LillyJadeKatrin
3b61b6d816
Add Default Achievement Badges
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The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-05-23 21:29:15 +02:00
AGuy27
946639337b
Update GSZ.ini
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This game does not use Bounding Box
2024-04-29 17:23:11 -04:00
nassau-tk
f32d9427a1
Fix wiitdb-ja.txt
2024-04-20 20:54:28 +09:00
Admiral H. Curtiss
bce2df70ce
Merge pull request #12668 from Sam-Belliveau/hybrid_log_gamma
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Use Hybrid Log Gamma in PerceptualHDR
2024-04-13 01:53:19 +02:00
Sam Belliveau
fa4e45e915
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
Sam Belliveau
069cf7e81f
It's technically more correct to do it this way, difference is extremely subtle
2024-03-28 14:42:14 -04:00
Sam Belliveau
74a21a4d23
Increase Max Amplification
2024-03-27 00:55:46 -04:00
Sam Belliveau
50512366c3
Convert to Hybrid Log Gamma
2024-03-26 14:06:56 -04:00
Martino Fontana
9285f13186
Add Bloom Definitions for Skylanders Trap Team
2024-03-24 23:20:25 +01:00
Martino Fontana
a98bceba9f
Add Bloom Definitions for Skylanders Giants
2024-03-23 23:56:02 +01:00
JMC47
03f2b99ffe
Merge pull request #12603 from Sam-Belliveau/oklab_resampling
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Add HDR to Metal + Perceptual HDR
2024-03-20 22:45:10 -04:00
Admiral H. Curtiss
0bfa64bd74
Merge pull request #12629 from Avasam/GPH-aspect-ratio
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Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-17 06:07:45 +01:00
JMC47
7117d115e7
Merge pull request #12621 from AGuy27/master
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GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 22:30:37 -04:00
AGuy27
9427a4ec68
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12 03:21:40 +01:00
Admiral H. Curtiss
f6f435e624
WiimoteEmu: Set sensible defaults for IR Object expressions.
2024-03-11 22:51:57 +01:00
Sam Belliveau
fba333dde5
Update PerceptualHDR with better color space
2024-03-10 12:52:54 -04:00
Sam Belliveau
f3d1cda672
Add PerceptualHDR
2024-03-10 03:25:20 -04:00
Avasam
967b4ac504
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-09 20:21:04 -05:00
AGuy27
573102d4cf
Update and rename G5BE4Z.ini to G5B.ini
2024-02-03 15:32:13 -05:00
AGuy27
3ae535fa05
Create G5BE4Z.ini
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Fixes Strike Force Bowling blank texture
2024-02-03 00:35:16 -05:00
BuildTools
a0ccb255b3
GameINI: Octomania text fix
2024-01-16 03:38:32 -05:00
Mai
8a9d168775
Merge pull request #12477 from JosJuice/r8a-efb2tex
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GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-06 20:10:17 -05:00
Patrick Ferry
a061678b31
Gameini: Disable "Immediately Present XFB" for Racquet Sports
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This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled.
Please see Redmine 13447 for reference.
2024-01-03 20:32:11 +00:00
JosJuice
d423ddc275
GameSettings: Don't force EFB to RAM for PokéPark Wii
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This is another one of those games that has an optional screenshot
feature where the images end up all black if you have Store EFB Copies
to Texture Only turned on. Like for other such games, let's not force
Store EFB Copies to Texture Only off, since it's a large performance
impact for a feature most players won't use.
There's one wrinkle here. As part of teaching the player how to take
screenshots, the game forces the player to take a screenshot before it
lets them progress in the story. However, the game doesn't care what's
in the screenshot, so you can progress just fine even if Store EFB
Copies to Texture Only is turned on. I personally tested it.
2024-01-03 21:26:49 +01:00
Admiral H. Curtiss
3ba333fd34
Merge pull request #12434 from Filoppi/fix_sharp_bilinear
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Fix sharp bilinear using ceil instead of floor
2023-12-27 21:53:15 +01:00
Filoppi
315992f254
Fix sharp bilinear using ceil instead of floor
2023-12-18 01:43:25 +02:00
Tillmann Karras
dcc674febd
GameSettings: fix C4 texture tiling in Crash Nitro Kart
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For buttons and some character icons the game loads palleted PNGs and
tiles the pallet indices directly into C4 textures but fails to take
into account that PNG and C4 use opposite nibble orders. This causes
adjacent pixel columns to be swapped, see issue 13370.
