maidment
96e48c3c9f
Merge pull request #3644 from lioncash/shadercache
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ShaderCache: Minor changes
2016-02-16 22:52:39 -05:00
Mathew Maidment
2c9875568f
Merge pull request #3648 from RisingFog/hdcmeta_uses_d3d12_jmc47_is_confused
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Rename Direct3D to Direct3D 11
2016-02-16 22:51:45 -05:00
Chris Burgener
6fe3a3004d
Rename Direct3D to Direct3D 11
2016-02-16 22:43:21 -05:00
Mathew Maidment
2e35e79302
Merge pull request #3643 from lioncash/inclass
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NativeVertexFormat: Minor changes
2016-02-16 21:47:38 -05:00
Pierre Bourdon
d4b67be288
Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
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Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
2016-02-16 15:41:48 +01:00
Lioncash
6b08194728
D3D12: Get rid of safe deletion macros
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Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
Lioncash
626fcf4c15
D3DStreamBuffer: Use size_t within the class interface
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A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
2016-02-16 02:08:52 -05:00
Lioncash
932dd14418
NativeVertexFormat: Add missing override specifier
2016-02-15 23:41:20 -05:00
Lioncash
69c82f32ff
NativeVertexFormat: Use in-class initialization
2016-02-15 23:40:34 -05:00
Lioncash
6c0db9fe3c
ShaderCache: Remove unnecessary template type specifications
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These are already inferred through the passed in arguments.
2016-02-15 23:32:30 -05:00
Lioncash
53fe5a04ec
ShaderCache: Remove unnecessary null checks
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We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
2016-02-15 23:29:30 -05:00
Mathew Maidment
2c5fcad5f5
Merge pull request #3641 from lioncash/return
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D3DBase: Fix missing return statement
2016-02-15 23:03:20 -05:00
Lioncash
a22f2e1144
D3DBase: Fix missing return statement
2016-02-15 21:15:43 -05:00
Pierre Bourdon
05f5668bcc
Merge pull request #3591 from phire/VC_widescreen
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Make all Virtual console games 4:3 (and cleanup GameInis)
2016-02-16 00:41:33 +01:00
Pierre Bourdon
61ee799d0d
Merge pull request #3364 from hdcmeta/d3d12merge
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DX12 video backend
2016-02-16 00:38:07 +01:00
hdcmeta
8cc686b360
D3D12: Initial commit for D3D12 backend implementation.
2016-02-15 09:48:25 -08:00
hdcmeta
a2e2e36745
D3D12: Additions to VideoCommon to support D3D12 backend.
2016-02-15 09:48:23 -08:00
hdcmeta
98f74d3479
D3D12: Add d3dx12.h helper library to Externals
2016-02-15 09:48:23 -08:00
hdcmeta
9f279f77fc
Add missing include, this was previously masked by PCH usage
2016-02-15 09:48:22 -08:00
Ryan Houdek
d4dfbbf214
Make sure to get the right function pointer for DSA+buffer_storage
2016-02-15 06:05:38 -06:00
Ryan Houdek
64cb57c5ee
Disable a few OpenGL 4.5 functions that AMD fails to expose.
2016-02-15 06:05:09 -06:00
blendmaster345
c61625cdd3
Relabel hotkey option for toggle frame limit to better reflect function
2016-02-15 04:11:21 -06:00
Pierre Bourdon
f53a9316ba
Merge pull request #3607 from mbc07/GameINI_widescreen
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[Game INI] Flag some Wii titles without widescreen support
2016-02-15 10:32:19 +01:00
Pierre Bourdon
a89d48ad99
Merge pull request #3636 from Sonicadvance1/glextensions_improvements
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Glextensions improvements
2016-02-15 10:30:44 +01:00
Pierre Bourdon
14cdf82a69
Merge pull request #3638 from lioncash/mmio
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Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 10:29:40 +01:00
Pierre Bourdon
39a5bb189c
Merge pull request #3632 from mmastrac/dvd_signedness
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[DVD] Signedness fix in realistic timing path
2016-02-15 10:28:09 +01:00
Lioncash
b36b10fa78
Memmap: Make the MMIO mapping a unique_ptr
2016-02-15 00:02:00 -05:00
Ryan Houdek
2685ebaed1
Add support for GL 4.3
2016-02-14 20:35:38 -06:00
Ryan Houdek
e253fafe42
Add support for GL 4.4
2016-02-14 20:16:33 -06:00
Ryan Houdek
87afa2c277
Add support for GL 4.5
2016-02-14 20:15:40 -06:00
Ryan Houdek
23787f709c
Change GL 4.2 defines over to the proper naming convention.
2016-02-14 20:01:02 -06:00
Matt Mastracci
f3c2817496
[INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting
2016-02-14 18:43:46 -07:00
spxtr
0d80c6c5f7
Stop parenting RenderWidget.
2016-02-14 17:04:16 -08:00
Matt Mastracci
4e6f58d82e
[DVD] Signedness fix in realistic timing path
2016-02-14 14:27:08 -07:00
mimimi085181
bb4d636f34
Copy all layers of textures with CopyRectangleFromTexture
2016-02-14 21:17:06 +01:00
mimimi085181
99555a35ca
For partial texture updates check the dimensions of the efb copy and the target texture, not just the binary size.
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This should get Donkey Kong Country Returns characters to be as broken as they should be. They will be fixed in a later pr.
Expected result is:
efbtex: characters are always flickering or invisible, no matter what scaling or IR setting
efb2ram: characters are always working properly at 1xIR, no matter what scaling or IR setting
2016-02-14 17:13:51 +01:00
Ryan Houdek
cafc879b7c
Merge pull request #3617 from degasus/arm
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JitArm64: Merge FP functions.
2016-02-13 18:57:01 -05:00
Pierre Bourdon
e92fe2e0f3
Merge pull request #3627 from Tilka/bits_n_bytes_may_break_my_strides_but_strings_will_never_hurt_me
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MMIO: correct error message
2016-02-13 18:53:28 +01:00
Tillmann Karras
797431dda4
MMIO: correct error message
2016-02-13 17:42:24 +00:00