Commit Graph

20 Commits

Author SHA1 Message Date
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00
Soren Jorvang a2b1f829cb Get rid of a number of unnecessary env.Clones.
Use SCons' convenient # shorthand for the root of our tree.
 
Also various minor cleanup of SConscripts.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5915 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 03:42:37 +00:00
luisr142004 c2ee89b170 include the MP compiler option, which will allow for faster compiling + some minorly stuff :p
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5882 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 09:22:53 +00:00
Soren Jorvang 391312641c Build GLEW, SDL and zlib as static libraries from Externals as with
LZO/SFML/SOIL and subject to the same shared_foo exception options.

This makes building a self-contained distribution package much easier.

TBD: Cg and wxWidgets 2.9.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5712 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-16 00:07:52 +00:00
Soren Jorvang 664cea45c7 Meta:
Using Unix tools to operate on a tree containing filename with spaces in them
is really annoying, so rename the handful of instances where there were spaces.

Host.cpp has never been used.

Games tend to lookup the following directories that we don't yet have anything
to put in, so prepopulate them in Data/User/Wii:

title/00010001
title/00010002
title/00010003
title/00010004
title/00010005
title/00010006
title/00010007
meta
shared2/title
 
Set eol-style native on a number of text files which didn't already have it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02 18:00:22 +00:00
Shawn Hoffman 50a4293d85 update zlib to 1.2.4
changelog is at http://www.zlib.net/ChangeLog.txt

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5318 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-04-10 17:10:32 +00:00
John Peterson 5d3814aa68 VS solution: Removed duplicate DebugFast configuration for non-wx externals to avoid double linking errors. If there is a need for a third configuration for an external library, file names needs to be adjusted, for example.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4166 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-02 19:21:09 +00:00
LPFaint99 f6b4957962 fixes jitil x64 build
remove solution filters from Dolphin_Externals.sln (still think it should be renamed though)
fixes typo in zlib.vcproj

tested release and release jitil in x86/64, and debug/debug fast win32

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4100 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 19:27:55 +00:00
John Peterson 9999936a61 VS solution: Created programs solution
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4092 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-08-29 08:07:58 +00:00
hrydgard d046b55d1b Change a bunch of project settings to reduce the flood of warnings you get when building in debug mode. Tweak bootup logging a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2706 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-20 22:54:59 +00:00
bushing 18ceeda47a set svn:eol-type=native for **.c
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1439 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:58:11 +00:00
bushing e6fe5ec42f set svn:eol-style=native for Externals/**.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1437 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-12-08 04:36:27 +00:00
fires.gc 55867c169a update to vs2008
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@664 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-24 17:09:29 +00:00
hrydgard 5c6407b805 Set some stray WarnAsError=false
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@601 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-21 18:15:59 +00:00
hrydgard f44a06465a Change some project settings. Reorganize the symbol database code, step 1/2.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@292 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-24 15:46:08 +00:00
masken ae5b59747a Turned on Warnings as Errors for all vcprojs. Fixed almost all of the warnings in win32. Added many SVN Ignore settings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@283 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-23 15:28:24 +00:00
hrydgard 711b1e0016 Started to extract common parts of the two gfx plugins into a new library (VS2008 users, sorry :)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 20:29:04 +00:00
hrydgard d23af1a15e New LockThreads option. Also added new INI core option - OptimizeQuantizers. Set to False to work around Resident Evil 1 bug (this will slow down other games somewhat).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@20 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-17 18:51:53 +00:00
hrydgard 009a452fbf VS2008 project files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@14 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-16 22:19:06 +00:00
hrydgard 775dc8a9c0 Initial megacommit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-12 17:40:22 +00:00