Glenn Rice
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0e2b4d8306
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Implement proper thread naming on linux. This fixes a segmentation fault with thte wiimote new configuration dialog when a thread was named without first calling ThreadInit.
Also take care of some more eols.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5843 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-07-06 16:16:07 +00:00 |
donkopunchstania
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cc7c6cd35f
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Texture coordinates are stored in fixed point format in TEV which allows overflows to be emulated correctly. Added logic to calculated texture LOD and use the correct mip. Dumping textures will now dump all mip levels. Added line rendering. Changed data stored in vertex from float arrays to vectors for cleaner math.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5178 8ced0084-cf51-0410-be5f-012b33b47a6e
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2010-03-09 04:38:07 +00:00 |
bztdlinux
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f796d4d747
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STAND BACK - NEWLINE POLICE
gcc spams warnings when newlines are not at the end of files.
reason: http://gcc.gnu.org/ml/gcc/2001-07/msg01120.html
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4582 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-11-15 22:26:39 +00:00 |
donkopunchstania
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63e3d184f8
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SWG: Adds TEV stage output dumping. Fixes interrupt handling in the command processor. Some code cleanup and a few graphical fixes for rare cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4472 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-28 03:01:07 +00:00 |
donkopunchstania
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9b16c36014
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Adding software rendering plugin. This is aimed at accurate emulation, not fast. Its more like a debugging tool than actually useful.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4407 8ced0084-cf51-0410-be5f-012b33b47a6e
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2009-10-12 00:48:24 +00:00 |