Commit Graph

1510 Commits

Author SHA1 Message Date
hrydgard e8b16cc120 this should have been included in the roll back, dunno what happened
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3808 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:49:32 +00:00
hrydgard 3ebf5a5f1f Roll back R3801. Dolphin works again. Seriously, if you're not even testing huge freaking changes like this...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3807 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 20:15:34 +00:00
hrydgard 4533cc39b3 Revert the ridiculously wrong r3797 (bad sonicadvance1)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3806 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 19:09:02 +00:00
Marcus Wanners d103e829fa Fixed Windows build problems caused by r3801.
The Windows build is still broken (for me at least) by r3797.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3805 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 18:56:19 +00:00
Sonicadvance1 6802f885b1 Tons of reworking of the cores to make them more...generalized, not quite there yet, but great progress. Near impossible to break this up in to smaller chunks, and may break Windows building. Can not yet switch between JitIL and JIT during runtime, but it is on my list to do.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3801 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 16:59:53 +00:00
sl1nk3.s 3bc8eb7eaf Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
There's an attempt to implement Peek_Color too, probably done wrong :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 15:09:20 +00:00
Sonicadvance1 e28145fccf Commit to allow Interpreter to work on devices that don't support SSE2, just via simple defines
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3797 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-15 11:36:01 +00:00
Marcus Wanners 75a226f667 Minor grammar fixes and revisions while we're at it :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 14:18:43 +00:00
XTra.KrazzY e7a5f0fa3d Solved issue 1096 and issue 1098
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 13:37:52 +00:00
Sonicadvance1 e4a57202d2 Some Fixes, compile fix in Linux. Comments, etc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3777 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 07:31:43 +00:00
Sonicadvance1 4cfcf9bdd5 Sorry for intruding in to the core. Fixed NoGUI mode in Linux, add back the instruction names as comments in the JIT tables, was a bit hard to find certain instructions.Trying to find a good way to get The JIT dependencies removed in a nice fashion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3776 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 06:34:12 +00:00
Nolan Check d779554ff3 Atomic operations library.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3775 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-13 05:38:34 +00:00
Nolan Check d85f5a6937 Rearrange LogManager includes. The main purpose is to make it possible to modify Thread.h without recompiling the whole entire project.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3770 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 21:58:32 +00:00
hrydgard 304b34a451 DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 12:22:39 +00:00
LPFaint99 b45c5214c2 Attempt to fix a crash on close from PluginManager, tested linux and windows
add the ability to either keep all of dolphin's settings in the same folder, or set up a permanent working directory read from a text file in %appdata%/ (windows) ~/ (linux)
allows registering gcm ...etc to open with dolphin, badly illustrated guide here http://i31.tinypic.com/6pb8yp.jpg
use the guide at your own risk, I am not responsible if you mess up your registry (But I will laugh :P )

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3759 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-12 04:10:08 +00:00
hrydgard 76556b883f resurrect JIT viewer
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3753 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 20:37:55 +00:00
hrydgard ccebd7512e Fix a DSP disasm problem, misc minor stuff .. not much to see here
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 10:18:25 +00:00
Nolan Check dc7d9ab998 Switch to Video_BeginField; hopefully fix or reduce some video stability problems by using Events.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3740 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-11 02:34:16 +00:00
Marcus Wanners fd57ba3105 Windows build fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3737 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 21:12:45 +00:00
Sonicadvance1 112b742d31 Forgot to change a header when checking to make sure it compiles for JitIL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3735 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 19:47:42 +00:00
Sonicadvance1 3ede866c37 Change the Wiimote plugin a bit since it works in both OSs the way Windows does it, fix a crash that happens in PluginManager.cpp since it was not being checked correctly. and the big one, Break out the JIT core dependency, should be able to remove easily now if added to the Scons settings. This commit WILL break Windows until someone adds the new files to the VS project files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-10 19:25:58 +00:00
XTra.KrazzY 92e63e3ac4 Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 15:12:52 +00:00
Sonicadvance1 440c0c1d14 Trying to get Dolphin to compile in Xcode, had to rename the Debugger namespace to something else since the name collided in OS X when using Xcode/Cocoa. Everything compiles except for the GL plugin, and the actual main Dolphin program. Will be trying to get them to compile after sleeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-07 14:04:56 +00:00
nakeee c44dabfe8b DSPLLE: comments and logging clean up
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 18:15:01 +00:00
LPFaint99 a41c1b2d0a add *.user, Win32, and x64 build dir to ignore list for DebuggerUICommon and Unit Tests
add *.aps to ignore list for DolphinWX dir
add eol-style native to 120 or so files

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3689 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-06 02:10:26 +00:00
Shawn Hoffman 76b5bd49f8 buildfix for r3671
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3673 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 04:52:30 +00:00
magumagu9 1b936a4f71 JIT for frsqrte; not really a large difference, but drops it off a
profile I'm looking at.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3671 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-04 00:48:09 +00:00
magumagu9 3034a9fcfc Misc warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 23:14:06 +00:00
LPFaint99 4c86d218c1 Add Taiwan to the Country Codes, move all country code switches to one function, add unk country flag and taiwan country flag
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3666 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 22:34:51 +00:00
hrydgard 37332216ef Cache pointer to dsp plugin. turns out the lookup is pretty expensive, looking at TD's oprofile run... this'll maybe give you a frame or two.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3664 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:47:55 +00:00
hrydgard 90a2096a24 Assorted cleanup, perf counter logging, and minor fixes that have been accumulating on my hdd :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3663 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 18:33:28 +00:00
XTra.KrazzY 06b65ea425 Uber-fast stop (thanks to smart memory card flushing) and various savestate changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3659 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 12:22:32 +00:00
Shawn Hoffman 7e8a2fc136 remove MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3657 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-03 03:26:23 +00:00
nakeee 0905dbc833 in gcc enum is not a namespace
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:41:19 +00:00
Shawn Hoffman 2fc917dd79 don't return stencil bits in the response for PEEK_Z. compensate for ogl's upside-down coords...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 19:29:35 +00:00
Shawn Hoffman 1780f82dac implement peeking z value from ppc. currently only works in single core mode. the pixel format may be slightly off of what the game actually desires. someone check please? :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-07-01 13:49:49 +00:00
Shawn Hoffman 656ba06e40 MemoryWindow will now dump aram instead of ram - if you are viewing aram
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3624 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 21:11:39 +00:00
nakeee e6d78bcf3c DSPLLE some more exception clean up, still couldn't get zelda to work:(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3623 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 17:33:38 +00:00
magumagu9 8f4e56c61c Minor cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3619 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-30 05:41:04 +00:00
Nolan Check dbe42dd755 Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3604 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 20:54:47 +00:00
hrydgard b32b6a4575 EFB peek/poke: Add some debug code documenting how to get the pixel location.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3602 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 18:49:37 +00:00
Shawn Hoffman 4b60442332 build fix for jitil on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3593 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 14:54:26 +00:00
Nolan Check c2e0225aa3 Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 07:30:48 +00:00
magumagu9 188fa9b2cb JitIL doesn't use JitRegCache; get rid of it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 01:21:55 +00:00
magumagu9 449f075fd6 Code cleanup: split IR.cpp into its two logical components.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-29 01:08:08 +00:00
XTra.KrazzY fd47eb7b44 Save States: 1. Added "Undo Load State" which... undoes load state :)
2. Implemented saving/loading to memory buffers (very fast) for temporal states such as for "undo load state"

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3585 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 21:11:51 +00:00
Nolan Check e341985003 Fix flickering in Real XFB mode. POFF for XFBBottomInfo appears to be connected to POFF for XFBTopInfo.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3584 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:55:31 +00:00
magumagu9 7f27cfc9d2 Misc warning fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3583 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:53:26 +00:00
hrydgard 3d9279a73f Graphics: (faked) bounding box support. Helps some Paper Mario effects although they're still a bit glitchy. Might also help other games? Enable with the #define in VideoCommon.h. Since there might be a speed hit it's off by default.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3580 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 20:04:07 +00:00
magumagu9 faa63713e2 Remove a bunch of unnecessary "inline" designators. This was actually
breaking the build on my system; I'm surprised nobody else has run into 
this issue.