Also disable Immediate XFB for the Japanese release. It has the same
black screen and flickering issues as the other regions.
2023-12-17 15:50:05 +00:00
Tilka
773ffd04b8
Merge pull request #11497 from vyuuui/debugger_assembler_ui
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Built-in assembler for debugger interface
2023-12-16 21:15:31 +00:00
vyuuui
0905ffd043
Add icons for assembler widget
2023-12-13 05:32:41 -08:00
Mai
bf415f9b54
Merge pull request #12350 from PatrickFerry/add_accurate_nans_game
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Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-05 01:35:00 -05:00
Sketch
b1759477f3
Data: Correct wc24recv.ctl file
2023-12-03 21:07:12 -05:00
Patrick Ferry
f47ac24170
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-03 16:57:13 +00:00
Tillmann Karras
d12642b392
GameSettings: add patch to disable interlacing in Black & Bruised
2023-11-29 23:59:33 +00:00
Tillmann Karras
4d346f29eb
GameSettings: add patch to disable blur in Tony Hawk's Downhill Jam
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This is a fullscreen blur that looks bad at higher internal resolutions.
The offset happens to work out for both the NTSC and the PAL release.
2023-11-28 01:15:37 +00:00
Tillmann Karras
921d4f1e60
GameSettings: port Gormiti black screen fix to PAL version
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Same workaround as @Pokechu22's NTSC version
(8316c7af99
).
2023-11-24 19:21:40 +00:00
Admiral H. Curtiss
6309aa0010
Merge pull request #12175 from Sam-Belliveau/correct-area-sampling
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Corrected Area Sampling Range
2023-11-15 01:49:45 +01:00
Admiral H. Curtiss
3975d5e923
Merge pull request #12176 from Filoppi/patch-22
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Make AutoHDR work with color luminance instead of average
2023-11-14 19:53:35 +01:00
Sam Belliveau
7894b40111
Fix inner area sampling loop from going beyond bounds
2023-11-14 12:05:12 -05:00
Pokechu22
c0f4825a97
Disable Store EFB Copies to Texture Only for Mystery Case Files: The Malgrave Incident
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See https://bugs.dolphin-emu.org/issues/13356 . Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-20 13:39:58 -07:00
Filippo Tarpini
84c8eb5a01
Make AutoHDR work with color luminance instead of average
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This gives more consistent results.
My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-09 18:12:47 +03:00
Sketch
fdaa82f96d
Add Everybody Votes Channel and Region Select to WiiLink config
2023-09-03 15:56:02 -04:00
Sam Belliveau
d4f8c1b2bd
fixed area sampling
2023-08-21 14:20:44 -04:00
Admiral H. Curtiss
b3faca5be9
Merge pull request #12113 from Seedonator/master
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Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:27:43 +02:00
Admiral H. Curtiss
4ba2724489
Merge pull request #12071 from JosJuice/gametdb-update
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Update GameTDB files
2023-08-18 21:27:33 +02:00
Seedonator
5dc01e6107
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18 21:08:16 +02:00
Filoppi
fc3f7866f8
Video: Fix area/box resampling shifting the output by about one pixel when upscaling and downscaling
2023-08-18 02:00:56 +03:00
Sam Belliveau
39d96a21a8
Video: Improved Tooltips & Bicubic ( #5 )
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Edited by Filoppi
2023-08-18 02:00:56 +03:00
Sam Belliveau
ca93a5191f
Video: Added Box Resampling
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Edited by Filoppi
2023-08-18 02:00:56 +03:00
Filoppi
2edf81cdb0
Video: implement output resampling (upscaling/downscaling) methods
2023-08-18 02:00:55 +03:00
Admiral H. Curtiss
1854ff0142
Merge pull request #12003 from Filoppi/auto_hdr
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Add AutoHDR post process shader
2023-08-18 00:20:08 +02:00