Commit Graph

42787 Commits

Author SHA1 Message Date
Sintendo 9805a8ac0a JitArm64_Branch: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo cb29a29866 JitArm64: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo c0a0746d65 JitArm64_Integer: Use ScopedARM64Reg 2024-10-21 08:33:05 +02:00
Sintendo 62e1d7ad99 JitArm64: Add ScopedARM64Reg 2024-10-21 08:23:23 +02:00
JosJuice 24e9fc120c
Merge pull request #13066 from DacoTaco/feature/networking
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init
2024-10-20 14:14:24 +02:00
JMC47 da530a2eb9
Merge pull request #13141 from dreamsyntax/shadow-texturecache-change
GameINI: Shadow the Hedgehog texture cache default
2024-10-19 23:03:59 -04:00
dreamsyntax 0bde79a4ca GameINI: Shadow the Hedgehog texture cache default
Adjusts the Texture Cache settings/slider to 512 samples which equates
to the 'middle' option in the UI.

If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes.
If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will
drop frames near the end when the "Shadow the Hedgehog" game title
letters appear. This mode also can result in artifacts/bleed from bloom
effects in some situations.
2024-10-19 18:38:45 -07:00
mitaclaw c3bda2e875 Jit64: Make Furthest Exit Micro-Optimization More Correct 2024-10-19 18:19:17 -07:00
mitaclaw ff6845288e Simplify `std::copy` with `fmt::format_to`
Plus a few other memory allocation optimizations.
2024-10-19 12:18:16 -07:00
mitaclaw 4c064de235 Simplify `std::copy` with `fmt::join` 2024-10-19 12:18:16 -07:00
JMC47 05e3a52de0
Merge pull request #13135 from Tilka/warning
VideoCommon: fix -Wshadow-uncaptured-local warning and simplify
2024-10-19 15:12:25 -04:00
Tilka fed8220c39
Merge pull request #12712 from Dentomologist/remove_defined_out_code
Remove defined-out code
2024-10-19 19:36:19 +01:00
JMC47 88cf25e915
Merge pull request #13114 from TryTwo/PR_Turbo_Mutes_Audio
Audio: Add option to temporarily mute audio when using turbo
2024-10-19 13:11:05 -04:00
JMC47 e10821a847
Merge pull request #13104 from TellowKrinkle/MTLLogging
VideoBackends:Metal: Log file on failed pipeline compile
2024-10-19 13:03:52 -04:00
mitaclaw a035bd95e4 JITs: Revamp LogGeneratedX86
Debug logging of recompiled code is now a feature of all three JITs.
2024-10-19 02:30:45 -07:00
mitaclaw 9afd09598c DolphinQt: JIT Widget Refresh
Fulfilling a certain six-year-old todo.
2024-10-19 02:30:44 -07:00
mitaclaw ca9222a16b Move UICommon/Disassembler to Common/HostDisassembler
A preliminary commit for a cleaner diff and an easier review
2024-10-19 00:14:54 -07:00
mitaclaw a0987829e5 JITs: Add GetMemoryStats Function
Using the updated rangeset library
2024-10-19 00:14:54 -07:00
mitaclaw 46f8fe0eaf JITs: Add EraseSingleBlock Function 2024-10-19 00:14:54 -07:00
mitaclaw d26dc1ba32 JITs: Outline FreeRanges Function
As I have done for Cached Interpreter 2.0
2024-10-19 00:14:54 -07:00
mitaclaw c431cd2e1e CachedInterpreter: Callback Disassembler 2024-10-19 00:14:53 -07:00
mitaclaw 1f30d05027 Externals: Update rangeset
I added a new `get_stats` member function to the upstream for use in the JIT Widget Refresh.
2024-10-18 23:50:26 -07:00
mitaclaw ff9be97ea1 JitCache: Add WipeBlockProfilingData Function
Accessible from DolphinQt and Android.
2024-10-18 23:50:26 -07:00
JMC47 9b8df48d84
Merge pull request #13138 from Pokechu22/remove-onload-patches
GameINI: Remove OnLoad sections
2024-10-18 13:00:42 -04:00
Pokechu22 e23a5adc87 GameINI: Remove OnLoad sections
These haven't worked since 2008 (0b5fed62c1).
2024-10-18 00:17:18 -07:00
Pokechu22 ce17dda1bf GameINI: Remove trailing space for 1080° Snowboarding 2024-10-18 00:09:47 -07:00
JMC47 21f4319302
Merge pull request #13092 from mitaclaw/ranges-modernization-3-spaceship
Ranges Algorithms Modernization - Compare
2024-10-17 13:37:16 -04:00
JMC47 3d7ae07dbf
Merge pull request #13112 from Tilka/ioslog
IOS: log cIOS device checks as warnings, not errors
2024-10-17 12:17:47 -04:00
Tillmann Karras 0e41adb7b7 VideoCommon: fix -Wshadow-uncaptured-local warning and simplify 2024-10-16 18:36:00 +01:00
OatmealDome 1b8cc19220
Merge pull request #13108 from Mrlinkwii/readme
Readme: specify  which windows 10 version is minimum
2024-10-16 13:07:55 -04:00
Tillmann Karras fd95607700 Core: apply Dolphin OnFrame patches right after boot 2024-10-16 02:58:03 +01:00
JMC47 904ac5592d
Merge pull request #13102 from Tilka/ax3
DSPHLE/AXWii: fix wiimote audio in multiple games
2024-10-15 18:55:57 -04:00
Tillmann Karras 37ebb13ece DSPHLE/AXWii: fix wiimote audio in multiple games
Three bugs specific to older Wii games:
- The size difference between high-pass and biquad filter was not
  accounted for, causing wiimote related fields to be corrupted.
- Wiimote sample buffer pointers were advanced by 32 samples per
  millisecond instead of 6 samples. Usually hidden by the first bug.
- PB updates on Wii were being byte-swapped twice, but I've not actually
  found any Wii games that make use of PB updates.