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3579 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 19:51:48 +00:00
XTra.KrazzY 24a63ce368 Organized savestate hotkeys: F1-F8: States, F9: Screenshot, F10: Pause, F11: Load last state, F12: Undo load state, Shift-F12: Undo save state
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 19:47:02 +00:00
Shawn Hoffman e4af896638 revert accidental change to OpenGL's Config.cpp
fix jitil building
fix win32 debugfast building

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3574 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 16:47:14 +00:00
hrydgard 8e7fdbc150 cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3567 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:15:31 +00:00
hrydgard 7c92dada85 added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 11:47:39 +00:00
hrydgard 895b02f410 DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 10:00:25 +00:00
XTra.KrazzY 7ea2bc5da9 Save States:
1. Added a header, including the Game ID (old states are obsolete unless the gameid is appended to the beginning) so states from different games can't be cross-loaded
2. Added loading/saving from/to file
3. Added loading of last saved state (F11)
4. Added "Undo State": Load the backed up last overwritten state (if you press save instead of load) (F12)
5. State code cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3560 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 01:11:35 +00:00
XTra.KrazzY 46b0fd3c96 1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2. When stopping, GUI doesn't let the user choose another game and effectively crash Dolphin
3. Omitted an unneeded loop in AudioCommon

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 22:36:44 +00:00
Nolan Check ade9479005 Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
Also, render target code is cleaned up. Post-processing shaders now work with multisampling and Real-XFB mode.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3545 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-26 08:57:53 +00:00
LinesPrower 81d671dc1a Aligned VideoInterface events with scanline updates.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3541 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-24 09:46:09 +00:00
hrydgard 103bc58c83 win build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3540 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 22:01:59 +00:00
Sonicadvance1 0552f59e20 Bit of work on Wii net, got a homebrew app quite far. might break Windows compiling, not sure, sleep deprivation kicking in
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3539 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 20:27:05 +00:00
nakeee d3bf69a154 Commit framelimiter patch from issue 1025
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3537 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 12:02:58 +00:00
LinesPrower c14548c8db Fixed JIT IL crashing
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3534 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-22 09:36:25 +00:00
Sonicadvance1 e91ab24bce Linux compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3519 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 09:35:31 +00:00
hrydgard aecaf271f1 New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-21 08:39:21 +00:00
John Peterson c66c54814c MusicMod: Fixed the build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3507 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-20 11:05:52 +00:00
death2droid 5d590d5934 Chance m_InterfaceFramelimit to m_Framelimit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 11:23:37 +00:00
Shawn Hoffman b6bdc29935 fix booting with a disc inserted
make disc changing a scheduled affair
fix some breakage from removal of mappedfile
cleanup

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 08:22:02 +00:00
Sonicadvance1 51c51c0fda Just helps BBA in Linux a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3486 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-18 01:15:48 +00:00
nakeee 697ce7b1ab createtest fixes and compile fixes for linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3482 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 21:44:03 +00:00
hrydgard 51cbdea782 MemoryView can now view ARAM (rightclick -> toggle memory). Add "search for instruction" capability to debugger. Code cleanup, log zelda pb type (9 all the time in Zelda Four Swords)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3479 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:50:59 +00:00
hrydgard 9d9ce4274b WII IPC HLE: error logging instead of panicalerts for unknown DVD operations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3478 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 19:03:30 +00:00
Shawn Hoffman a852b6228d add some regs to PixelEngine.cpp: not sure, but probably no behavioral differences.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3476 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 07:08:57 +00:00
itsnotmailmail 232217c1cd Added the ability to install WADs (such as DLC WADs). Currently it just installs a WAD when booting it fails (when it's not bootable), I'm not sure whether there should be a menu option specially for installing WADS...
note: If you previously manually installed WADS by creating a *file* called "CONTENT", trying to reinstall that WAD automatically will fail unless you delete the file.

Added some empty log files that some games require for DLC to be recognized.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3474 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 02:50:54 +00:00
Sonicadvance1 c468d1e36a Woops, forgot to switch back a line I changed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3473 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-17 00:17:31 +00:00
sl1nk3.s 635a1a3a37 Trying to fix MK:Wii save corruption (see r3344) while not breaking everything using wb mode...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3466 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 19:10:37 +00:00
Sonicadvance1 5b9f26c660 Work being done. Had to change MAC address to my current one, Was being lazy to get MAC address from the device. One hack I was working with to get commercial games to work is removed, only one hack left. Socket Test responds to the DHCP packets every few tries, kind of a fail still. Haven't tested in Windows yet. If only commercial games worked, and socket test didn't fail still
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3465 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 15:16:09 +00:00
Shawn Hoffman 09f1c98785 windows buildfix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3461 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-16 02:26:17 +00:00
itsnotmailmail d6c40f65ff Emulate ES's GetStoredTmd and GetStoredTmdSize commands (patch from issue 1016)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3460 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 22:27:46 +00:00
hrydgard 4dba267775 Improve accuracy of FPU emulation slightly - still no F-Zero improvements :(
Generic code cleanup.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 21:10:11 +00:00
omegadox 05a8c0115b Just log the bcctrx error instead and a small comment about it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:22:08 +00:00
hrydgard f2a26f550e Revert much of the last commit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 20:07:09 +00:00
omegadox a83a4fbc0a bcctrx opcode will fall back to the interpreter, and a minor compile and warning fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3454 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 19:06:59 +00:00
Sonicadvance1 ae463c4ac4 Forgot the waiting part so we don't have multiple threads reading from the net device. some other stuff. PSO when set to static addresses fails to send the correct DNS server IP in the packet, is always 0.0.0.0 for some reason.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 12:47:41 +00:00
nakeee 75045807a7 linux compile fix, I'm not sure it was right of me to remove the mmsystem include (was it used?) but if it's
for the timer function please put it in Timer.h and not in each seperate file.
(And yes, I have a script that does that).


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 06:39:26 +00:00
John Peterson 5c04af50a4 Attempt to calculate actual refresh rate (i.e. a CPU-GPU synced Mhz), no real success. Anybody have any ideas?
Is there no indication from the game when the screen refresh should occur? No, not what I could find, we currently calculate the refresh rate and m_VBeamPos from the CPU ticks progress. That works perfectly if the CPU and GPU is perfectly synced as in the single core and no-idle skipping mode. So I guess it's possible that the game doesn't indicate when the screen should be refreshed, but rather that the hardware calculate that from the CPU ticks progress. That leaves us with a problem in the dual core and idle skipping modes to calculate a CPU-GPU synced CPU ticks progress.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:30:02 +00:00
Sonicadvance1 3295ec38eb Have to create a thread in Linux to receive packets. Socket Test does DMA reads, but still fails to get IP address from DHCP. PSO doesn't ever call startRecv function to start up the socket reading, Which is why PSO doesn't receive sockets in Windows either. Will have to look in to this more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3446 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-15 04:14:34 +00:00
Sonicadvance1 4b5ab642cd Finally got my subversion working again. Fixed a swap issue that I recently found, still not sure why I'm not receiving the packets, even though Wireshark shows the OS is returning DHCP packets
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3445 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 20:54:26 +00:00
hrydgard 0bee242493 Unbreak the build (sorry, forgot a few includes), move FP classification to MathUtil, add some more unittests.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3442 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 11:30:33 +00:00
hrydgard f67660cbfe Remove the last use of MappedFile and kill the code. (less code is good!) (we've found that file mapping in the context of Dolphin only causes problems and give no speed gain - Dolphin gobbles address space ferociously on its own without mapping in huge disk images). Add some math util functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3441 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 10:59:06 +00:00
hrydgard a517d054e3 deactivate some debugging code I left in..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:50:06 +00:00
XTra.KrazzY 8a5c382dad Linux build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3436 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 08:37:27 +00:00
Nolan Check 7812b2a231 Fix null-dereferencing error in EXI_DeviceMemoryCard.cpp;
Make wx projects build for 64-bit JITIL configuration

