luigi2us
|
cad887c51d
|
AXWii: more disasm; and send correct mail at end of AXList (DCD10002 instead of DCD10001), which makes the game send a CDD10003 as expected.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4336 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-27 15:18:20 +00:00 |
luigi2us
|
0423406a67
|
AXWii ucode: more comments.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4335 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-27 14:22:40 +00:00 |
nakeee
|
b9422c7ed9
|
Some axwii disasm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4328 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-27 08:25:08 +00:00 |
luigi2us
|
d56e05a9ca
|
Add a disassembly of AXWii ucode (taken from MKWii)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4324 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-26 21:25:07 +00:00 |
XTra.KrazzY
|
ebfceb16b9
|
Some leftover work from unfinished DX9 Access EFB. In DSP HLE, 0x0004,7,b,c are almost done, all that's left to do is resample from 0x50 to _Size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4313 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-24 13:52:45 +00:00 |
XTra.KrazzY
|
47a1d2da9c
|
DSP HLE: External ops oops (thanks, lordmark)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4294 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-18 00:12:10 +00:00 |
XTra.KrazzY
|
eb8ddbf3e5
|
A basic, un-resampled version of Zelda UCode cases 0x4,7,b,c. These are used a lot in Pikmin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4293 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-17 22:53:36 +00:00 |
XTra.KrazzY
|
0ebb7376c8
|
More WaveTable (ucode case 0x4,0x7,0xb,0xc) work (thanks for noticing they're the same, LordMark!)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4292 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-17 12:09:10 +00:00 |
XTra.KrazzY
|
4edf1ea837
|
Decoded the non-externalops part of 0x0007 zelda sound case
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4287 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-09-16 22:40:43 +00:00 |
hrydgard
|
0b5c993076
|
Misc : build fix for debug x64, assorted cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4127 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-31 22:42:10 +00:00 |
XTra.KrazzY
|
2e24e7db06
|
Pikmin 2 for the Wii now has correct sound thanks to LordMark. Too bad the mail stops coming after a while
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4064 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-25 19:48:38 +00:00 |
sl1nk3.s
|
689036c59c
|
Forgot to upload ZTP Wii ucode, so here it is
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4043 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-24 04:10:45 +00:00 |
XTra.KrazzY
|
286f17b7de
|
Pikmin 2 for the Wii also boots, with corrupt sound this time. Included its UCode, since it's so different from Pikmin 1's and contains the mysterious UnkZelda address. Also, potential run-stop-run bug has been fixed.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3965 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-12 01:15:57 +00:00 |
XTra.KrazzY
|
5c1ab3b0c3
|
Added the latest Zelda UCode, seems to be longer and has a bit more ext ops. Fun!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3964 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-08-11 23:17:55 +00:00 |
nakeee
|
07617f757c
|
DSPLLE added new LD code (please report games misbehaving)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3887 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-26 16:36:22 +00:00 |
Shawn Hoffman
|
873190d148
|
fix a few issues with actually using the dsp lle debugger: stepping/reg updates/etc should behave better
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3879 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-24 02:15:04 +00:00 |
nakeee
|
2569ca60c0
|
Some RE on MP2 ucode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3860 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-20 19:12:39 +00:00 |
Shawn Hoffman
|
cee69b24d0
|
start some RE on the memcard unlocking ucode
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3857 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-20 11:27:49 +00:00 |
XTra.KrazzY
|
e8c9101773
|
Minicommit: more cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3791 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-14 19:08:44 +00:00 |
XTra.KrazzY
|
e7a5f0fa3d
|
Solved issue 1096 and issue 1098
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3780 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-13 13:37:52 +00:00 |
hrydgard
|
0bdf6656c5
|
DSPHLE: Do the resampling correctly for PCM16 and AFC. Added linear interpolation (that works, this time :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3764 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-12 13:45:01 +00:00 |
hrydgard
|
304b34a451
|
DSPHLE: Some code reorg, now looks more like the ucode. DSPLLE: Rename a file.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3763 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-12 12:22:39 +00:00 |
hrydgard
|
b363b2ddc8
|
More UCode RE. Move MemoryView to DebuggerUICommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3762 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-12 10:08:59 +00:00 |
hrydgard
|
aa10f4d2e0
|
More zelda ucode RE...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3744 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-11 09:28:11 +00:00 |
hrydgard
|
4459f5b8c6
|
DSPLLE: attempt at RE of parts of the zelda volume code ...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3733 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-10 19:25:11 +00:00 |
XTra.KrazzY
|
25b77d4654
|
Zelda UCode: Synth fixes and some RE. (Why does it still sound awful?)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3707 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-08 01:08:43 +00:00 |
XTra.KrazzY
