Jules Blok
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9b4185ffdf
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
Jules Blok
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b236c363de
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ShaderGen: Add a stereoscopy flag in the UID data.
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2014-11-23 14:23:42 +01:00 |
degasus
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c211450b99
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OGL: implement bounding box support with ssbo
This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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2014-11-17 21:20:32 +01:00 |
degasus
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924ad1ee9f
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
degasus
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e456a5e64f
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PixelShader: remove the duplicated ppl constants
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2014-06-19 16:33:33 +02:00 |
Tony Wasserka
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065919f599
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PixelShaderGen: Perform some of the fog calculations with integers.
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2014-03-14 22:31:32 +01:00 |
Tony Wasserka
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4bf57565e8
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ShaderGen: Store light color uniforms as integers.
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2014-03-14 22:31:18 +01:00 |
Tony Wasserka
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68e91f0d55
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PixelShader: Store fog color as an integer.
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2014-03-14 22:31:18 +01:00 |
Lioncash
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2afe215271
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Convert all includes to relative paths.
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2014-02-18 02:19:10 -05:00 |
Lioncash
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3fd87a7636
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Second and final pass of clearing out tabs.
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2014-02-17 02:19:41 -05:00 |
lioncash
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d2038049f5
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Replace all include guard ifdefs with "#pragma once"
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2014-02-10 18:07:16 -05:00 |
Jasper St. Pierre
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34692ab826
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Remove unnecessary Src/ folders
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2013-12-31 14:03:19 -05:00 |