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3435 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-14 03:29:58 +00:00
hrydgard 31f7020b2d Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3432 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 22:08:01 +00:00
nakeee df7b29da32 compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 20:55:25 +00:00
hrydgard 10442c8faa PowerPC: Fixed moronic bug in mcrfs - together with correctly computing FPRF (which is a new option, slows down slightly) in a few ops this fixes most remaining math errors in Super Monkey Ball and eliminates the need for the HLE hacks. Make sure to have up-to-date gameconfigs. Unfortunately, F-Zero still doesn't work. Misc other small changes. Indent some code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 14:10:10 +00:00
XTra.KrazzY f8a221dea2 small thread fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3416 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:21:47 +00:00
XTra.KrazzY 2f0c872cd2 Flushing the memory card data to the hard-drive is now being done in a separate thread. Eliminates emulation delay/hang during memory card flush.
I made this because for some reason my HD is probably failing and saving hangs the emulation for a couple of seconds (at least in SA2:B). Now everything runs smoothly.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3415 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-13 00:01:51 +00:00
hrydgard e8767497b5 JITIL 64 - fix stupid bug in IR.cpp. Almost there... loadstorepaired left. fix disasm in 32-bit mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3414 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 23:56:31 +00:00
hrydgard 087fe68d6d apply itsnotmailmail's DLC fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 20:29:50 +00:00
sl1nk3.s 04db7f5260 I need glasses
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3412 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 16:07:07 +00:00
sl1nk3.s d99deae17d Fix for tatsunoko vs capcom and those wii games getting corrupted memory error
+ a couple of (serious...) fixes for some of my mistakes, and some warning fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 15:47:41 +00:00
death2droid b8d3cae6e3 Dolphin now saves frame limiter setting.
Info Window now also gets the frame limiter setting :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3408 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-12 13:21:54 +00:00
hrydgard 759263351a JITIL: Disable all load/store instructions in 64-bit mode. This actually makes a lot of games work - but slowly. Investigation needed. Reindent a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3405 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 19:43:47 +00:00
sl1nk3.s ca7e4bd179 One char fix for the Wii menu and the cdb.vff issue as well as issue 1011, also fixed the Post build event, now copies files and directory if they're more recent without asking...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-10 01:15:41 +00:00
hrydgard 6f845b8bb0 Patch in Iulius' framelimiter, since it has advantages over "Other Audio" in many games (more speed).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3397 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 21:27:45 +00:00
John Peterson 33a0f0838b Debugging: Added 'insert nop' to menu, added 'show history' code for interpreter mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3388 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 05:26:39 +00:00
death2droid 960bc97971 Just a small fix to sound in Wii games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-09 01:03:03 +00:00
sl1nk3.s e384c91313 Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3378 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 18:07:45 +00:00
Shawn Hoffman ad4ffaf0b6 fix wii menu booting: fix if you know a better way :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3376 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 12:58:09 +00:00
sl1nk3.s 97691461ca Fix savestate name for wad games, crashfix for some wad files without MakerID (thanks lpfaint99), fix for US games using SJIS string (Megaman 9 is one of them) can't do the same for PAL games as it would break special chars = we do need an unicode build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3368 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 02:25:21 +00:00
XTra.KrazzY c779f95b87 -Wii System Menu now recognizes DVDs using the Load Disc/Eject feature!
Games hang though (probably due to unknown ES call)
-/dev/di IPC: Cleaned up code and fixed a bug (which I used to accidentally find out what I did), added Volume eject feature for VolumeHandler. 
-Partially documented Wii DVD cover flags.
-Files opened in Wii Read-Write mode are now set to append.
-Removed annoying overhead-ish "Idle" log message.

As for /dev/di: Someone clearly didn't know what he was doing in that file. Someone freed memory which didn't belong to that file and then complained about a crash. Needless to say the problem is now solved.

Big TODO on the /dev/di code though, ExecuteCommand is practically doing nothing but reading.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3365 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-08 00:14:48 +00:00
hrydgard bb06a53e28 DSP LLE: Just some renaming and cleanup. Prepared for proper base address support in disassembly. Added a "DebugInterface" for the DSP which would allow us to hook up a CodeView .. although CoreView currently doesn't have any support for variable-length instructions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3351 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 11:06:40 +00:00
sl1nk3.s 7eea69f5c2 Replaced current platform images by better looking ones, added wad platform
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3347 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-07 02:27:36 +00:00
XTra.KrazzY 8da4f8e565 oops
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:26:48 +00:00
XTra.KrazzY e99b687525 Wii IPC: Code housekeeping
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:24:41 +00:00
XTra.KrazzY 3a4e51b67f Wii IPC: Opening nonexistent files for writing now creates them and renaming now returns a proper error code.
Result: Zelda: A link to the past (VC) now runs (needs to be run twice to work), Wii System Menu generates more files.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 23:19:40 +00:00
Shawn Hoffman 695fe31b2c ...and the days of ceaseless build fixing begin anew
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3337 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 15:51:03 +00:00
LPFaint99 7e0568d7ba disable loading this setting for now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3333 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-06 06:27:51 +00:00
LPFaint99 ff9128e129 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3332 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-06-06 06:22:36 +00:00
LinesPrower 2ff53b2198 Fix to R3312. I should be more careful next time...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3331 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-05 11:49:06 +00:00
John Peterson 04adec5ae5 DTK Music: Test of code to fix the 1080 and Waver Race music
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3326 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 20:33:26 +00:00
Shawn Hoffman 4380898080 correct handling of pad modes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3325 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 18:40:04 +00:00
John Peterson 47c69e5f5a GC Controller: Added analog mode 0 for Luigi's Mansion
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:52:32 +00:00
LinesPrower ef1ecbcd0f Fixed profiled ReJIT. It's very experimental though. Makes a great performance boost, but is way too unsafe. However it seems to work fine on games I've tested. Can be enabled from ini-file (ProfiledReJIT = True in [Core]).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 16:00:37 +00:00
Shawn Hoffman ba3ceeafb7 Fake IOSv9 r2.4 if no version is found (elf loading)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3317 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-04 00:02:49 +00:00
Shawn Hoffman 43c18bb552 OpenGL: save projection hack setting
wii: pass 002 check correctly (i think :p ) also copy 10bytes from disc start instead of just 6

