JosJuice
96c4b332f6
FileMonitor: Check log level in addition to FileMonitor checkbox
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This is good for performance when FileMontior is selected
but the log level only is set to notice or warning.
The ability to do this wasn't available until recently:
1ed41672f5
2015-03-03 11:33:16 +01:00
Ryan Houdek
fbdee7b15f
[AArch64] Handle FPR island registers in a less dumb way.
2015-03-03 00:30:05 -06:00
Ryan Houdek
81242dd4a7
[AArch64] Allow the other FPR push/pop routines to use a temporary register.
2015-03-02 21:38:09 -06:00
Tillmann Karras
a5ea6c6e93
enet: fix Visual Studio files
2015-03-02 22:20:37 +01:00
degasus
691b690afe
enet: Search for shared library
2015-03-02 22:18:57 +01:00
Ryan Houdek
f1a9db9bdc
[AArch64] Stop violating the AAPCS64 so much.
2015-03-02 11:21:15 -06:00
Markus Wick
cc5a2f3411
Merge pull request #2164 from Armada651/cache-fix
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ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:24:00 +01:00
Jules Blok
728081dad2
ProgramShaderCache: Do plenty of error checking before writing shaders to the disk.
2015-03-02 17:03:49 +01:00
Ryan Houdek
fad46729b0
[AArch64] Implemented paired pushing/popping for the VFP.
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A bit more efficient if we are only pushing two VFP registers.
We can probably be a bit more efficient in the future by mixing paired loadstores in to the other paths as well.
2015-03-02 06:27:47 -06:00
Ryan Houdek
39e357d62d
[AArch64] Implement VFP loadstore paired in the emitter.
2015-03-02 06:27:17 -06:00
Ryan Houdek
8b8310d28c
[AArch64] Optimize FPR pushing and popping.
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Previously on FPR pushing and popping we would do a single STR/LDR per quad FPR we wanted to push/pop.
In most of our cases when we are pushing and popping VFP registers they will be consecutive registers that will save more efficiently using the NEON
loadstores that can do up to four quad registers.
So this can potentially cutting instructions down to ~1/4th the amount of instructions if the registers are all consecutive.
On the Cortex-A57 this is basically just an icache improvement, but on the Nvidia Denver this may be optimized to be more efficient. Either way it's a
win.
2015-03-02 06:27:13 -06:00
skidau
cd8c37bc07
Merge pull request #2145 from skidau/GC-Adapter-status-fix
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Cleared the status of the GC Adapter before populating it with new data
2015-03-02 12:18:52 +11:00
skidau
939159cd71
Cleared the status of the GC Adapter before populating it with new data
2015-03-02 11:08:26 +11:00
Markus Wick
1b3e3f8141
Merge pull request #2160 from degasus/texfilter
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TextureCache: load all mipmap levels from custom textures
2015-03-02 00:13:48 +01:00
degasus
35373c5185
TextureCache: load all mipmap levels from custom textures
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This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
2015-03-02 00:09:09 +01:00
magumagu
8c46bd2d1d
Merge pull request #1890 from Buddybenj/capital-ini
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Capitalize Dolphin in Game INI Files
2015-03-01 14:54:38 -08:00
Buddybenj
7facf5f52f
Capitalize Dolphin in Game INI Files
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Thanks to FAR - Find And Replace
2015-03-01 15:30:20 -06:00
magumagu
7f7973efa5
Merge pull request #2148 from Tilka/fifo_cleanup
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Small FIFO-related cleanup
2015-03-01 13:06:43 -08:00
magumagu
b4a586f84a
Merge pull request #2161 from Tilka/fix_warnings
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Fix some warnings
2015-03-01 13:02:37 -08:00
magumagu
aa24dbc56e
Merge pull request #2157 from lioncash/leaks
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DolphinWX: Allow input subsystems to correctly deinitialize
2015-03-01 12:53:28 -08:00
Tillmann Karras
f75187db3e
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
Tillmann Karras
88264f5712
Fix -Wswitch warning
2015-03-01 16:17:32 +01:00
Tillmann Karras
b0bde31ac0
Fix include order of files outside of Source/Core
2015-03-01 14:54:22 +01:00
Tillmann Karras
4304648a05
Fix -Wreorder warning
2015-03-01 14:54:22 +01:00
Markus Wick
6a211978c1
Merge pull request #1950 from mbc07/master
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Missing Game INIs & minor updates
2015-03-01 14:52:44 +01:00
Markus Wick
ba7186b8ae
Merge pull request #2158 from degasus/texcache
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TexCache: increase TEXTURE_KILL_THRESHOLD
2015-03-01 13:50:07 +01:00
degasus
7ca24f90d1
TexCache: increase TEXTURE_KILL_THRESHOLD
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Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
2015-03-01 13:41:14 +01:00
Lioncash
3981212031
DolphinWX: Allow input subsystems to correctly deinitialize
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Previously InitControllers() would be called every poll duration, setting this boolean to false which would prevent said sybsystems from deinitializing correctly.
