EmptyChaos
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cc36dec9b5
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D3D12: Cleanup DX12::Renderer::SetSamplerState
Remove uninitialized non-static variable. Replace test to avoid unnecessary state changes with a simpler one.
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2016-03-01 23:55:19 +11:00 |
Stenzek
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74275bdfe3
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D3D12: Don't keep screenshot/encoder buffers mapped
Readback heaps do not support persistent mapping. See D3D12 docs.
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2016-02-28 17:24:09 +10:00 |
Stenzek
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c4d79d6db3
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D3D12: Add helper method for setting both viewport and scissor rect
Simplfies making changes, as well as keeping the two in sync.
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2016-02-28 17:18:46 +10:00 |
Stenzek
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9efe66509d
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D3D12: Fix crash/errors when switching MSAA modes while running
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2016-02-28 17:18:44 +10:00 |
Stenzek
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1d909ec7a4
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D3D12: Implement non-blocking EFB access when EFB has not been modified
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2016-02-28 17:18:43 +10:00 |
hdcmeta
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8cc686b360
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D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |