Commit Graph

12 Commits

Author SHA1 Message Date
TellowKrinkle fc4036af80 VideoBackends:Metal: Multi render target support 2023-06-28 00:11:37 -05:00
iwubcode d0c6b6c9ed VideoCommon: store the configuration used to create the AbstractPipeline on the pipeline itself, so that it's easy to duplicate pipelines with slightly altered configuration 2023-02-09 02:13:53 -06:00
Pierre Bourdon c92de420ef
lint: update to clang-format-13 2023-02-02 04:56:08 +01:00
TellowKrinkle e4e425b930 VideoBackends:Metal: Assert on pipelines with no render targets
This only actually fails on specific Metal drivers, this way doing it will actually fail the CI and we'll notice
2023-01-29 14:36:28 -06:00
TellowKrinkle ee692abbe1 VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
2022-09-20 01:45:18 -05:00
TellowKrinkle 1eb3aaa548 VideoCommon: Use std::array in PortableVertexDeclaration 2022-09-19 16:28:24 -05:00
TellowKrinkle 7edc8b4e79 VideoBackends:Metal: Don't set primitive on ubershaders 2022-09-19 16:28:24 -05:00
TellowKrinkle 99533d2840 VideoCommon: Add separate pipeline usage for UberShaders 2022-09-19 16:28:24 -05:00
TellowKrinkle 6ee0248eab VideoBackends:Metal: MSAA support 2022-07-21 20:44:19 -05:00
TellowKrinkle 5742ccf8de VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
2022-07-21 20:44:19 -05:00
TellowKrinkle e32213d031 VideoBackends:Metal: Create samplers on demand 2022-07-21 20:44:19 -05:00
TellowKrinkle 716c0980d7 VideoBackends: Add Metal renderer 2022-07-21 20:44:19 -05:00