|
92e63e3ac4
|
Various changes: Fixed linux build, added some zelda ucode RE, added HLE mail logging features
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3704 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-07 15:12:52 +00:00 |
XTra.KrazzY
|
e7ec7d56d5
|
DSPHLE: Decoded most of 0x21. Added real conclusions to the switch case to signal the CPU that the voice has been played. More work on 0x20/0x21/Raw (and probably the end of it) this weekend.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3683 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-05 19:14:10 +00:00 |
hrydgard
|
0008d5ef77
|
DSPHLE: Preserve fractional sample position between voice render calls. sounds slightly, slightly cleaner :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3637 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-01 22:26:01 +00:00 |
Shawn Hoffman
|
f6af7794cd
|
transfer comments from dsp rom disasm to shiny new disasm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3636 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-01 20:55:45 +00:00 |
hrydgard
|
c3547effe6
|
bit of zelda ucode re
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3631 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-01 19:14:24 +00:00 |
XTra.KrazzY
|
7d7e2ec8a8
|
Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3630 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-01 18:05:54 +00:00 |
XTra.KrazzY
|
adf9d8d939
|
Simple 0x0000 zelda ucode voice case documentation
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3628 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-07-01 15:52:43 +00:00 |
XTra.KrazzY
|
1b6608ad29
|
ucode voice cases jump table documentation, decrypted case 0x6
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3615 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-30 00:20:55 +00:00 |
XTra.KrazzY
|
2e7dd06cfd
|
Documented the general sound decoder. Now all we need is to implement it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3613 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-29 23:49:03 +00:00 |
XTra.KrazzY
|
9ccf992aaa
|
Forgot to commit this a while ago. Cleared up some zelda ucode stuff
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3606 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-29 21:41:13 +00:00 |
hrydgard
|
cc38e72dc3
|
DSPLLE: Setting breakpoints and stepping through code now works in the (still rather basic) DSP debugger. Decided not to share the breakpoints code between PPC and DSP because it can be done much more efficiently for the DSP case due to the very limited memory space.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3575 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-28 17:18:52 +00:00 |
hrydgard
|
04105baf4e
|
DSPLLE: sort of semi-working breakpoints and stepping, if you flip an #ifdef. more work to do, for some reason it gets very slow when you enable it atm
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3573 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-28 16:23:40 +00:00 |
hrydgard
|
7c92dada85
|
added an AX disasm with (few) comments. Moved some code around to prepare to share some breakpoint code between the ppc and dsp
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3566 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-28 11:47:39 +00:00 |
hrydgard
|
895b02f410
|
DSP: Add txt file with luigi ucode comments (very basic). Rename some stuff. Remove function pointer in g_dsp structure, replace with a "Host" function call. Fix a problem where symbols weren't loaded into DSP debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3563 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-28 10:00:25 +00:00 |
XTra.KrazzY
|
2ea850f5a0
|
Zelda UCode indentation cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3557 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-27 22:24:38 +00:00 |
XTra.KrazzY
|
aa63c8cf8d
|
Zelda UCode clarifications and cleanup
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3556 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-27 22:10:06 +00:00 |
hrydgard
|
8001dbebc4
|
Comment zelda's "SetupAccelerator" now that we know what that op is...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3525 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-21 12:24:36 +00:00 |
hrydgard
|
eef35f9537
|
zelda disasm: minor commenting/formatting
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3518 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-21 09:25:55 +00:00 |
hrydgard
|
a19f907b32
|
DSP Zelda: Lots more commenting and a bit of RE of the ucode.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3514 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-20 20:00:48 +00:00 |
hrydgard
|
a68abea970
|
just a bit of RE, no real insights
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3512 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-20 12:44:17 +00:00 |
fires.gc
|
edf58e1478
|
(WIP) my zelda reverses
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3501 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-20 06:54:26 +00:00 |
hrydgard
|
d62635d483
|
DSP_UC_Zelda.txt: Did a fresh disassembly, and transferred all the comments with a tricky little python program :-)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3500 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-20 06:35:29 +00:00 |
death2droid
|
b679891d6f
|
Move DSP_UC_SuperMarioGalaxy txt to DSP docs folder
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3494 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-18 21:33:42 +00:00 |
daco65
|
b92be31df0
|
an attempt to move docs to trunk. god tortoisesvn was an ass to do this with tortoisesvn and google code (core pdf was refused multiple times) NOTE: docs/WiiMote/Core V2.1 + EDR.pdf is still missing deu to googlecode hating me
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3491 8ced0084-cf51-0410-be5f-012b33b47a6e
|
2009-06-18 16:07:45 +00:00 |