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3316 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 23:38:31 +00:00
LinesPrower 074fe9c9ea Implemented jit'ing of floating point compare operations in the IL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3312 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 13:14:03 +00:00
LinesPrower 3c953e485c Some fixes to JIT IL's quantized stores
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-03 04:43:34 +00:00
Shawn Hoffman c391e9659a fix a dumb mistake with VideoInterface::Read8
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 20:23:06 +00:00
Shawn Hoffman afd65b3de1 VI PreInit: use descriptive names/numbers instead of just writing values to regs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 15:13:15 +00:00
Shawn Hoffman 898bec5894 add Read8 to VI (Action Replay uses it). tune up some vi regs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3306 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 14:15:21 +00:00
Shawn Hoffman 7b43951b7e bunch of comments/unions in VI. No more UnknownVIRegs[0x1000]! :p some other misc stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3302 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-01 02:58:35 +00:00
LinesPrower 4c19fa7e5f Implemented correct idle skipping in JIT IL
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-31 09:22:29 +00:00
Sonicadvance1 ffa759f28a Removal of a unneeded header
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3296 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 14:48:06 +00:00
Shawn Hoffman 8ff30a74a4 bba: automatically get TAP guid on windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 06:42:18 +00:00
Sonicadvance1 b059284b55 Quick commit while I move over to windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3294 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 03:58:06 +00:00
Shawn Hoffman 8feeb22d09 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3293 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-05-29 02:58:02 +00:00
Shawn Hoffman c412a0eac5 add placeholder to fix windows build and rename Tap->TAP
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3292 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 02:57:09 +00:00
Sonicadvance1 9d97335721 Linux/OSX compile fix, tiny bit of work of BBA
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3291 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-29 01:54:24 +00:00
Sonicadvance1 d195dbbe8d OS X compile fix, My BBA broke it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3287 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-26 21:07:29 +00:00
Sonicadvance1 005948e18e Commit for Windows in BBA. A bunch of asserts fail, but I don't have time to tweak at the moment. Will fix them in a bit. Progress is progress though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 14:31:01 +00:00
Sonicadvance1 cf732972d9 Windows side compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3285 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:16:40 +00:00
Sonicadvance1 cd03e98d3c More work on BBA. Socket Test gets stuck in a loop, but now it's also receiving packets in that loop, Linux only. The device to set up in Linux is a bit of a pain as well. Breaks Windows compiling, but I will commit another with Windows fix in a moment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3284 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-25 13:07:42 +00:00
Sonicadvance1 e72b77931c Many Fixes. Commercial games refuse to write to the NWAYC register, so it never negotiates it's fake connection. The sockettest works fantastically though, and gets stuck in an infinite loop reading the BBA's interrupt registers, trying to see if it received a packet.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3283 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 14:03:18 +00:00
Sonicadvance1 674f963779 Quick commit so I can run to the Windows side. It's a slight bugfix and some comments. The first packet is still malformed, but now only in one place, which is great
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3282 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 12:43:54 +00:00
Sonicadvance1 f5ee9ce852 Fix Windows compiling and some other slight things
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:30:07 +00:00
Sonicadvance1 57ae06fe66 Found out why I was getting unexpected IMM writes. I'm retarded, thank you very much
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3280 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-24 11:05:30 +00:00
Shawn Hoffman 8ee7cfa6c6 addendum to r3265: update mask used in rfi in jitIL as well
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-22 07:15:42 +00:00
Shawn Hoffman d210fbac2c Wii images can now be scrubbed and compressed (my z:tp wii is now 1.08GB :D )
Currently scrubbing will display a warning that it removes the garbage data PERMENENTLY from the original file (mainly for speed of scrubbing). It could be removed in the future if people agree with me, since it is indeed just garbage.
Any tips for making scrubbing faster would be welcomed :)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3267 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 19:19:15 +00:00
Sonicadvance1 cfb94849f9 More work on BBA, changed mask in JIT to the same mask in interpreter. If this is wrong, beat me up, but it fixes BBA for commercial games at least
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3265 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-21 02:44:49 +00:00
death2droid 19face94b1 Fixed up some comments got the names back to front :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3261 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:19:07 +00:00
death2droid 0882628fd3 Forgot some files from last commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3260 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:08:00 +00:00
death2droid c7fd6b6ce6 Some clean up's
Put some of the things from IPC HLE into filters to try and clean it up a bit.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3259 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-17 02:07:30 +00:00
LPFaint99 fe5c9004e4 move usb keyboard to it's own file, small cleanup for WII_IPC_HLE_WiiMote
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3250 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-16 03:42:44 +00:00
hrydgard 87d07f3d17 remove a spurious rand() from interpreter, leftovers from monkeyball/f-zero hacking from long ago :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3244 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 17:27:06 +00:00
Sonicadvance1 c684a77394 Very slight cleanup in BBA. BBA is getting asked it's device ID twice instead of once, which is throwing everything off, dunno why this is happening at all. Will slow down development a lot
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3240 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 10:50:49 +00:00
tmator 833154f3d8 osx fixes for nongui and ogl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3239 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 08:55:46 +00:00
Shawn Hoffman b40b551198 fix some weird logic in CoreParameter.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3237 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-15 07:50:23 +00:00
sl1nk3.s 034e3c72a2 Fixed some crashes in netplay, so it actually works :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3233 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 18:53:59 +00:00
Sonicadvance1 9331b644a3 Bunch of byteswapping fixes in BBA. It sent out it's incorrect packet in Linux and then set a interrupt. I'm getting erroneous data from the shoddy implementation currently in Dolphin. Time to redo the EXI structure >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3230 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 09:24:13 +00:00
Shawn Hoffman 32fff6db74 fix windows debugfast build and warning fix in SDCardUtil.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3225 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-14 00:19:35 +00:00
nakeee b9cdcb1819 added HAVE_SFML so the code compiles without it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 22:23:54 +00:00
sl1nk3.s 176d528719 Introducing Netplay, currently not extremely polished, and not yet fully tested..
Thanks to shuffle2 for fixing the linux build on an earlier version, still pending other linux fixes :P

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3220 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 21:50:24 +00:00
Sonicadvance1 9b7b44fff6 Slight cleanup in the main file. Win32 tries sending the packet, but fails with error 0x57 or 0x6 in WriteFile function, depending on how I have it set up. Linux sends out the packet, or at least it says it sends it out. Requires root priv in Linux and openVPN installed to use the /dev/net/tun device.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3217 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 15:34:38 +00:00
Sonicadvance1 0f9214bce5 Dolphin connects to the virtual NIC device now, but for some reason it can't send out it's packet. 350 bytes, yet 0 get out >>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3214 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-13 03:49:13 +00:00
Sonicadvance1 64f6f0299d Forgot a file of previous commit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3211 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:05:02 +00:00
Sonicadvance1 7287ff9aa0 Commit my Windows work on the TAP side of BBA. Probably breaks Windows build until someone adds a file the the Windows project. Dunno how far it gets, someone will need to test. You need to install OpenVPN and it's TAP-Win32 driver. Need to figure out more how to do this on the Linux side now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3210 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 17:03:49 +00:00
Sonicadvance1 ecfe86efe3 Quick commit while I look at the Windows side
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3209 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-12 14:32:52 +00:00
Sonicadvance1 f16d0d1998 Got the games to try and send out a packet. Probably something to do with DHCP. If I want to go any farther, I need to create the virtual network interface now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3207 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 22:37:53 +00:00
hrydgard 42fb5a4d67 project file updates. (grr, why has something replaced the tabs in one of the vcprojs with spaces? VS will just write the tabs back...)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3205 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:28:11 +00:00
Sonicadvance1 ad0db37fab More work. Going to seperate the TAP interface from the actual BBA emulation just like in Whinecube. The Unix and Win32 code will most likely be different, so I've seperated the files in to two to make it easier. Someone will need to add TAP_Win32.cpp to the Windows build or you won't be able to compile in Windows anymore. Both Mario Kart: DD and PSO run with BBA enabled, but it does nothing yet due to no actual networking going anywhere.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3204 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 20:19:12 +00:00
Sonicadvance1 683a042ebc Make it so I can easily switch from crappy INFO_LOG to my crappy printf debugging. Added a few noticed notes in the code. Added tabs to the information so it cna be easier for me to debug
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3202 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:22:18 +00:00
omegadox 90e345e40b Some proper cleanup in ActionReplay and corrected some changes that didn't make sense.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3201 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 18:15:29 +00:00
death2droid b8fe20e84e A fix to the RE0 Audio fix (Hopefully this fixes it once and for all.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3200 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-11 13:10:19 +00:00
Shawn Hoffman 36f5f6e3e7 remove dead code from MusicMod
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3182 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-08 16:00:16 +00:00
tmator 439523163e fix some dir issue on osx, if there is a problem on windows or linux, see this : GetSysDirectory in FileUtil.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3173 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 21:19:55 +00:00
death2droid 4f195d4d30 Revert changes to vcproj
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3167 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:59:26 +00:00
death2droid d0304dc997 Add hires texture support to OpenGL
Currently still only dumps files as .tga but supports loading as .png, .bmp,.tga , .dds

