Lioncash
42f8562e5c
[Android] Basic Wiimote binding settings now implemented.
2013-11-19 19:28:10 -05:00
Lioncash
7e544d8996
[Android] Basic UI functionality for enabling/disabling aforementioned Gamecube controllers.
2013-11-19 16:14:40 -05:00
Lioncash
53ab104d5f
[Android] Expand the input binding UI in the settings to handle 4 Gamecube controllers in the future.
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Other changes:
- Broke out MotionAlertDialog into it's own separate class.
- Made a preference specifically for handling input bindings.
2013-11-19 15:53:30 -05:00
Lioncash
8d71a83ae5
[Android] Fix the super-mature string that was a placeholder for the title for the overlay configuration setting.
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Also fix a NullPointerException possibility. Fixed it by giving the PreferenceScreen a title.
2013-10-26 00:55:07 -04:00
Lioncash
9f36081a8f
[Android] Implement a very basic version of the input overlay configuration screen.
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Still a bit of a mess, but this will get cleaned up during finalizations.
2013-10-25 16:52:46 -04:00
Lioncash
079147ca07
[Android] Refactor InputConfigFragment a little bit in preparation for the implementation of the new input overlay.
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This moves all of the dialog handling into the actual MotionAlertDialog class itself. This is something I should have done a long time ago.
Also moved the Gamecube input binding preferences into their own PreferenceScreen.
2013-10-24 14:55:10 -04:00
Lioncash
28008814a7
[Android] Apparently I also forgot to commit the input menu layout.
2013-08-25 03:16:05 -04:00