Commit Graph

15 Commits

Author SHA1 Message Date
Stenzek 6fcb1c6c46 Add an ARM64 target to Visual Studio projects 2019-12-28 19:20:41 +10:00
Stenzek dd23a1ee79 Update VS projects/solutions to VS2019 2019-11-30 13:42:52 +10:00
Tillmann Karras 97cc9894e4 Update to Visual Studio's default Windows SDK 2018-10-20 00:53:08 +01:00
BhaaL 072c161445 upgrade to Windows SDK 10.0.15063.0
this is required for /permissive- to work, because some headers in the
Windows SDK use Microsoft extensions that are not allowed in standards mode
2017-05-28 13:37:31 +02:00
Pierre Bourdon d592bdd4d4 Migrate to Visual Studio 2017.
Auto-generated by the IDE, I'll trust it knows what it's doing.
2017-05-25 15:58:59 -07:00
Shawn Hoffman aa7208e270 [windows] Update projects to vs2015. 2015-09-03 04:23:01 -07:00
Shawn Hoffman ad64336137 quiet some warnings which appear on vs2015.
quieted warnings include shadowed variable names and integer extensions.
2015-03-15 19:28:47 -07:00
Shawn Hoffman 25064fd8f4 remove win32/mixed project configurations.
remove win32 configs from all the externals, so it shouldn't happen again by accident.
2015-03-14 14:07:21 -07:00
skidau ba2bec1c0a Updated SoundTouch library to 1.8.1 [r198] 2014-09-04 20:41:45 +10:00
Shawn Hoffman 317e63e7ba msvc: disable compiler warnings when building all Externals (cl /W0), except for wxWidgets, where all warnings are fixed.
Note warnings may still be generated by code in Externals if it is included into warning-enabled code (this is the case for libusb).
Also, quiet an intellisense warning in wxWidgets caused by using __w64 for an inapplicable type.
2014-08-19 22:33:42 -07:00
Jasper St. Pierre 43e618682e Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
Shawn Hoffman ccd30024b3 Update to VS2013 and a slew of build-related updates. Notes:
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage.
* D3DX11SaveTextureToFile usage is dropped and not replaced.
* If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly.
* If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions.
* GLew updated to 1.10.0
* compiler switches added: /volatile:iso, /d2Zi+
* LTCG available via msbuild property: DolphinRelease
* SDL updated to 2.0.0
* All Externals (excl. OpenAL and SDL) are built from source.
* Now uses STL version of std::{mutex,condition_variable,thread}
* Now uses Build as root directory for *all* intermediate files
* Binary directory is populated as post-build msbuild action
* .gitignore is simplified
* UnitTests project is no longer compiled
2013-10-26 17:55:38 -07:00
Matthew Parlane fede38985e Replace OpenSSL with PolarSSL
Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
skidau 808eaf7c49 Fixed the Windows 32bit debug build. 2013-03-14 22:18:13 +11:00
Ryan Houdek 01f4d9f386 Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup. 2013-01-09 10:26:12 -06:00