This is by  baby.lueshi

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 07:43:56 +00:00
death2droid e4e1367045 Cleans up the defines in EXI_DeviceEthernet.h by putting them into a enum(Makes it look a lot better as you don't see about 20 #defines).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3165 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-07 06:41:43 +00:00
death2droid 7cbb1fb8ec Moved the enum from the main file to the header.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3163 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:31:33 +00:00
death2droid 306b717635 Some source code clean up(Making stuff more understandable)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3162 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-06 21:30:17 +00:00
Shawn Hoffman 3b173a2dad give serial port 1 it's own log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3154 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 19:28:53 +00:00
Sonicadvance1 c6a16ac3b6 Bit of BBA work, PSO asks for a mac address then fails at a unknown IMM write
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3147 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-04 07:39:44 +00:00
LinesPrower 86915160b7 Fixed idle skipping in JIT mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3144 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-03 14:54:05 +00:00
sl1nk3.s 168362288c Added Open Wii save folder menu item to GameListCtrl, fixed a few remaining path and casting problems
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3135 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 18:06:42 +00:00
Shawn Hoffman f900635c77 fix jap games which loaded the ansi bootrom font, resulting in garbage text
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3131 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-02 06:43:39 +00:00
hrydgard b0bb4e6335 DSPSpy: Hide loop stack registers - they aren't relevant for most investigations.
Highlight differences on both sides.
Show the accelerator subregs in order.
Make it possible to include some code from Dolphin into DSPSpy, good for grabbing useful #defines. (had to change the GEKKO log to POWERPC).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3120 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 15:17:03 +00:00
fires.gc c49f519d12 removed debug check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3114 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 08:57:13 +00:00
hrydgard 07b774c7de debugfast build fixing. make the hle bios loading-or-not logic make sense.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3113 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-05-01 08:23:25 +00:00
LinesPrower ee4de8a9b6 Try to fix problems caused by incorrect denormalized floats handling. Fixes issue 398 (Sonic Unleashed hanging)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3110 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 17:07:25 +00:00
Shawn Hoffman 28e3abbe6f fix jit'd negx, thanks to q.w.e.r.t.y.1.2.3.4.5.6.7.8.9! (issue 911)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3105 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-30 01:58:03 +00:00
Shawn Hoffman 9984be6580 Clean ipl device code a bit
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3103 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-29 15:17:36 +00:00
LPFaint99 f852ea41c4 Add the option to filter gamelist
add a drive command that I have only seen with gcos multigame discs that allows them to boot, otherwise they will hang
add a default path for browse in memcard manager
fixed display of format time in MCMdebug.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3098 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 02:30:50 +00:00
Shawn Hoffman daf17ed27f replace actually changing VI beam position regs on a write, instead just log it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3097 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-28 01:02:48 +00:00
Shawn Hoffman 989f4fb6da Try to pass the wii "001" and "002" checks correctly
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3094 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:57:12 +00:00
Shawn Hoffman ae41086ec8 fake out gcos into thinking it is using dvd drive debug commands
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3093 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:55:20 +00:00
Shawn Hoffman 1990c79c25 fix for memmap when booting gc apps in wii mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-27 16:53:17 +00:00
XTra.KrazzY 1045fc7e98 Completely fixed DSPTool, on all of its memory leaks, bad API and bad C++. (compiling with include works perfectly)
More small leftover fixes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3071 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 10:38:26 +00:00
Shawn Hoffman 72febe7b8a Add DVDLowOpenPartition
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3070 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-25 07:49:48 +00:00
Marcus Wanners 2402d46e62 Fixed the names of the BBOX registers, plus a comment about how to fix the return values.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3068 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 22:31:15 +00:00
Marcus Wanners 7c4e1545e8 Try to fix the fence problem in Paper Mario:TTYD, might fix other things as well. See issue 360 for more details.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3067 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-24 18:15:47 +00:00
luigi2us c525563d77 Added support for AZERTY keyboard layout. Most keys should now work correctly for AZERTY keyboards, if you set the correct Wii language in Dolphin.
To change keyboard layout used, you need to open User\Config\Dolphin.ini and add the following two lines:

[USB Keyboard]
Layout = {0 for QWERTY, 1 for AZERTY}

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3056 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 18:19:38 +00:00
luigi2us a0e39011a3 Added experimental USB keyboard support. It works almost fine, some keys don't work correctly.
This is my first commit. Tell me if I did something wrong.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3054 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 16:17:04 +00:00
Shawn Hoffman b4f108102d implement some ES functions which were impeding sd card support.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3050 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-23 08:05:22 +00:00
Shawn Hoffman 092496a5b3 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3049 8ced0084-cf51-0410-be5f-012b33b47a6e 2009-04-23 00:09:47 +00:00
Shawn Hoffman 409ec4ba5c wii sd: final revision to it, i think :p. Remove some logging that could slow stuff down
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3048 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 21:35:12 +00:00
Shawn Hoffman c89ab7ba02 wii sd: reading now works in nintendo apps. not sure if writing works or not, yet :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3047 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 20:42:18 +00:00
Shawn Hoffman 9e9abba9f8 wii sd: reply with the correct response for cmd64
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3046 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 20:31:49 +00:00
Shawn Hoffman d2516e3ad1 auto-create a blank fat32 sd card image if one does not exist, thanks to google :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3041 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 17:03:46 +00:00
Shawn Hoffman c638de6f99 fix an unknown pointer error r3035 caused
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3038 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 15:24:36 +00:00
Shawn Hoffman a5a0e0fd08 wii sd can now get through the more intricate libogc init (which happens if the card is uninitialized). Unfortunately still doesn't work in nintendo apps... :(
Thanks a lot lpfaint99 for dumping some values!

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3035 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-22 06:44:49 +00:00
nakeee e7846a94ba compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3034 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-21 17:25:35 +00:00
Shawn Hoffman cb02eac791 wii sd: got some register values from real hardware. nintendo apps still don't accept it though :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3028 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-21 13:17:02 +00:00
Shawn Hoffman 874a31e8ba starting on wii sd writing and other things. I need someone to dump values of CID, CSD, and OCR! :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3025 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-20 21:18:21 +00:00
Shawn Hoffman 821dd625b3 wii sd: fix reading!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3024 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-20 18:19:03 +00:00
Shawn Hoffman daac0d8ca1 some more error logging goodness in wii sd
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3023 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-20 17:26:40 +00:00
Shawn Hoffman 8ef66cac92 fix memleak in wii sd reading
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3022 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-20 16:24:51 +00:00
Shawn Hoffman 8a35ed5c6b wii sd: trying to send back a block, not sure why it doesn't work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3018 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-20 04:11:29 +00:00
Shawn Hoffman d6158b90d9 wii sd: now gets to trying to read a block.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3013 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 21:38:17 +00:00
Shawn Hoffman dee79c719e defined the rest of the wii sd commands which libogc actually uses
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3012 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 19:26:45 +00:00
Shawn Hoffman 2b906ae8b2 correct some wii sd cmd names
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3011 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 18:56:57 +00:00
Shawn Hoffman bf42d9a268 wii sd: ioctl is done, gotta do ioctlv and cmds
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3010 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 18:33:51 +00:00
Shawn Hoffman 2e4ffb356a Add better logging to wii SD device
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3009 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 17:14:33 +00:00
Shawn Hoffman a1ab247533 give /dev/stm it's own log
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3008 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 17:03:48 +00:00
Shawn Hoffman 7434c0c4cd Disable JITing of negx. Fixes controls in Sonic Adventure DX, maybe more. I'm not sure how to fix the jit func tho :(
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3007 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-19 17:02:39 +00:00
Shawn Hoffman 25df6acb15 HLE bios before loading a .dol
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2987 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-17 09:27:35 +00:00
Shawn Hoffman e6dbfb4f24 fix CreateFullPath, fix memcards not being created if the path didn't exist for some reason, don't put dsptool .pdb files in the binary dir
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2984 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-16 17:24:06 +00:00
nakeee 5f862cf297 more scons build fixups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2960 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-12 21:30:22 +00:00
hrydgard 4b8741d524 Add Fix002 gameini parameter (no ui yet). Hack to fix games that display "002 error" without having to manually patch the games. (yeah this is ugly).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2952 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 21:09:49 +00:00
fires.gc 65fa1cb729 just added a small function for HLE
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2948 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-10 08:13:36 +00:00
hrydgard 8c3bb3796b DSP: New non-threaded mode for the LLE plugin, with some idle skipping enabled. Use Dolphin Main config to set it. Some minor optimization and some spelling fixes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2937 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 20:26:33 +00:00
hrydgard 0c4d4835ac DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2932 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 18:36:53 +00:00
omegadox 33cd584b38 small fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2925 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 01:46:02 +00:00
omegadox 449aa57de3 Some commenting fixes and use INFO_LOG again.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2923 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-08 01:20:52 +00:00
omegadox d1c9d2463c More commenting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07 21:17:15 +00:00
hrydgard 0fd2edbf98 DSP: Remove all mentions of the mysterious DROM. Write protect the ROMs and IRAM as much as possible while loaded (to make sure they don't get corrupted by some memory overwrite or whatever). Make instruction reads stricter - iram and irom don't wrap anymore (not 100% sure about this one). Misc cleanup + changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2904 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:47:21 +00:00
Shawn Hoffman c126c5a9f9 "better" ppc exception handling. I don't see any real world difference, though
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2896 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 14:15:02 +00:00
hrydgard a583950f82 DSP: Unbreak disassembler (broken since 2866), commenting, logging changes, minor cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2878 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 15:46:47 +00:00
LPFaint99 b19309fdb3 Add option to search subfolders for iso directories
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2867 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 06:46:18 +00:00
Marcus Wanners b6dd1d3f0a Reverted some changes I accidentally commited...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2787 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-29 12:49:20 +00:00
Marcus Wanners 711f08c29b Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2781 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 21:07:16 +00:00
Shawn Hoffman da07d04da9 Add precompiled headers back...I like being able to compile in less than 2 hours, kthx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2780 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 17:50:32 +00:00
omegadox eb0cab140f Some code cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2768 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-28 08:57:34 +00:00
Shawn Hoffman bdabcd4bf5 disable boot from drive when emulator is running (issue 781)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2767 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-27 23:07:28 +00:00
Shawn Hoffman 29081c204d come cleanup with lle test and misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2745 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 21:19:43 +00:00
Shawn Hoffman fc582ea560 revert this for now, i need to read more
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2739 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 08:49:17 +00:00
Shawn Hoffman 32b983ef83 beginning to take a look at the wonderful world of exceptions. try to implement tw/twi
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2738 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-23 07:58:59 +00:00
hrydgard e62b7f35ce Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN.
Let me know if this breaks anything - it shouldn't.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2726 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 11:21:44 +00:00
omegadox 853adcf5e4 Added fake registers to Pixel Engine, so the game can read/write to them. This shouldn't really affect anything.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2718 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:44:01 +00:00
Shawn Hoffman 7a68eac29a build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2717 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:13:54 +00:00
hrydgard 76d24f2c0d improve PE logging + misc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2716 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 18:00:54 +00:00
hrydgard 81996b890b Switch DTK ADPCM decoder to the one by hcs/destop, since it sounds quite a bit better. Affects Ikaruga, Crazy Taxi and maybe some more GC games.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2715 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-21 17:19:46 +00:00
hrydgard d046b55d1b Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
hrydgard 866e393426 More log fixing: Write to Window checkbox added, fix some log levels again, clean some code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2701 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 21:23:36 +00:00
hrydgard aa7fe1edee Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 20:52:37 +00:00
hrydgard 554a930fe9 Turn some WARN logs into INFO logs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2699 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:51:00 +00:00
hrydgard 482ea5c0e7 Make the OptimizeQuantizers option apply to the IL build. More cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2696 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 19:12:04 +00:00
Shawn Hoffman eacb9ccd80 Improve behavior of the console window on windows. Remove coloring from logwindow for the time being. Now you can use wxGetApp if you #include Main.h, and GetCFrame, etc...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2694 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:25:36 +00:00
hrydgard 7d910a5e4a Assorted cleanup and comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 18:13:31 +00:00
nakeee ad76edd157 Fixed some log messages
Fixed a crash when no game ini exists


