Stenzek
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accce4294a
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TextureCache: Use same color coefficients for EFB2Tex as EFB2RAM
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2016-12-15 02:20:46 +10:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Stenzek
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6f3573dda8
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D3D12: Implement XFB encoding/decoding (support Real XFB)
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2016-05-08 23:18:51 +10:00 |
Stenzek
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6bbf836ea9
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D3D12: Simplify and fix MSAA EFB depth copy path
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2016-02-28 17:18:43 +10:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |