Commit Graph

1609 Commits

Author SHA1 Message Date
Admiral H. Curtiss 0bfffe4095
Config: Port GC Adapter settings to new config system. 2022-01-05 03:25:19 +01:00
Admiral H. Curtiss e08171fa24
Config: Port remaining Core settings to new config system (partial). 2022-01-05 00:54:15 +01:00
Léo Lam 0de008da11
Merge pull request #10332 from AdmiralCurtiss/config-port-general
Config: Port remaining General settings to new config system.
2022-01-03 01:40:37 +01:00
Admiral H. Curtiss d590aa88a4
Config: Port remaining General settings to new config system. 2022-01-01 19:02:45 +01:00
Rafaël Kooi b756dc40bb RenderWidget: Add include to Windows.h
Fixes errors when building with CMake. PCH support is currently broken,
however the code shouldn't have a hard dependency on PCH anyway.
2022-01-01 17:58:20 +01:00
Admiral H. Curtiss d6331c1e71
Config: Port remaining Interface settings to new config system. 2021-12-31 17:40:04 +01:00
Admiral H. Curtiss 247f5d823f
Config: Port USBPassthrough setting to new config system. 2021-12-31 01:15:38 +01:00
Admiral H. Curtiss 526887899e
Config: Port BluetoothPassthrough settings to new config system. 2021-12-30 23:17:19 +01:00
Admiral H. Curtiss 810dcfa0f6
Config: Port Debug settings to new config system. 2021-12-30 22:28:05 +01:00
Admiral H. Curtiss 9c4b2b65b4
Config: Port Input setting to new config system. 2021-12-30 21:50:36 +01:00
Admiral H. Curtiss aa437d9805
Config: Port Movie settings to new config system. 2021-12-30 20:16:17 +01:00
JMC47 1112b2a19e
Merge pull request #10307 from AdmiralCurtiss/config-port-autoupdate
Config: Port AutoUpdate settings to new config system.
2021-12-30 14:12:36 -05:00
Admiral H. Curtiss 96fa0919be
Config: Port AutoUpdate settings to new config system. 2021-12-27 21:19:28 +01:00
Rafaël Kooi d6c9831efd DolphinQt: Fix generation of /external:I flags
Mainly concerns to building with Ninja, as that's what I tested it with.
Originally it would only prepend the first path with `/external:I`,
however all paths in the list have to be prepended with `/external:I`.
The MS documentation seems to support this, as it makes no mention of it
accepting a list.

This is probably the worst way to implement this, I am unfamiliar with
CMake.
2021-12-27 14:31:58 +01:00
JMC47 66411571fa
Merge pull request #10293 from AdmiralCurtiss/config-port-cpu-overclock
Config: Port CPU overclock setting to new config.
2021-12-27 00:16:24 -05:00
Admiral H. Curtiss 5999e9e139
Config: Port GameList settings to new config system. 2021-12-26 23:46:35 +01:00
Admiral H. Curtiss cae4b545bd
Config: Port CPU overclock settings to new config system. 2021-12-25 21:52:50 +01:00
JMC47 32fed91b0d
Merge pull request #9718 from Pokechu22/better-fifo-analyzer-part-3
Fifo analyzer improvements, part 3
2021-12-20 14:27:14 -05:00
Pokechu22 f4f4dbbc63 Switch to the Play / Record tab when fifo playback stops 2021-12-18 15:21:48 -08:00
Pokechu22 f0f12ac8d7 Fifo analyzer: Decode floats in primitive data 2021-12-18 15:21:48 -08:00
Pokechu22 e4605fa399 Fifo analyzer: Create a new object for each EFB copy
Previously, EFB copies would be in the middle of other objects, as objects were only split on primitive data.  A distinct object for each EFB copy makes them easier to spot, but does also mean there are more objects that do nothing when disabled (as disabling an object only skips primitive data, and there is no primitive data for EFB copies).
2021-12-18 15:21:48 -08:00
Pokechu22 b5fd35f951 Refactor OpcodeDecoding and FIFO analyzer to use callbacks 2021-12-18 15:21:36 -08:00
Pokechu22 d5cfac71d0 Refactor object listing code
This also adds the commands after the last primitive data but before the next frame as a unique object; this is mainly just the XFB copy.  It's nice to have these visible, though disabling the object does nothing since only primitive data is disabled and there is no primitive data in this case.
2021-12-18 12:51:56 -08:00
Pokechu22 1914087998 Create and use CPArray enum class 2021-12-18 12:51:56 -08:00
Pokechu22 3aaeb2b9ef Convert OpcodeDecoder::Opcode and OpcodeDecoder::Primitive to enum class 2021-12-18 12:51:56 -08:00
iwubcode 5ecd5f010f Core / DolphinQt: make WFS directory configurable 2021-12-18 01:08:35 -06:00
Admiral H. Curtiss b928900f6e
Core/WiiRoot: Handle the combination of NetPlay and savegame redirects. 2021-12-14 06:15:37 +01:00
Admiral H. Curtiss 005e850ad6
DolphinQt: Add a 'Save as Preset' button to RiivolutionBootWidget. 2021-12-12 21:26:09 +01:00
Admiral H. Curtiss da161faff4
GameList: Show game mod descriptor .json files in game list. 2021-12-12 21:26:09 +01:00
Pokechu22 2025763420 Treewide: Adjust order of includes 2021-12-10 14:49:57 -08:00
Pokechu22 9304fe7124 DolphinQt: Remove 5~5~5~ typos 2021-12-10 13:59:38 -08:00
Pokechu22 ea414b06ef ParallelProgressDialog: Add missing license comment 2021-12-10 13:59:38 -08:00
JMC47 bfddce425d
Merge pull request #10268 from Pokechu22/code-view-widget-clamp-ub
CodeViewWidget: Fix undefined behavior when centered around address 0
2021-12-10 05:59:47 -05:00
JosJuice e0a61ed9a0
Merge pull request #10248 from Filoppi/fix_input_config_default_device_load
Fix default input config default device not being loaded/found
2021-12-09 22:20:55 +01:00
JosJuice d5d21c6533
Merge pull request #10252 from ssdsnake/feature_dolphintool
DolphinTool: Add CLI tool subsystem + commands for verifying and converting RVZ/ISO/WIA/GCZ
2021-12-09 22:20:26 +01:00
Pokechu22 5bcbc8fcef CodeViewWidget: Fix undefined behavior when centered around address 0 2021-12-08 21:42:15 -08:00
Filoppi 125971d9f2 InputCommon: fix default input config default device not being loaded/found
Fixes bug: https://bugs.dolphin-emu.org/issues/12744

