TellowKrinkle
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7e1a9490c0
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VideoBackends:Vulkan: Don't try to present if swapchain acquire failed
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2024-10-02 19:22:16 -05:00 |
iwubcode
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12dd15c8dd
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VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <tellowkrinkle@gmail.com>
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2023-12-15 11:06:02 -06:00 |
TellowKrinkle
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394dd02d0a
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VideoBackends:Metal: Support multiple compute textures
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2023-11-29 18:45:11 -06:00 |
OatmealDome
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3e9c9a3e8d
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Merge pull request #12004 from TellowKrinkle/MetalMultiTarget
VideoBackends:Metal: Multi render target support
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2023-09-03 23:31:38 -04:00 |
iwubcode
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3627398cf5
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VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan)
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2023-06-28 17:15:31 -05:00 |
TellowKrinkle
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fc4036af80
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VideoBackends:Metal: Multi render target support
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2023-06-28 00:11:37 -05:00 |
iwubcode
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834f8f7b5c
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VideoBackends: add support to allow rendering to multiple output textures
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2023-06-03 14:52:31 -05:00 |
Scott Mansell
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31cfe8250d
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Lint fixes
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2023-02-09 18:36:20 +13:00 |
Scott Mansell
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e009002411
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Refactor ClearRegion
And fix bug where opengl was getting the wrong coordinates
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2023-02-09 18:36:20 +13:00 |
Scott Mansell
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3ae78b8e76
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Also use events for config changed
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2023-01-31 19:41:24 +13:00 |
Scott Mansell
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eaae5b4a45
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Implement AbstactGfx for Metal
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2023-01-31 19:41:24 +13:00 |