Commit Graph

14 Commits

Author SHA1 Message Date
omegadox d1c9d2463c More commenting.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2921 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-07 21:17:15 +00:00
omegadox 13ac45db1a More commenting and cleanup and added another BP Function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2903 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 18:20:28 +00:00
omegadox 80d48a08d8 Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
Also some cleanup in BPStructs and I think this should be SETTLUT not LOADTLUT, because there is already a LOADTLUT earlier in the reg list.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2898 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-06 16:10:45 +00:00
omegadox 1578e3e195 Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2870 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-04-05 10:49:19 +00:00
omegadox 2b48640441 small cleanup in OGL/VideoCommon and small fix to ARCodeAddEdit by slink
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2346 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 23:56:10 +00:00
hrydgard a1685984a0 Forgot to check in this.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2338 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 13:48:22 +00:00
omegadox 228652b070 Some cleanup in OGL plugin and VideoCommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2329 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-21 02:42:35 +00:00
John Peterson 5746ed490c OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2310 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 06:52:01 +00:00
donkopunchstania 14ab646978 fog is done in pixel shader but needs to factor x adjustment
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2309 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-19 04:41:58 +00:00
hrydgard 65e702030a Some gfx code reorg, make the two OpcodeDecoding.cpp identical - next change will move them to videocommon
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1659 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-25 20:07:13 +00:00
bushing 30c883bcfc set svn:eol-style=native for **.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1438 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:46:09 +00:00
XTra.KrazzY 7c3f715f19 More fog emulation groundwork both in OpenGL and DX9. Needs more fog format researching.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@586 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-20 14:43:10 +00:00
hrydgard 461077b1a1 More GFX plugin cleanup, still no visible changes.
New right-click popup menu in game list - allow editing patch files easily.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-20 12:26:32 +00:00
hrydgard 711b1e0016 Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:29:04 +00:00