Shawn Hoffman
633881eb7a
Added gci importing/exporting to the memcardmanager (thanks to lpfaint99, see issue 229). Also improved GCMemcard a bit.
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I have loaded a raw dump from a real gamecube in dolphin successfully, then used FixChecksums on it (which actually changes some data...), and it continued to act correctly in dolphin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@841 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-12 06:09:52 +00:00
fires.gc
3763b365d1
small improvements of the LLE plugin
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@840 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 17:21:00 +00:00
John Peterson
ba88ebaecb
Made the volume setting not dependent on numSamples. It moves around a lot and depends on how fast the game run and this volume setting should probably not depend on that. I'm still unsure about the right volume steps and if pb.mixer_control has the target volume.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@839 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 14:35:29 +00:00
fires.gc
316527dd6d
missing file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@838 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:44:21 +00:00
fires.gc
f9bd977ffd
some HLE LLE stuff :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@837 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:43:50 +00:00
John Peterson
4d93e126de
Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@836 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 08:06:57 +00:00
John Peterson
be39c869cc
Small change
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@835 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 07:38:14 +00:00
John Peterson
3043bd6003
Moved updates closer to how it actually should work. It's still a little buggy, perhaps because of some kind of timing issue. In RE Remake it seems like the music stopped sometimes, and sometimes to many blocks were running. The Skies music didn't seem to work very well either.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@834 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 07:28:18 +00:00
Shawn Hoffman
3d1cc88b4f
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@833 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 02:29:57 +00:00
Shawn Hoffman
540539ee27
padsimple: now shows only which xpads are connected (when the config is called), set all pads to keyboard as default, got rid of XINPUT_ENABLE #ifdefs, made the trigger buttons enabled at 200/255 instead of 20/255 :) hopefully that's a lot closer to how a gc controller acts.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@832 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-11 00:23:26 +00:00
Sonicadvance1
92f661b390
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@831 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 16:20:13 +00:00
Shawn Hoffman
671fb9def1
filesystemviewer looks better and extracts files correctly. added stdafx.h as a force include for ogl, daco was having problems without it.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@830 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 15:32:23 +00:00
fires.gc
223a77db49
some changes in the DSP Docs
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@829 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 15:07:56 +00:00
XTra.KrazzY
a20bc0a426
Removed some comments and expanded ISO name
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@828 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:29:28 +00:00
XTra.KrazzY
e6bc65318c
Finished new Filesystem tree viewer
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@827 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 14:08:16 +00:00
XTra.KrazzY
15c3ea50fc
Made filesystem viewer to show folders and subfolders right. Only bug remaining (supposed to be simple) is that after the first folder recursion the searching stops.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@826 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 13:23:10 +00:00
fires.gc
08984104d7
add first iteration of a small tool that creates pseudo c from DSP UCodes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@825 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 13:11:32 +00:00
hrydgard
7139fb4356
Little bit of zelda ucode comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@824 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 11:26:13 +00:00
memberTwo.mb2
5796ccaca4
small oversight
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@823 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 09:21:46 +00:00
Shawn Hoffman
2ef0753c0d
yeah it needs a newline, not the whole file.. >.>
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@822 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 04:31:28 +00:00
Shawn Hoffman
f0c0a02292
dolphin ini for win32 needs a newline at the end
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@821 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-10 04:05:11 +00:00
fires.gc
2a95bcdb15
small changes
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@820 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 23:39:06 +00:00
fires.gc
77789bad74
first iteration of zelda UCode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@819 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 23:32:48 +00:00
Sonicadvance1
2df982a503
Yay, comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@818 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:26:21 +00:00
fires.gc
bb7cae4c18
bug fix
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@817 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:21:39 +00:00
Sonicadvance1
f7fa972a50
Changed to checking for 32bit linux and I also missed a texture
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@816 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 21:18:27 +00:00
daco65
dcc471ab19
Harvest moon :)
2008-10-09 20:32:06 +00:00
fires.gc
2521c52847
some more UCode stuff
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@815 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:20:25 +00:00
fires.gc
7c4be7a975
missing commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@814 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:19:43 +00:00
fires.gc
12d3810203
changed exception behavior a little bit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@813 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 20:17:10 +00:00
John Peterson
d4f8f0d3ae
Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
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I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.
Again there's a problem with wx windows collisions. Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
fires.gc
ef617bc4f4
some more stuff about CT
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@811 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 13:42:11 +00:00
fires.gc
7ed526e086
fixed register names
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@810 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 09:34:04 +00:00
Sonicadvance1
e1eb51a010
Fix Building in Linux, removed the define for _T() in Common.h so now we can have wx headers after including Common.h. Also, InterlockedExchange isn't in Linux so I just made it assign the variable
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@809 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 08:51:57 +00:00
John Peterson
c343b8b8bb
Fixed the chipmunks-like sound in Soul Calibur 2 movies and perhaps RE4 movies. This problem originated from the Baten fix in rev 609. Apparently all pb.src_type = 2 sounds don’t need this fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@808 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:41:02 +00:00
Shawn Hoffman
eb65601f90
updated the filesystemviewer. maybe someone can help and explain why the treectrl doesn't work for me in non-debug builds?
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@807 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 05:33:24 +00:00
John Peterson
4001e11116
Notice: This version is for testing only. It may cause unwanted side effects for the sound in many games. It adds preliminary support for volume control. I think high delta values (often close to 0x10000) mean that volume should be lowered, and vice versa. But I'm unsure how big the volume steps should be, and where the volume should go to. The current guess is that pb.mixer_control also tell us what the new volume level should be, but I'm not sure about that. The current settings seems to work okay in games like Paper Mario and Fire Emblem when sounds are faded in to begin or faded out to stop. But it worked less well for the sequenced music in Skies of Arcadia where some blocks would get a to high volume.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@806 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 04:00:47 +00:00
fires.gc
3d20ad60d9
added some more info to ct
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@805 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 23:21:54 +00:00
hrydgard
627891520c
misc ax comments
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@804 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 22:41:15 +00:00
hrydgard
f1f1d554cc
More DSP commentary.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@803 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 21:37:44 +00:00
fires.gc
892acfd5ad
commented crazy taxi ucode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@802 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 21:35:46 +00:00
hrydgard
52a0a3e4a6
annotate some calls in ctaxi dsp
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@801 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:50:50 +00:00
hrydgard
77899058e9
Fix some project settings (set SECURE_SCL=0 more consistently). Should prevent crash when playing with symbols in Win32 Release build, and maybe others.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@800 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 20:15:05 +00:00
hrydgard
71193449d4
oops, forgot to submit vcproj.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@799 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:31:59 +00:00
hrydgard
bdab2ad126
wave loggin for LLE plugin too.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@798 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 19:02:52 +00:00
hrydgard
49534ca586
Added AI FIFO wave logging to HLE plugin. Same for LLE plugin is coming soon. Plus some extra critical section locks in LLE plugin.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@797 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:57:33 +00:00
fires.gc
8dc32f5dee
commented crazy taxi ucode
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@796 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 18:52:33 +00:00
hrydgard
e94820ea7d
Beginnings of a new Docs folder - for RE stuff only! Don't go posting leaked things or anything like that here.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@795 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 17:27:43 +00:00
Sonicadvance1
5f0ea50453
Woops, committed my modified scons file
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@794 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:45:09 +00:00
Sonicadvance1
5c53460817
Made the SSE work with GCC 4.3 and above, may also work with 4.2 and above
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@793 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-08 16:43:40 +00:00