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2690 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 15:01:49 +00:00
nakeee f22af37320 Trying to make gameini support some gl options
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2687 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 11:51:22 +00:00
Marcus Wanners 3f54d2fe7d Fix for rerecording build.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2685 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-19 21:18:26 +00:00
nakeee dc9a4860b9 Trying to make a button that disable panic alerts popups please test
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2680 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 22:05:31 +00:00
nakeee 2d167fa3f0 remove some unused files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2678 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 20:24:08 +00:00
Shawn Hoffman 2301d072a6 nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2675 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 17:17:58 +00:00
nakeee 03ba466b5b moved some noisy warnings to DEBUG/INFO
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2674 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-18 09:25:05 +00:00
Marcus Wanners 3635e7827b Fix for IL build, as per jack.frost's patch in issue 620. Feel free to yell at me if it breaks anything.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2669 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 19:35:56 +00:00
Shawn Hoffman 27210d4f8e comment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2668 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 19:08:44 +00:00
Shawn Hoffman 8083b5fef3 revert change to board type/revision identifier. fixes ikaruga, doesn't break anything afaik...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2667 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-16 18:13:03 +00:00
fires.gc c27e82fe03 added fake values for "ISFS_GetStats()". Hopefully some more games are able to save now.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2656 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 20:10:10 +00:00
fires.gc 56ec588c49 some changes of HLE of the WII game loader
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2655 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-14 19:13:21 +00:00
fires.gc bf30cc8a72 added pal/ntsc detection for WADs
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2654 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-13 21:45:27 +00:00
fires.gc 0b76db1c04 fixed some ES problems and added cached for NANDContentLoader (we open this content files ways to often at the moment)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2651 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-13 16:15:15 +00:00
fires.gc b3a6208fcc added dummy device for keyboard
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2650 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-13 16:10:58 +00:00
fires.gc 727f74fc9d cleaned up ipc net... prolly mkart doesnt work anymore and so on :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2649 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-13 16:09:59 +00:00
Shawn Hoffman 37345a8199 fix some casting in logging and unneeded newlines. also quiet some debug warnings, please check if they are wrong (stm release eh and wiimote close)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2648 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-12 07:30:30 +00:00
Shawn Hoffman c85b1b76cc scan title/ for titleIDs, disabled for now. also, wiidiscs can technically have 0xFFFFFFFF partitions...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2647 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-12 00:14:56 +00:00
Shawn Hoffman 19921c057a fix annoying debug break in win32. some cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2639 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-10 05:43:18 +00:00
fires.gc 220c11a3d5 fixed support for GetTMDViewSize and GetTMDView
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2637 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 23:21:05 +00:00
fires.gc 47d0c4d260 just create an home directory if we have insert a disc
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2633 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 17:31:30 +00:00
fires.gc e4b6b4c583 added some code to avoid asserts :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2632 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 17:25:57 +00:00
tmator 9635b50a35 fix main config dir on osx and autodetect ogl version when it build
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2630 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 10:43:56 +00:00
LPFaint99 2f00c0bda9 Add the option to ignore unknown region code and boot as a PAL game, fixes issue 725
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2629 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 01:22:54 +00:00
LPFaint99 f4ba5b3589 Some scons updates,
windows scons will build if dirs = 
    'Externals/Bochs_disasm',
    'Externals/LZO',
    'Externals/WiiUseSrc/Src', 
    #'Source/Core/Common/Src',
    #'Source/Core/Core/Src',
   # 'Source/Core/DiscIO/Src',
   # 'Source/Core/VideoCommon/Src',
    #'Source/Core/InputCommon/Src',
    'Source/Plugins/Plugin_VideoOGL/Src',
    #'Source/Plugins/Plugin_DSP_HLE/Src',
    'Source/Plugins/Plugin_DSP_LLE/Src',
    'Source/Plugins/Plugin_PadSimple/Src',
    'Source/Plugins/Plugin_PadSimpleEvnt/Src',
   # 'Source/Plugins/Plugin_nJoy_SDL/Src',
    #'Source/Plugins/Plugin_nJoy_Testing/Src',
    #'Source/Plugins/Plugin_Wiimote/Src',
   # 'Source/Core/DolphinWX/Src',
    'Source/Core/DebuggerWX/Src',

