Scott Mansell
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2f134c5c36
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Remove the rest of ShaderDebugging.
Without UID checking, it's basically a no-op that disables shader cache
and stores the shader source code (without ever reading it back).
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2016-06-26 16:25:11 +12:00 |
Scott Mansell
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95469ec225
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Remove UID Checker.
Kind of pointless now that multiple shaders with the same UID are
now fundementally impossible.
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2016-06-26 16:13:22 +12:00 |
Pierre Bourdon
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3570c7f03a
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Reformat all the things. Have fun with merge conflicts.
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2016-06-24 10:43:46 +02:00 |
Tillmann Karras
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983978ee66
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VideoCommon: flush vertex manager if components change
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2015-11-01 22:39:31 +01:00 |
Tillmann Karras
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7066689131
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ShaderCaches: remove unneeded typedefs
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2015-10-29 14:43:05 +01:00 |
Tillmann Karras
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30ebb2459e
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Set copyright year to when a file was created
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2015-05-25 13:22:31 +02:00 |
Tillmann Karras
|
cefcb0ace9
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Update license headers to GPLv2+
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2015-05-25 13:22:31 +02:00 |
Tillmann Karras
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d802d39281
|
clang-modernize -use-nullptr
and s/\bNULL\b/nullptr/g for *.cpp/h/mm files not compiled on my machine
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2014-03-09 21:14:26 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |