Commit Graph

4 Commits

Author SHA1 Message Date
Lioncash 6f97e3faa6 AsyncShaderCompiler: use std::make_unique in CreateWorkItem()
Same behavior, simpler code.
2017-09-02 14:08:00 -04:00
Lioncash 62615c601e AsyncShaderCompiler: Forward arguments to the specified type's constructor in CreateWorkItem()
As this just hands off the arguments to another type's constructor,
perfect forwarding should be used here to preserve any potential move semantics.
2017-09-02 14:06:48 -04:00
Stenzek c8f31656cb VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
2017-07-30 17:43:59 +10:00
Stenzek 0a9574eaa1 VideoCommon: Add AsyncShaderCompiler class implementation 2017-07-30 17:43:59 +10:00