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2627 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-09 00:36:59 +00:00
fires.gc f0273238d3 some more ES work
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2621 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 20:52:30 +00:00
LPFaint99 feb670044e My attempt at a Flag for Italy, feel free to improve on it :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2615 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-08 18:12:57 +00:00
Shawn Hoffman 56d1f87f49 fix for issue 712
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2603 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 19:32:19 +00:00
LPFaint99 7455361ed2 Adds Italy country code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2600 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 18:03:53 +00:00
Marcus Wanners c3cda83bb2 Readded u32 type casts to WII_IPC_HLE_Device_es.cpp, after comment 8 to issue 650.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2599 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 14:00:17 +00:00
fires.gc 1fec96a11f added/improved support for ES tickets
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2597 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 12:57:31 +00:00
LPFaint99 316c311b8a revert the "fix" from r2591
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2592 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:55:40 +00:00
LPFaint99 3f44ccb75e eol-style native update, small warning fix in EXI_Channel.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2591 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:35:01 +00:00
LPFaint99 f0431631a8 fix some gcc warnings
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2590 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 08:07:11 +00:00
Shawn Hoffman 251179b00b fix linux compile
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2589 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 06:34:54 +00:00
LPFaint99 120b001294 small change to sram.h forgot to add with r2584
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2587 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 05:30:32 +00:00
daco65 68ca9b87f9 added the gbapipe.cpp & header to the core project file
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2581 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-07 00:29:45 +00:00
Shawn Hoffman 95cf4cd86b experimental GBA stuff for XK :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2578 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 23:35:49 +00:00
LPFaint99 0f5fed3a88 fix for issue 650
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2572 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-06 20:33:24 +00:00
hrydgard 036ac704e6 remove include of feature not yet commited :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2564 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 23:52:31 +00:00
hrydgard 02a4b49df1 just some compiler warning cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2562 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 22:35:06 +00:00
Marcus Wanners c0cf641779 Linux compile fix.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2559 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:58:14 +00:00
Marcus Wanners 432ea89b49 Compiler Warnings: Mismatch edition. Also fixed some conversion warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2557 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-05 15:16:50 +00:00
Marcus Wanners 56445b20ba Removed CPUCompare.h and all its references.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2553 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 23:48:25 +00:00
Marcus Wanners af750dc281 Sorry, meant to add CPUCompare.h instead of CPUCompare.cpp. Issue 687 is now fixed for real.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2552 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 23:37:56 +00:00
Marcus Wanners d1875c54d6 Resurrected CPUCompare.cpp. It was deleted at some point, causing issue 687.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2551 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 23:07:06 +00:00
nakeee 0708677b53 Added LOGLEVEL support, release will now defined LOGLEVEL 2 (errors and warnings)
LOGGING should not be affected. 


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2550 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 22:29:03 +00:00
hrydgard 0ade8bfc56 fix gcc dislike of unions as PODs :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2549 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 20:05:45 +00:00
fires.gc a03aa30895 fix if ya load an invalid NAND app
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2548 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 19:13:51 +00:00
fires.gc 111f065713 added support for NAND app map files
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2546 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-04 19:09:49 +00:00
nakeee e9430a0252 fixed crash on linux, added DISCIO logging type, some extra logging messages and some logging cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2533 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-03 00:21:08 +00:00
daco65 4cb7f2f490 lets retry that change from omega but this time keep the projection hacks >_>
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2527 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:17:16 +00:00
fires.gc 10e027b48b just some debug helper
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2526 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 21:10:46 +00:00
nakeee d419d3fc29 More log cleanup. Commented the old macros in Log.h, uncomment it if there are any problems.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2520 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 11:43:38 +00:00
Shawn Hoffman 2726a2acb9 just some more comments for SI :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2515 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 05:55:39 +00:00
Shawn Hoffman 5586c964bb ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2514 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 04:18:02 +00:00
Shawn Hoffman e65ba57814 enable hotswapping of SI devices. not quite sure if si_dummy is detected as no device or unknown device, but games seem to like it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2513 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 04:02:09 +00:00
LPFaint99 8ec6c0eea4 update EXI_DeviceIPL to use Sram.h
remove a few panicalerts

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2512 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 03:48:49 +00:00
bushing 78a62cc72a fixed cpp syntax in HAVE_PORTAUDIO check
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2511 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 02:43:04 +00:00
nakeee 4e9746877e an attempt to clean up the logging a bit
1) The new ERROR, WARN, INFO, DEBUG _LOG macros were used 
	ERROR,   // Bad errors - that still don't deserve a PanicAlert.
	WARNING, // Something is suspicious.
	INFO,    // General information.
	DEBUG,   // Strictly for detailed debugging - might make things slow.
2) Made all LOG macro use into some of the logging level supporting macros
LOG is commented out on linux can someone try it on windows? (it's in Log.h)
3) Added ERROR_lOG next to each panic alert

I hope I helped making the logs a bit more useful/readble



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2510 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-02 01:49:16 +00:00
nakeee 9b00d84c5d Revent accidental hci.h change add better portaudio detection
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2506 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:56:07 +00:00
nakeee 2f378cb154 compile fix linux
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2505 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 12:39:21 +00:00
LPFaint99 4868d570bc adds some info about the memcard header, taken from libogc
wip real format function for GCMemcard class
somewhat useful memcard debug window
sram header taken from libogc

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2499 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 07:15:10 +00:00
nakeee 660bdaac19 enable experimental mic support on linux if port audio is found
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2491 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-01 00:07:17 +00:00
nakeee 324abc9a7f fix compile on osx and linux
added  GetPluginDirectory (please check on windows)


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2490 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:21:51 +00:00
XTra.KrazzY d5df9f638b Fixed D3D booting. Now for the VS/PS compilation errors
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2488 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 23:15:10 +00:00
Shawn Hoffman 9a93928e3e allow hotplugging of exi devices. memcard_a seems to have some bug which convinces the hw there is a 0mb device there when it's really a dummy device...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2481 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 21:30:43 +00:00
nakeee 7547f0948f linux/osx compile fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2477 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 19:37:00 +00:00
fires.gc 11fd8062ad some ES changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2469 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 12:11:07 +00:00
fires.gc 148d7bd195 fixed assert
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2464 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 02:22:59 +00:00
hrydgard 4bdb4aa0d1 Merge large parts of nakeee's "Soap" branch into trunk, after fixing a few crash bugs in FileUtil.cpp.
Not really anything interesting, just some better comments, some slightly more portable/cleaner code in places.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2459 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:26:56 +00:00
fires.gc 2783f24cfe just small updated
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2458 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 01:15:52 +00:00
fires.gc f13633ab74 disabled code that i have submitted by accident
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2457 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 00:03:29 +00:00
fires.gc ca372ba0f2 IPC ES emulation are two files now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2456 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-28 00:02:45 +00:00
fires.gc c76c477a6d restructured NAND application loading... it isn't complete but an improvement
i have changed the update of the IPC too... update for the command queues and update of the devices are split in two functions now


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2455 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 23:44:15 +00:00
XTra.KrazzY c19210b641 Working screenshots for everyone! This may not be the 'best' way to implement it but it's the most compatible, working and least mutually exclusive as possible (works with DC too). More coming soon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2449 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-27 03:56:34 +00:00
XTra.KrazzY 8f303fb63e Compile fix on linux 64-bit, thanks ector.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2448 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 15:09:12 +00:00
bushing 6ff164585c omgkeyz
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2447 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 13:29:51 +00:00
tmator 0b8f7439cb fix plugin dir on osx
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2443 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-26 07:24:50 +00:00
John Peterson e9bf47d1fc Wii Progressive Scan: Off by default, I think that's better, and how it was before
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2437 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 21:40:12 +00:00
nakeee 4812f02b69 Revering stringutil (don't you hate it when ector is right?;)
And small compile fix on linux


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2434 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 13:31:13 +00:00
fires.gc 04e54f92d2 fixed problem with decrypting so the real size of an content was wrong
changed some panic alerts to asserts so you get them in debug only

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2431 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 07:07:06 +00:00
donkopunchstania b7c398574f Memory pools are set up in core timing to avoid frequent calls to new and delete. This reduces memory usage and gives a very minor speed boost in windows debug.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2430 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-25 07:06:02 +00:00
hrydgard a65517af16 Star Wars The Force Unleashed not-really-tested fix for non-SSSE3
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2427 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 22:11:02 +00:00
hrydgard 5644cfa884 Fix for The Force Unleashed - SSSE3+ only. SSE2 solution is coming.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2426 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 21:54:04 +00:00
fires.gc bf7d379537 added some more function for ES emulation and NANDLoader... but IOCTL_ES_LAUNCH so a lot of WADs aren't loaded completely
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2425 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 21:45:36 +00:00
nakeee 9b1f0f9083 Added cdutils which suppose to scan for devices in a portable way (ripped from cdio)
Changed the Code to use it instead of DriveUtil code.
Please test the code