2015-03-01 01:23:21 -05:00
Ryan Houdek
d3c9701eb6
Merge pull request #2156 from Stevoisiak/EFB-Copies-To-Texture
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VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 22:28:11 -06:00
Mateus B. Cassiano
085c79bd5e
Game INI updates
2015-03-01 00:13:58 -04:00
skidau
081adc92c0
Merge pull request #2152 from lioncash/timer
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DolphinWX: Clean up some wxTimer code
2015-03-01 15:13:53 +11:00
Stevoisiak
cb7b96009d
VideoConfigDiag: Rename EFB Copies to RAM option
2015-02-28 23:00:49 -05:00
Stevoisiak
492aa5c391
DiscIO: Get rid of unsafe cast
2015-02-28 22:03:53 -05:00
Stevoisiak
5346e791bc
VolumeWad: change titlever to title_version
2015-02-28 21:42:16 -05:00
Lioncash
4cc19ac926
DolphinWX: Clean up some wxTimer code
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Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown).
Also starting and stopping the timer does not cause leaks.
2015-02-28 20:32:37 -05:00
Stevoisiak
eff924e9e2
General Formatting
2015-02-28 19:33:27 -05:00
Tillmann Karras
baf732b48b
DolphinWX: fix searching the game list in GTK
2015-02-28 16:43:31 +01:00
Tillmann Karras
9493c713dd
Fifo: small cleanup
2015-02-28 15:40:01 +01:00
Tillmann Karras
e28c97f6bd
Fifo: drop unused functions
2015-02-28 15:40:00 +01:00
Markus Wick
4fd980e6d4
Merge pull request #2143 from lioncash/cast
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PixelShaderManager: Remove unnecessary casts.
2015-02-28 10:05:48 +01:00
Lioncash
d10571a86a
PixelShaderManager: Remove unnecessary casts.
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EFBToScaledXf and EFBScaledYf return a float, so the cast isn't needed here.
2015-02-28 00:04:05 -05:00
magumagu
c792d45d89
Merge pull request #2134 from JosJuice/delete-ph-presets
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Delete PH_PRESETS.ini
2015-02-27 16:00:37 -08:00
skidau
4dd0813dcf
Merge pull request #2133 from randomstuff/hotkeys
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Fix hotkeys for Linux
2015-02-28 10:59:18 +11:00
Pierre Bourdon
48e597359e
Merge pull request #2140 from waddlesplash/patch-1
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Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
2015-02-27 21:07:50 +01:00
Augustin Cavalier
54072b9c8a
Make sure we unset the CMAKE_REQUIRED_LIBRARIES variable.
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If we don't unset it, all the CMake checks will run with PortAudio
in the library list. This didn't affect those who had PortAudio,
but for select Debian systems without it, it breaks everything.
2015-02-27 20:00:02 +00:00
Markus Wick
60591f51e1
Merge pull request #2137 from waddlesplash/patch-1
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Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-27 19:37:47 +01:00
Markus Wick
4f9fcbaba9
Merge pull request #2120 from JosJuice/show-default-gameini
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ISOProperties: Allow opening region-free INIs with "Show Defaults" button
2015-02-27 17:58:42 +01:00
Markus Wick
4489c21b18
Merge pull request #2136 from JosJuice/gameini-less-regions
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Use the new game INI naming format for as many games as possible
2015-02-27 17:43:56 +01:00
Augustin Cavalier
f95c55f26c
Enet: ensure CMAKE_REQUIRED_LIBRARIES is empty.
2015-02-26 23:06:58 -05:00
skidau
1dcd0ad879
Merge pull request #2129 from Sonicadvance1/shuffle_user_dir
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Move user directory detection location to UICommon.
2015-02-27 14:07:06 +11:00