This fixes wiimote audio in at least the following games:
- Excite Truck
- Ice Age 2: The Meltdown
- Kororinpa: Marble Mania
- Rapala Tournament Fishing
- Shrek the Third
- Super Monkey Ball: Banana Blitz
- Tiger Woods PGA Tour 07
- WarioWare: Smooth Moves (issue 11725)
- Wing Island
2024-10-15 18:54:41 +01:00
DacoTaco 386c2faa30
IOS/Net: implement ioctlv that retrieves the network routing table that libogc now uses on network init 2024-10-15 17:29:17 +02:00
JosJuice 07605bf67c
Merge pull request #13090 from mitaclaw/ranges-modernization-1-trivial
Ranges Algorithms Modernization - Trivial
2024-10-15 17:08:55 +02:00
TryTwo a56a27a219 Audio: Add option to AudioPane to temporarily mute audio when emulation speed limit is disabled. 2024-10-15 03:05:19 -07:00
JMC47 ef8b753cd7
Merge pull request #13115 from Tilka/syncfifo
VideoCommon: fix common opcode decoding errors
2024-10-14 21:26:08 -04:00
JMC47 9fcc195384
Merge pull request #13133 from JosJuice/android-vsync-setting
Android: Add vsync setting
2024-10-14 14:32:09 -04:00
JosJuice 564e640acf Android: Add vsync setting
Recently we have been getting some requests to make the existing vsync
setting available in the Android GUI:

https://bugs.dolphin-emu.org/issues/13650
https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android

I don't quite understand why enabling the vsync setting is helpful when
Android already enforces vsync, but I guess having the option available
doesn't hurt. I'm putting the setting under Advanced, unlike in
DolphinQt, since there's no clear reason why the typical user would want
to use this setting.
2024-10-14 12:20:15 +02:00
JMC47 8d5b6e8e86
Merge pull request #13069 from JosJuice/android-real-balance-board
Android: Add the "Real Balance Board" setting
2024-10-13 15:17:26 -04:00
JMC47 7e951aa2d4
Merge pull request #13128 from AGuy27/master
GameINI: Fix Transformers: Dark of the Moon hang on opening logos
2024-10-13 14:24:52 -04:00
JosJuice 8e619b7302
Merge pull request #13127 from Tilka/dol001
Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
2024-10-12 22:05:21 +02:00
AGuy27 6b89ff4906
Create S7E.ini 2024-10-12 15:55:03 -04:00
AGuy27 4f3fc84f76
Create STZ.ini 2024-10-12 15:53:22 -04:00
Tilka d43c6dc555
Merge pull request #13074 from Pokechu22/normal-cache
Cache normals in addition to binormals and tangents
2024-10-12 19:49:48 +01:00
Pokechu22 937bb2aa2e Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
Tillmann Karras 09b163d814 Boot: don't error for NTSC IPL v1.2 of DOL-001 consoles
Checksum and descriptions from Redump.
2024-10-12 16:11:42 +01:00
Tilka 35ec2e97a8
Merge pull request #13079 from JosJuice/android-16k
Android: Add 16 KiB page size support
2024-10-12 10:11:33 +01:00
Tilka c5ce90b786
Merge pull request #13080 from JosJuice/androidx-edge-to-edge
Android: Use enableEdgeToEdge
2024-10-12 10:11:11 +01:00
Tilka 2024d9f8ff
Merge pull request #13126 from jordan-woyak/no-big-banner
DolphinQt: Restrict size of banner image in game properties info tab.
2024-10-12 09:40:20 +01:00