Ryan Houdek
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9edfb5c710
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[Android] Disable OpenGL ES 3 EGL bit. This is due to drivers complaining(Which they should do) when they don't support GLES3. Qualcomm drivers don't care about it being ES2 or ES3 bit anyway. Intel drivers are untested in this code path, but GLES3 is untested entirely in desktop anyway.
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2013-06-26 08:19:01 -05:00 |
Ryan Houdek
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09def3ed3f
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[Android] Add in a compiling option for GLES3
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2013-05-05 23:37:01 -05:00 |
Ryan Houdek
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f28efc24eb
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Have our EGL interface use our logging functions.
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2013-04-23 14:27:49 -05:00 |
Ryan Houdek
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7034c79ab9
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Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
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2013-03-24 21:06:34 -05:00 |
Ryan Houdek
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717b976875
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
Ryan Houdek
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10418d449f
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Removed the need for this temporary variable.
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2013-01-24 10:53:37 -06:00 |
Ryan Houdek
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52ead25534
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Cleans up EGL. Removes printf output with INFO_LOG and ERROR_LOG
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2013-01-24 10:39:38 -06:00 |
Ryan Houdek
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73eb98ed8e
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Move swap control to the host specific GLInterface files.
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2013-01-24 10:31:08 -06:00 |
Ryan Houdek
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5169804a61
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Remove duplicated X11 code.
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2012-12-26 12:12:26 -06:00 |
Ryan Houdek
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9a58f9a3bb
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Rename another function...
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2012-12-26 00:34:09 -06:00 |
Ryan Houdek
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f4e7a280a9
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Remove cg.lib from some files for Windows and renaming a function.
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2012-12-26 00:07:43 -06:00 |
Ryan Houdek
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01953ff64a
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Rename the interface files and hopefully fix OSX building.
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2012-12-25 19:08:24 -06:00 |