comex
04c41c1d38
Fix loading DLC using IOCTL_ES_OPENTITLECONTENT & /dev/es state save.
...
(Intertwined enough that's it's easier to do in one patch.)
(1) /dev/es did not support state save, which could cause crashes and
incorrect behavior after loading.
(2) NANDContentLoader tried to read all of a title's contents into
memory when it was first opened. Two issues:
- If any contents were missing, it bailed out. However, with DLC,
only some of the contents may be downloaded, as determined by the
permission bits in the ticket. Instead, return an appropriate error
when a content is accessed that doesn't exist on the filesystem
(don't bother checking the permission bits though).
- Everything was loaded into memory - even if it consisted of 3 GB of
songs, which caused Dolphin to lag out for quite a while (and would
fail on 32-bit). Instead, open content on demand.
2013-08-31 01:38:52 -04:00
comex
4d6d4a97e4
Make NonCopyable use rvalue references.
...
This is required to be able to move objects that inherit from it.
(Note that this patch also #ifs out the class for the externals that
include it yet are compiled in pre-C++11 mode. It shouldn't matter,
since those externals don't use it.)
2013-08-31 01:38:49 -04:00
Ryan Houdek
710ac04084
[ARM] Fix the VMOV encoding to encode the destination VFP register correctly.
2013-08-30 05:13:43 -05:00
Ryan Houdek
2c1337eb5f
[ARM] Support both hardfp and softfp with lfs and lfd. Fixes these two instructions on Android since it uses softfp calling conventions. This adds a emitter for moving from two ARM Registers to a double VFP reg.
2013-08-30 09:38:11 +00:00
Ryan Houdek
8bb16d8e98
[Android] Android NDK now supports full implementations of std::mutex, std::thread, and std::conditional_variable so there is no need to have our own implementations there now.
2013-08-29 22:29:33 -05:00
comex
2de2e774fe
Use pthread_setname_np.
...
This makes SetCurrentThreadName actually work (name shows up in
debugger) on non-Windows.
2013-08-29 16:30:32 -04:00
Ryan Houdek
160d72a9ae
[Android] Add in a static libiconv library so non English games don't crash Dolphin Mobile.
2013-08-29 04:43:31 -05:00
Matthew Parlane
b34a5faee7
More cleaning.
2013-08-28 01:07:43 +12:00
Matthew Parlane
75c398118f
Fix headings and more.
2013-08-28 00:57:08 +12:00
Matthew Parlane
15f8603d1f
Merge branch 'master' into wii-network
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Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.cpp
2013-08-26 00:50:57 +00:00
Rachel Bryk
18749bad68
Actually allow the dump and logs folders to be set outside of user/
2013-08-25 01:35:32 -04:00
Rachel Bryk
8882f89bbc
Allow user folder to be set via command line.
...
Clean up GetUserPath(), to allow setting any path with it.
2013-08-24 23:15:55 -04:00
Pierre Bourdon
73be79f4e0
Fix trailing whitespaces in all files where some were added
2013-08-25 02:49:58 +02:00
Matthew Parlane
b6e054a2be
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Core.vcxproj
Source/Core/Core/Core.vcxproj.filters
Source/Core/Core/Src/CoreParameter.cpp
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-23 00:51:12 +12:00
Pierre Bourdon
20e82ec08c
Fix the fix to AVX support detection
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Should be xgetbv(0) & 6 == 6, not just & 6. Thanks to tueidj for pointing this
out.
2013-08-22 01:08:14 +02:00
Ryan Houdek
60ccb2f44d
[Android] Fix Android 4.3 from crashing on my devices. This was annoying to find.
2013-08-21 00:12:53 -05:00
Pierre Bourdon
377202b9f6
Correctly check for AVX support in x64CPUDetect
...
It's not enough to check for the CPUID bit to know if AVX is supported since
AVX requires OS support (new set of registers == more registers to be saved
when context switching). If the OS does not support, the cpuid bit will still
be set but using YMM registers will cause an illegal exception fault.
2013-08-20 01:25:10 +02:00
Ryan Houdek
9bded1382c
[ARM] Add ASR/ASRS and UMULLS emitters.
2013-08-19 06:26:34 +00:00
Ryan Houdek
367f294ed2
[Android] Make sure to unallocate the correct memory size in MemArena.
2013-08-16 04:55:43 -05:00
Matthew Parlane
59e060aba2
Missed some VS build options.
2013-08-16 21:42:31 +12:00
Matthew Parlane
9de7611ff9
Merge branch 'master' into wii-network
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Conflicts:
CMakeLists.txt
Source/Core/Core/Core.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj
Source/Core/DolphinWX/Dolphin.vcxproj.filters
Source/Dolphin_2010.sln
Source/VSProps/Dolphin.Win32.props
Source/VSProps/Dolphin.x64.props
2013-08-16 19:17:07 +12:00
Matthew Parlane
d6ec6ae97a
Fix polarssl on Windows.
2013-08-16 00:24:10 +12:00
Matthew Parlane
d8b39b9dcf
Support PolarSSL on *nix
...
Removed unneeded PolarSSL directories.
Remove duplicate sha1 and md5 files.
Define out SSL test file writing.
Fix format string bug and warning.
