Commit Graph

5166 Commits

Author SHA1 Message Date
j4ck.fr0st 832a616cb0 removed now obsolete build configurations Release_JITIL from vcproj and jittest from scons
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4896 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:21:17 +00:00
ayuanx 1c09cba69a Create wxWindow in heap rather than stack
Center DX9 window
Bring Wiimote reconnect confirm dialog to topmost, now only works with OpenGL.
(It seems DX9 in full screen doesn't like other windows overlapped upon it.)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4895 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 20:18:41 +00:00
j4ck.fr0st 05b1bfd733 linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4894 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:50:31 +00:00
hrydgard 39d570dc70 (linux build fix)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4893 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:44:04 +00:00
hrydgard 562ed5e8a5 forgot a file, sorry
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4892 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:35:16 +00:00
hrydgard 576990c5a3 JitIL is no longer a separate .exe/binary - it's now a simple option, Dolphin.exe now contains both cores.
Advantages:
* Less confusion for users
* No need to build twice to make sure you didn't break something
* Easier to switch between the cores for testing

Disadvantages:
* None, as far as I can tell :) Maybe some extra code complexity, but not much.

Also break some include chains that caused <windows.h> to get included into everything, slowing down the build on Windows. There's more to do here though, there's still a lot of files that get it included that don't need it at all.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4891 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 19:28:27 +00:00
Shawn Hoffman 657ba22f54 commit the patch from issue 2060 to refresh the gamelist after you added your first directory. fixes issue 2060
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4890 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:55:10 +00:00
nakeee f54f63b781 Silly compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4889 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 17:42:53 +00:00
Rodolfo Osvaldo Bogado c4c809f6b1 Small fixes:
in opengl correct an error introduced by mi in efb to ram alignment, it's seems to fix SMS but it missalign a lot of other games, so revert to the default. must solve truncated coins in NSMB.
revert alpha testing values to the values in rev 4812 as they fix some games.
in d3d dynamized the Render target size so it will change at runtime when viewport exceed it size, in the worse case it will cause a missing frame when resizing but in the games I tested is not noticeable at all
This must solve all the remaining viewports problems in nvidia cards, in ati this is not needed.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4888 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 15:00:45 +00:00
skidau c0a86df00e GUI fixes
* Fixed log window docking
* Fixed multi-selection in the game list
* Fixed last filename selection.  Dolphin remembers the last game/elf/file that you loaded and will load that if you press the Play button without a default ISO selected and without selecting anything from the game list.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4887 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 13:43:51 +00:00
ayuanx f60c3e8445 Fixes Issue 1910
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4886 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:54:21 +00:00
skidau 5c27050cd8 Got rid of the sticky JIT window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4885 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 09:12:41 +00:00
Shawn Hoffman 5c526de39d make stop confirmation blocking. fixes issue 1961
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-19 06:37:09 +00:00
hrydgard 577d4e73ea OGL: Fix a wrong warning message. Fixes issue 2057. (well, not really - but the confusion is gone).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4883 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 21:11:50 +00:00
j4ck.fr0st 16f71a77e7 Revised r4853, config default settings will be used for games that do not have IR Pointer settings yet (falling back to hardcoded values if even those are missing)
Fixes issue 2045

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 20:46:23 +00:00
nakeee b5b4d92846 Change the order so selected iso will be first and only then the default iso.
Some other minor cleanup


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4880 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:21:27 +00:00
j4ck.fr0st 8fec36b22a position and size of the main window are now saved (fixes issue 2035)
Note that running in debug mode (Dolphin.exe -d) still maximizes the window and stores that size aswell.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4879 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 18:01:03 +00:00
skidau e44e412da8 Debugger cleanup
* Made the debugger toolbar height match the other toolbars.
* Centered the disasm on the current instruction
* Allow one click view of the JIT'd code

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4878 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 13:44:40 +00:00
skidau 335c056586 Fixed the button states in the toolbar when loading, starting, and stopping a game.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4877 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 12:10:51 +00:00
donkopunchstania 896850b176 Disable change made in 4801.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4876 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 06:32:16 +00:00
skidau 9df31a9747 Implemented tlbie instruction
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4875 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 04:39:01 +00:00
skidau 8245e4115d Fix for saving SaveStates - VirtualEFB does not exist any more, so do not try to save it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4874 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-18 03:55:54 +00:00
Shawn Hoffman 86b46f7de9 (build fix in debugfast mode)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4873 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:30:09 +00:00
hrydgard 994372c725 (build fix in debugfast mode)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4872 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 22:23:05 +00:00
hrydgard 53408a695f Fix EFB reads in fastmem mode by removing the EFB mapping (forces it to go through the right handlers). Enable fastmem mode in x64. 1-2% speed boost overall maybe :p
Disable the Redundant MOV warning in release mode, it's only enabled in debug builds now.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4870 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 21:28:39 +00:00
hrydgard 3e01152793 Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
Also assorted cleanup around the shader code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4869 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 17:44:09 +00:00
j4ck.fr0st f599fdcec5 Added missing wxEvent for Widescreen Hack, unchecked and disabled 2x checkbox when selecting "Use Real XFB".
Fixes Issue 2026

