Commit Graph

58 Commits

Author SHA1 Message Date
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
spycrab c7ff141606
Merge pull request #7219 from ligfx/mappingwindow_hotplug
Qt/MappingWindow: update devices combo box when hotplugging devices
2018-07-11 10:58:26 +02:00
Lioncash b4d91cc612 DolphinQt/Settings: Replace includes with forward declarations
Avoids dragging in netplay-related headers where they aren't explicitly
necessary.
2018-07-09 00:53:13 -04:00
Mat M 9487892c18
Merge pull request #7226 from lioncash/netplay
Core: Namespace NetPlay utilities under the NetPlay namespace
2018-07-09 00:38:12 -04:00
Michael M e7cbee235c Convert Dolphin.Core.DefaultISO to use new-style config 2018-07-06 19:28:19 -07:00
Michael M b689a195ff Qt: add Settings::DevicesChanged signal 2018-07-06 17:15:29 -07:00
Lioncash 675260b0f7
Core: Namespace NetPlay utilities under the NetPlay namespace
Previously there was only one function under the NetPlay namespace,
which is kind of silly considering we have all of these other types
and functions existing outside of the namespace.

This moves the rest of them into the namespace.

This gets some general names, like Player, for example, out of the global namespace.
2018-07-06 19:53:23 -04:00
spycrab 13ba24c5a6 Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00