degasus
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0753ce5bda
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ogl: use GL_RGBA instead of GL_RGBA8
8 bit per pixel is _everywhere_ the default, so we don't need to define it explicitly.
Also we don't rely on exact 8 bit resolution.
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2013-10-12 16:34:06 +02:00 |
Ryan Houdek
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0556193442
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Build fix for previous commit.
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2013-10-11 21:45:44 -05:00 |
Ryan Houdek
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cf7521dc36
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[Android] Make Tegra 4 output graphics that aren't visually appealing.
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2013-10-11 21:42:07 -05:00 |
Matthew Parlane
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414ed6ef63
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C.K. should fix his website before throwing stones at obsolete xml.
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2013-10-09 23:56:16 +13:00 |
Matthew Parlane
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fbcc41c18e
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Fix references for OGL, SW and D3D.
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2013-10-09 23:49:00 +13:00 |
Matthew Parlane
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4a0745799f
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Missed OGL includes apparently.
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2013-10-08 18:03:33 +13:00 |
Matthew Parlane
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eb480a406c
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Fix Windows vcxproj files.
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2013-10-08 17:52:18 +13:00 |
Jasper St. Pierre
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9920362581
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Fix MSVC project files
yay relative paths
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2013-10-07 18:50:21 -04:00 |
Jasper St. Pierre
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a7c7208103
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Put Plugins/ in Core/, rename to VideoBackends
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2013-10-07 10:37:01 -04:00 |