Commit Graph

59 Commits

Author SHA1 Message Date
John Peterson d4f8f0d3ae Added the StretchToFit option to the config menu in the OpenGL plugin. This fixes the blackness in SSBM. I also added a keep aspect ratio option, it will keep your aspect ratio at 4:3, but then SSBM will have the blackness problem again. You find the options under the Enhancements window in the OpenGL configuration.
I also added a wx debugging window for the OpenGL plugin. I connected it to the old console window that was in the plugin. Other than that it doesn't do anything at the moment but it could be useful to show all the current important information and parameter statuses and so on.

Again there's a problem with wx windows collisions.  Show() can't be used because then DLL_PROCESS_DETACH is called immediately after the window is opened, and if we open it with ShowModal() before we have loaded a game the main video window will be blocked. And we can't pass on any variables from a DllDebugger() that is called when Dolphin is started because the dll is reloaded and lose all variables sometime before a game is loaded. So we can't auto open the window that way. So I made the debugging window open as a game is loaded if it is enabled in the ini, the downside is that the ini setting will open the window even if we are not opening Dolphin with the -d flag. However, this will only affect people that have used the debugger at least once so in my opinion this is the most convenient solution. But feel free to come up with a better solution. Preferably some solution to how to use Show() and preventing DLL_PROCESS_DETACH to be called.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@812 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-10-09 18:47:53 +00:00
hrydgard fb79bc9224 Disable screen saver in the gfx plugin window management too.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@720 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-09-28 17:47:44 +00:00
hrydgard 005cbbb379 Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@390 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-30 22:06:53 +00:00
hrydgard f2b45beb90 Attempting to close the display window should not exit the emulator.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@248 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 18:30:11 +00:00
Shawn Hoffman e84721b13b fix for fullscreen for both video plugins in windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@243 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-20 08:01:27 +00:00
hrydgard dcd5ffeb7a More accurate audio interrupts (preparation for homebrew audio support). some minor cleanup in gl plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@226 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-08-16 10:49:08 +00:00
fires.gc 1040cb1512 some more minor changes
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@68 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:32:38 +00:00
fires.gc ea1bf8c51a minor bug fixes for opengl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@67 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 16:20:12 +00:00
fires.gc 375b0052e3 restructured opengl plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@63 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-07-23 15:20:36 +00:00