2013-08-15 23:36:17 +12:00
Matthew Parlane
fede38985e
Replace OpenSSL with PolarSSL
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Works on windows, not yet cmake.
2013-08-15 20:47:47 +12:00
Jasper St. Pierre
3380e47ca7
MemArena: Free memory for 64-bit machines
...
Make the logic here a lot simpler. Patch contributed by Google Code
user plbl4ster.
2013-08-14 20:34:15 -04:00
Pierre Bourdon
ffdd79df36
Move VideoBackendBase from Common to VideoCommon
2013-08-14 23:16:46 +02:00
Jasper St. Pierre
b5c2737c9f
IniFile: Don't parse comments after the [Section] brackets
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This is non-standard behavior. We won't fail to parse, but we now
won't write them back out either.
2013-08-11 11:32:10 -04:00
Jasper St. Pierre
0eaea5f4df
IniFile: Remove support for comments anywhere but the beginning of lines
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The MS INI parser and most other INI parsing libraries APIs only support
comments at the beginning of lines. Right now, some Game INI files use sections
like:
[OnFrame]#Add memory patches here
But these section headers are parsed separately, so this should not break
them.
2013-08-11 11:30:52 -04:00
Jordan Woyak
a279001472
Remove "-0" from stable version numbers in a more foolproof manner for vs and cmake builds.
2013-08-10 17:19:19 -05:00
Rachel Bryk
90d454d22f
Remove -0 from stable release version numbers.
2013-08-08 23:59:53 -04:00
Pierre Bourdon
9ea01aa7a8
Use a multibyte-neutral codepage when calling *printf on Windows.
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More explanation in code comments.
Fixes issue 4046.
2013-08-09 00:17:48 +02:00
NeoBrainX
72abe7c654
Fix a stack corruption in ExtendedTrace.
...
Fixes issue 6454.
2013-08-08 20:29:20 +02:00
Lioncash
9d0554e4a6
Free two memory leaks in ArmCPUDetect.cpp
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Char pointers aren't freed after use.
Fixed this in PPSSPP a few days ago. Forgot to check here for the same thing until now.
2013-08-06 18:17:54 -04:00
Ryan Houdek
ca7fb9f38e
[ARM] Fix VCVT F32<->F64 encoding.
2013-08-03 00:48:44 +00:00
Ryan Houdek
ab0f42636d
[ARM] Push new ArmEmitter changes from PPSSPP. Mostly Fixes a few VFP/NEON instruction encodings.
2013-08-02 23:18:44 +00:00
Jasper St. Pierre
52482115e1
Move in-game keybinding handling to a central location
...
Instead of handling it separately in every backend.
2013-07-21 23:17:16 -04:00
Ryan Houdek
f4b414a9c1
Fix encoding issue with VADD(Integer)
2013-07-16 22:18:15 -05:00
Ryan Houdek
9123f58bd5
Check for IDIVA/IDIVT correctly. Cortex-A5 parts would have had this set since it supports VFPv4 but not IDIVA. Qualcomm Krait/Krait 300 still doesn't report in the kernel that it supports this.
2013-07-16 01:22:25 -05:00
Ryan Houdek
012c32c14c
[Android] Undefine the swaps in Android completely, not just on ARM Android.
2013-07-11 08:58:10 -05:00
Ryan Houdek
7d6b36bf73
Fix most ARM warnings
2013-07-05 19:56:15 -05:00
John Peterson
0fd3acd152
Saving real Wiimote state
...
because that's simpler than reconnecting
2013-06-25 09:24:14 -04:00
Ryan Houdek
6bb7cc5fea
[Android] Add an about screen that shows build revision.
2013-06-22 22:54:36 -05:00
NeoBrainX
15943de313
Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
...
This reverts commit 7aae9ccbc0
.
Reasons:
- no test results have been provided to prove the usefulness of the patch
- broken coding style
- the author hasn't replied to any criticism
2013-06-22 12:25:03 +02:00
Armada
fc7099a905
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
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This commit fixes a rare race condition when generating shaders because setlocale is global.
2013-06-16 12:33:13 +02:00
eli173
7aae9ccbc0
Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp
2013-06-01 19:17:52 -05:00
Ryan Houdek
09def3ed3f
[Android] Add in a compiling option for GLES3
2013-05-05 23:37:01 -05:00
Matthew Parlane
934e150596
Merge branch 'master' into wii-network
...
Conflicts:
Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp
Source/Core/Core/Src/ConfigManager.cpp
Source/Core/Core/Src/HLE/HLE_OS.h
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.h
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.h
2013-04-24 00:48:00 +12:00
Pierre
9a8dd7963e
Merge branch 'dspjit'
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Conflicts:
Source/Core/Core/Src/DSP/Jit/DSPJitExtOps.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitMisc.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitRegCache.cpp
Source/Core/Core/Src/DSP/Jit/DSPJitUtil.cpp
2013-04-21 12:29:18 +02:00
lioncash
d244bca1f5
Fix a bunch of random typos in comments and logging.
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Also update the comment headers for two functions in GCMemcard.cpp.
2013-04-19 09:21:45 -04:00
Ryan Houdek
491ffabb56
Android Clang doesn't support TLS, so do the same thing as OSX.
2013-04-18 22:52:53 -05:00