Commit Graph

12 Commits

Author SHA1 Message Date
iwubcode 3e27fc7c0b VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
iwubcode afa498fa2f VideoCommon: update DirectFilesystemAssetLibrary to not throw exceptions when a file no longer exists 2023-06-08 22:20:52 -05:00
iwubcode 429b2eca8a VideoCommon: add logging for loading texture assets 2023-06-08 19:48:45 -05:00
iwubcode 9d7ab47738 VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
iwubcode 9b9dc6dc5d VideoCommon: fix minor issue in C++ template 2023-06-03 12:47:12 -05:00
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
iwubcode 47c40d51df VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
iwubcode 58d383b30b VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
iwubcode c93940c6ee VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
iwubcode 07307edd49 VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
iwubcode e028d2ead0 VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
iwubcode b2c5a5485a VideoCommon: add custom asset implementation and asset library that can load an asset 2023-06-01 19:57:57 -05:00