degasus
8483811b39
Add a hotkey for disabling the framelimit.
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Atm this is hardcoded to '\t'.
2014-04-30 12:50:53 +02:00
magumagu
fd9c1fa746
VideoBackend: remove unused config vars.
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No point to keeping around variables which are always "true".
2014-04-11 14:53:12 -07:00
Linktothepast
82f772fdcc
Remove the extra parameters field from the PH.
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Metroid: Other M was the only game which required this field, but the
issue in that game can be fixed properly by enabling format change
emulation. Hence, there's no point in having this around anymore.
Fixes issue 6644.
2014-03-15 15:04:39 +02:00
Lioncash
a82675b7d5
Kill off some usages of c_str.
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Also changes some function params, but this is ok.
Some simplifications were also able to be made (ie. killing off strcmps with ==, etc).
2014-03-14 13:51:23 -04:00
Pierre Bourdon
ffe588cc24
Fix more header sorting issues in VideoCommon/ (now check-includes clean).
2014-02-20 01:01:10 +01:00
Lioncash
2afe215271
Convert all includes to relative paths.
2014-02-18 02:19:10 -05:00
degasus
6089e4470a
OGL: remove ubo workaround
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This was only keeped for some broken mesa versions. Meanwhile most used versions should be fixed for almost a year.
2014-02-01 22:33:45 +01:00
degasus
010a0d481a
VideoCommon: remove Cache Displaylist
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This option was known to break every second game and only boost a bit.
It also seems to be broken because of streaming into pinned memory and buffer storage buffers.
v2: also remove dlc_desc
2014-01-31 07:30:55 +01:00
Tony Wasserka
f1adc56a56
Remove vertex streaming hack.
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NV has buffer_storage, AMD has pinned memory.
Both are better than that hack which shouldn't ever have been introduced in the first place.
2014-01-16 00:11:12 +01:00
Tony Wasserka
b49c09c36b
Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
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Fixes issue 6875.
2014-01-16 00:11:12 +01:00
Jasper St. Pierre
34692ab826
Remove unnecessary Src/ folders
2013-12-31 14:03:19 -05:00