Before e1e3db13ba
the ControllerInterface m_devices_mutex was "wrongfully" locked for the whole Initialize() call, which included the first device population refresh,
this has the unwanted (accidental) consequence of often preventing the different pads (GC Pad, Wii Contollers, ...) input configs from loading
until that mutex was released (the input config defaults loading was blocked in EmulatedController::LoadDefaults()), which meant that the devices
population would often have the time to finish adding its first device, which would then be selected as default device (by design, the first device
added to the CI is the default default device, usually the "Keyboard and Mouse" device).

After the commit mentioned above removed the unnecessary m_devices_mutex calls, the default default device would fail to load (be found)
causing the default input mappings, which are specifically written for the default default device on every platform, to not be bound to any
physical device input, breaking input on new dolphin installations (until a user tried to customize the default device manually).

Default devices are now always added synchronously to avoid the problem, and so they should in the future (I added comments and warnings to help with that)
2021-12-05 23:35:47 +02:00
ssdsnake 1aa8a4d46f DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00
Scott Mansell 0327bc2ab6
Merge pull request #10256 from malleoz/show-rerecord-count
Renderbase: Show rerecord count
2021-12-03 14:42:10 +13:00
sowens99 e4fed7cce8 Add Rerecord Count display
Simply shows Movie::s_rerecords in the ImGui Movie window
2021-11-30 20:08:29 -05:00
JosJuice 6a1a7efdd5 DolphinQt: Add i18n comment for "Save Game"
It's very easy to assume the "save" in this string is a verb.
2021-11-27 20:27:33 +01:00
Léo Lam aa5cb35c86
Merge pull request #10143 from Pokechu22/png-compression-level
Add option for setting the PNG zlib compression level
2021-11-23 16:40:34 +01:00
Léo Lam e1e3db13ba
Merge pull request #10228 from Filoppi/fix_android_input_deadlock
ControllerInterface: fix UpdateReferences() deadlock
2021-11-23 16:27:03 +01:00
Admiral H. Curtiss 6350c93ae1
NetPlay: Pass Wii FS sync data directly to game boot logic instead of indirectly through globals. 2021-11-22 01:33:46 +01:00
Admiral H. Curtiss 7b776f3769
NetPlay: Refactor game boot code path to allow passing BootSessionData through it. 2021-11-22 00:52:15 +01:00
Admiral H. Curtiss 83ad84061e
Core/Boot: Refactor storage of boot-to-savestate data into a separate class. 2021-11-22 00:35:35 +01:00
Admiral H. Curtiss 8488ff6884
GBA: Add import and export save options to context menu. 2021-11-21 18:08:23 +01:00
Filoppi 1badceb455 ControllerInterface: fix UpdateReferences() deadlock
Removed useless locks to DeviceContainer::m_devices_mutex, as they were all already protected by m_devices_population_mutex.
We have no interest in blocking other threads that were potentially reading devices at the same time so this seems fine.
This simplifies the code, and I've adjusted a few comments which mentioned possible deadlock that should now be totally gone.

The deadlock could have happen if a thread directly called EmulatedController::UpdateReferences(), while another another thread also reached EmulatedController::UpdateReferences() within a call to ControllerInterface::UpdateDevices(), as the mentioned function locked both the DeviceContainer::m_devices_mutex and s_get_state_mutex at the same time.

The deadlock was frequent on game emulation startup on Android, due to the UpdateReferences() call in InputConfig::LoadConfig() and the UI thread triggering calls to ControllerInterface::UpdateDevices().
It could also have happened on Desktop if a user pressed "Refresh Devices" manually in the UI while the input config was loading.

Also brought some UpdateReferences() comments and thread safety fixes from https://github.com/dolphin-emu/dolphin/pull/9489
2021-11-20 16:54:36 +02:00
Pokechu22 94ccf765af Add option for setting the PNG zlib compression level 2021-11-18 13:10:22 -08:00
Pokechu22 95b9941044 Use Fast Texture Sampling by default
This commit changes the default value of Fast Texture Sampling to true, and also moves the setting that controls it to the experimental section of the advanced tab.  This is its own commit so that it can be easily reverted when we want to default to Manual Texture Sampling.

Co-authored-by: JosJuice <josjuice@gmail.com>
2021-11-17 21:29:57 -08:00