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4868 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 14:17:23 +00:00
hrydgard f50e3cf5fe Add code for frsqrtex to JIT. Disable the table-based implementation in the interpreter until we find something that it actually fixes, so far it seems like it breaks stuff.
Assorted cleanup around the JIT of flags that we don't need anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4867 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 11:47:35 +00:00
Sonicadvance1 936664314f Allow OSX to quit Dolphin cleanly in NoWX build with command+Q. Not sure how to let them do it via close button in the Window
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4866 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 08:47:35 +00:00
Shawn Hoffman 4927e5607e Do ARAM DMA less often, and in larger chunks. hopefully it adds some speed, but probably only a tiny amount.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4865 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 07:20:15 +00:00
skidau 59e7c19380 drkIIRaziel reversed engineered the frsqrte instruction providing hardware accurate emulation.
The algorithm and lookup table are 99% accurate which is far better than the approximation that Dolphin had previously.

The frsqrte instruction is used for a lot of 3D graphics functions so this change may help fix graphics glitches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4864 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 04:29:44 +00:00
LPFaint99 703cb0bdb8 Fix for importing / exporting more than one save per launch
SD_IV should not be global, thanks to interdpth as I was only testing with one save before 
remove duplicated code from BannerLoaderWii.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4863 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 03:25:42 +00:00
hrydgard b61b04352e Stop Story Mode in F-Zero GX from crashing. Story mode still doesn't work though, it just stops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4862 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-17 01:16:16 +00:00
hrydgard b84a1823b2 Hopefully fix all remaining quantizer issues in Mario Kart Wii:
* must use a truncating float-to-int conversion, for example.
  * introduce optimized variants of the single value psq_st operation (JIT only).
  * fix bug in SafeWriteRegToReg when swap = false

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4861 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:44:49 +00:00
ayuanx 734b0f5dd4 Fixed a stupid error left by me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 22:37:38 +00:00
hrydgard 4aeec95513 Temporarily disable a couple of unsafe quantizer optimizations. they will return in a better form.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4858 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 20:05:37 +00:00
hrydgard 9d14042a0c Move Segher's hashing/crypto code from the Dolphin project to Common.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4857 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:31:11 +00:00
hrydgard 48e3f0e17f delete some leftovers
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4856 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:06:11 +00:00
hrydgard 901316e61b (assorted cleanup and reindent that didn't belong in the quantizer change)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4855 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:01:00 +00:00
hrydgard 1848e93790 RIP "Optimize Quantizers" option. Now using the safe quantizer code from JITIL in all builds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4854 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 19:00:09 +00:00
fgfemperor 1a25dfe279 Load IR Pointer settings on every game boot, because that's a per-game setting (each game has it's own IR calibration)...
Please ignore previous revision, which is a proof of why late-night coding isn't always a good idea...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4853 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 15:02:01 +00:00
fgfemperor e203c80c5d Fix an Issue that made the IR Pointer values sometimes not to be loaded from the config.
More precisely, if you booted a game before opening the config panel, they'd all go to the default values...

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4852 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 13:07:03 +00:00
j4ck.fr0st 93bb45aaf2 Another scons fix/hack for OSX.
wx-config keeps returning -arch i386, breaking 64-bit builds. 
Thats the only place where a tuple occurs, filtering out non-strings should be fine for now until we find a better way to do this.
This commit only affects Mac OSX.
utils.py is reverted on purpose. if anything like this happens again, it will most likely fail and indicate more work.
Thanks to tmator and knatsch who tested the patch on r4843

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4851 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 12:22:53 +00:00
hrydgard f3b52ea23d D3D Plugin GUI cleanup of Advanced tab.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4850 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 11:30:23 +00:00
skidau efe20c93e8 In the Interpreter, marked mtmsr as an "end of block" instruction, making it consistent with the JIT tables.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 04:43:07 +00:00
skidau fa5823ad9a Minor bugfix to the TLB cache
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:55:53 +00:00
skidau b3b7ed2a2f FPU NaN and negative zero fixes. Verified against the real hardware.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4847 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-16 03:43:16 +00:00
Rodolfo Osvaldo Bogado c62fb1d7d2 quick fix for MP games, only tested mp1 but my solve mp2 issues to
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4846 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 22:07:53 +00:00
Rodolfo Osvaldo Bogado 0a88519ecf :) this is what happens when you don't test what you commit, sorry :(
efb to ram fixed i hope :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4845 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 18:46:02 +00:00
Rodolfo Osvaldo Bogado 9d36cd05be sooooooooooorry forget this file, now efb to ram if fixed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4844 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-01-15 17:15:31 +00:00