Ryan Houdek
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ce059769f6
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Merge pull request #1439 from Armada651/ogl-stereo-3d
OGL: Stereoscopic 3D Support
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2014-11-28 11:45:38 -06:00 |
Jules Blok
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6d51455195
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VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
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2014-11-27 16:19:26 +01:00 |
Lioncash
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4afb85ef33
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Merge pull request #1584 from degasus/master
OGL: also show driver warnings on release builds
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2014-11-25 12:41:47 -05:00 |
Stevoisiak
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6da394a4d0
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
Jules Blok
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a04edbcb9a
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VideoConfig: Add separation and convergence modifiers to the game ini.
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2014-11-24 15:10:52 +01:00 |
Jules Blok
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f64aadd362
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VideoConfig: Limit the StereoMonoEFBDepth option to the game ini and introduce a separate section for it.
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2014-11-24 12:25:35 +01:00 |
Jules Blok
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0f4d59f612
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VideoConfig: Rename StereoFocalLength to StereoConvergence.
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2014-11-24 11:58:38 +01:00 |
Jules Blok
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9b2cd82da5
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
degasus
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ed9f258b27
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GeometryShader: Don't read from output variables
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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106df04e8e
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GeometryShaderGen: Declare the vertex array size.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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422125c1a9
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GeometryShaderGen: Add comments.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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24e4de3643
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VideoConfig: Move stereoscopy settings to the Enhancements section.
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2014-11-23 14:30:12 +01:00 |
Jules Blok
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0f63186371
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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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f3ddf37d07
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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8210b9c915
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
Also fixes a case where the D3D code path did not initialize num_layers leading to undefined behaviour.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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27f3f804a0
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders.
This is not a problem for stereo 3D which has a GLSL150 requirement.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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51a4d6a4be
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GeometryShader: Adjust positions after projection.
By adjusting the positions in clip space we can avoid the re-projection.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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ee76c03160
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TextureCache: Recompile EFB2Tex shaders when stereo 3D is toggled.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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acc65ee608
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GeometryShader: Replicate missing position manipulations from vertex shader.
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2014-11-23 14:27:40 +01:00 |
Jules Blok
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3baa01fc73
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VideoConfig: Use a smaller focal length default.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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f74d1b16ed
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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1261bd02ca
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VertexShaderManager: Add stereoscopy options to swap the left and right eye.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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c3ad6e7820
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PostProcessing: Add support for anaglyph stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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6c8f3fa861
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VideoConfig: Add StereoMode enumeration.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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d7804a4d3e
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Cosmetics.
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2014-11-23 14:27:39 +01:00 |
Jules Blok
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9b22e15180
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VideoConfigDiag: Add stereoscopy options group.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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4d9589b35f
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Cosmetics.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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9b4185ffdf
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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f370cb386c
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ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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6cacfad010
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GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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4fd943aedd
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VideoConfig: Limit the Stereo 3D option to the OpenGL backend.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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63b37e29d1
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ShaderGen: Rename "eye" to "layer".
Keeping things generic.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
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d583720a59
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GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
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2014-11-23 14:26:56 +01:00 |
Jules Blok
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176191dc16
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ShaderGenCommon: Move uniforms into a common static string.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
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fa32f751d3
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ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
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2014-11-23 14:24:09 +01:00 |
Jules Blok
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b236c363de
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ShaderGen: Add a stereoscopy flag in the UID data.
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2014-11-23 14:23:42 +01:00 |
Jules Blok
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5944d15021
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TextureCache: Check the number of layers before reusing a texture.
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2014-11-23 14:23:42 +01:00 |
Jules Blok
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272ea90ca5
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GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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d9e280e338
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PixelShaderGen: Sample the correct texture layer.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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f6ea293027
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VertexShaderManager: Compute stereoscopy projection matrices.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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c64486075d
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PostProcessing: Add layered stereoscopy support.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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2d8ec62beb
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Pass VS_OUTPUT structs between shaders.
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2014-11-23 14:23:41 +01:00 |
Jules Blok
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b005f61a2e
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
degasus
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6670cacddc
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use GL_TEXTURE_2D_ARRAY for most of our textures
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2014-11-23 14:22:22 +01:00 |
degasus
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6f3e20ac42
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OGL: disable bbox writes if not supported
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2014-11-22 15:17:57 +01:00 |
Matthew Parlane
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4ef0ab2731
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Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
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2014-11-21 19:12:58 +13:00 |
Matthew Parlane
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21e4e035cc
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Merge pull request #1281 from Stevoisiak/RenameEuRGB60
Renamed EuRGB to PAL60
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2014-11-21 19:09:42 +13:00 |
Fiora
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3ddf82a318
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
~35-45% faster NFS:HP2, possibly other vertex-bound games.
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2014-11-20 02:13:19 -08:00 |
comex
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fb50cb6d99
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Merge pull request #1550 from degasus/bbox
OGL: implement bounding box support with ssbo
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2014-11-19 20:25:23 -05:00 |
skidau
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ca3e5ce5e1
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Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
Changed the CPEnd loop check to an exact match.
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2014-11-19 12:48:09 +11:00 |