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2413 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 15:04:12 +00:00
LPFaint99 be57ca2148 fix windows build for r2409
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2411 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:47:58 +00:00
fires.gc 772e37be9a added reset to WII IPC HLE so all devices are closed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2409 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:23:17 +00:00
fires.gc f4f0fc9c00 added HCI_CMD_DELETE_STORED_LINK_KEY... but as long as all is okay it shouldnt be called
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2407 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 07:16:34 +00:00
omegadox 8c93e39ddd Linux build fixes and some warning cleanup for GCC
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2406 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 05:20:52 +00:00
John Peterson 5f4d304ebc Threads and Stop: How about this? A timeout only for the shutdown process? That way the shutdown can either work anyway, or crash, which is simpler than having to open the Task Manager and manually end the deadlocked process.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2401 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-24 03:03:11 +00:00
hrydgard 96827d9996 Introduce JitCommon folder to share things between the two jits.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2396 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:29:55 +00:00
hrydgard 7d84ac6a5a fix two typos in configmanager
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2395 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 20:18:23 +00:00
hrydgard a09a3e08f1 First step towards fixing star wars force unleashed : make 64-bit hw writes possible
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2393 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:45:40 +00:00
fires.gc dda5ca5c73 fixed read content of ES
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2392 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 19:19:38 +00:00
John Peterson 4beff606d7 Main Configuration: Fixed the game specific Wii settings so that they don't cause the global settings to be forgotten
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2389 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 09:34:28 +00:00
LPFaint99 473cd01181 UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:17:57 +00:00
LPFaint99 578c402d2c Update svn:eol-style=native ( r1442 ) for Source/*.cpp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2384 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-23 06:15:48 +00:00
Shawn Hoffman 6bc6731f51 "load symbol map" now loads <filname>.map if you booted in dol or elf mode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2382 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:13 +00:00
hrydgard 14d8db715f don't reject wii backups
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2381 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 23:36:00 +00:00
hrydgard 68f5cc1873 Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2379 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 22:49:42 +00:00
John Peterson 927815bc9b Core Stop and Start: Added alternative separate thread timer/loop based waiting, instead of same thread loop waiting. You can try it with the SETUP_TIMER_WAITING option in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2375 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 21:16:12 +00:00
hyperiris 42a7d2fc85 Fix of issue 408, the game still can't boot.
Implement DVDLowUnencryptedRead, Medal Of Honor Heroes 2 use it to get DVD PartitionsInfo (disk offset 0x40000).
and the game try to use IOCtlV, code 0x8b, bushing point out, IOCtlV 0x8b is DVDLowOpenPartition too, so I just return 0 for success.
need further work on this.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2367 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 13:59:06 +00:00
hrydgard aff0f1fbe3 Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2364 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 12:43:25 +00:00
John Peterson 42101f0ce6 OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 06:47:27 +00:00
John Peterson 2a94635523 OpenGL: Added option to build without WxWidgets in Windows to, if it has anything to do with the FreeLibrary() hanging. It doesn't seem to do, but now it's easier to compile without it at least.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2358 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 05:21:54 +00:00
John Peterson fc6a7c47d5 Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:24:53 +00:00
LPFaint99 5057d3b446 Linux build fix.. I think..
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2355 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 04:21:32 +00:00
LPFaint99 3d0fcfaaac Enable Loading backup from drive for GC for windows
takes about 60-90 seconds on loading
about the same speed ingame as running from the hard drive
changed to the correct flag for CreateFile

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2352 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 02:39:16 +00:00
hyperiris cfd2a12857 some prepare / debugging of issue 408, can't work now
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2349 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:54:53 +00:00
fires.gc 5c2694a629 added support to load WAD files of the WII
the WiiWAD loader encrypts the WAD, loads the NAND AppLoader and executes it. The NAND Loader will load more parts of the WAD to memory and execute them.

Some WADs show the loading screen but hanging because the BT devices cant be initialized. Dolphin is not able to connect to devices that arnt validates per SYSCONF. Perhaps a global flag is wrong or missing or we have to preload the SYSCONF by hand (or fix/improve the BT handling :))

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2348 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-22 00:40:52 +00:00
LPFaint99 9cfa4e9385 Adds IsDrive to FileUtil for win32,
Adds booting from drive to gui. disabled as it is currently too slow unless it is a virtual drive

Changes DriveUtil to start checking at D: as it is unlikely that a, b, or c will be a cd/dvd drive

Addes DriveBlob functions, untested on linux/osx probably needs more work

Removes duplicate message from EXI_DeviceMemoryCard.cpp when creating a brand new memcard



git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2345 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:44:40 +00:00
John Peterson b4b94fe594 OpenGL: Fixed the screen size adjustment by moving it to Render::Swap(), where the final version of the picture is placed
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2344 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 20:59:30 +00:00
XTra.KrazzY 0c13bf4761 Some more info in the memmap getpointer error.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2342 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 15:45:38 +00:00
hrydgard 28cbd0a6ba CPlugin had a non-virtual destructor. This fixes that, plus reindents a bunch of code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2332 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 12:07:03 +00:00
hrydgard e6ca85c059 Fix for a single core mode stop-hang. Fix a build error in IL mode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2328 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 00:54:52 +00:00
omegadox 757d8728b7 Only apply patches in the SI Callback
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2327 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 23:42:21 +00:00
hrydgard 86965aaa0b Hm, not sure I meant to turn this on :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2325 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:39:05 +00:00
hrydgard 6529363ab5 fix silly bug in ppctables when starting multiple games in the same dolphin session
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2324 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:32:05 +00:00
hrydgard d3f7349692 pow is total overkill for x*x, introduce pow2 inline function to fix it.
fix a warning.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2323 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:17:26 +00:00
hrydgard 98bf1695c1 Really unload gfx+dsp plugins between runs.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2322 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:14:22 +00:00
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00
John Peterson 59734ddc86 Emulated Wiimote: Added game specific Wiimote cursor configuration. The IR pointer settings will be saved for the ISO id of the ISO that is loaded. This is necessary because there is no common way of treating the IR pointer positions. The IR data use a virtual resolution of 1024 x 768, but there is no consistency of where such a point is on the screen.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2314 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 03:13:22 +00:00
XTra.KrazzY 4883727384 Clarified Patch Add/Edit, added AR Add/Edit by slink3
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2313 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 00:07:35 +00:00
John Peterson 14b6cadf46 OpenGL: Added option to adjust the screen size and position. I need this to calibrate the Wiimote.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2307 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 02:58:29 +00:00
John Peterson 0b1909aed0 Rerecording and nJoy: Copied the recording functions to nJoy
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2305 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-18 23:26:16 +00:00
hrydgard 4f48594aa8 Remove/cleanup some auto-"breaks" in the code. they are annoying when debugging. (jit64 hits the DSP.cpp case in animal crossing) :/
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2300 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 23:07:10 +00:00
hrydgard c83e4a4952 oops.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2298 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:55 +00:00
hrydgard e010ef25da Clean up access to PowerPC::state. Some warning fixes. Restore hold-tab-to-release-throttle on Windows. Fix some project settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2297 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:48:16 +00:00
hrydgard 41ce35deb3 fix crazy codegen bug and unban R12 from register allocators
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2295 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 22:18:21 +00:00
magumagu9 9ed368b35a JitIL: a couple small optimizations.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2286 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-17 10:39:50 +00:00
hrydgard 1c1425a406 Assorted jit64-related bugfixes. Discovered and papered over nasty codegen bug. No, IL64 still doesn't work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2281 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 22:06:11 +00:00
John Peterson 9afd7fb620 Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2274 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 07:17:34 +00:00
John Peterson 718aa585e2 Rerecording: Added frame step function and status bar for the input recording. Turn on frame stepping with Ctrl, step with Space. Build the Rerecording version with the setting in Setup.h.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2273 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 06:18:18 +00:00
hrydgard daf11ee708 remove unnecessary push/pop from 64-bit build (IR.cpp)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2271 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 01:00:08 +00:00
hrydgard 94ac651544 Replace #defines in MemmapFunctions with C++ templates.
Performance should be identical but the memmap code is now easier to change and debug.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2266 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 19:47:12 +00:00
hrydgard e5e55534ac fix a fixme in IR.cpp. IR still broken in 64-bit though.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2254 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 13:09:44 +00:00
hrydgard a4aac9ec99 Undo 2136 - not really an optimization since this loop rarely runs more than once. It also may be a cause of spurious bad GetPointer calls.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2251 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-15 11:39:24 +00:00
John Peterson 94583cbab0 DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2236 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-14 01:07:20 +00:00