Jules Blok
|
acc65ee608
|
GeometryShader: Replicate missing position manipulations from vertex shader.
|
2014-11-23 14:27:40 +01:00 |
Jules Blok
|
d7804a4d3e
|
Cosmetics.
|
2014-11-23 14:27:39 +01:00 |
Jules Blok
|
9b22e15180
|
VideoConfigDiag: Add stereoscopy options group.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
4d9589b35f
|
Cosmetics.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
f370cb386c
|
ProgramShaderCache: Always generate a geometry shader UID, even if stereoscopy is disabled.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
6cacfad010
|
GeometryShader: Transform the projection within the geometry shader.
Reduces the amount of data transferred through uniforms.
The shearing transformation is reduced to a single multiplication/addition for optimization.
|
2014-11-23 14:27:38 +01:00 |
Jules Blok
|
63b37e29d1
|
ShaderGen: Rename "eye" to "layer".
Keeping things generic.
|
2014-11-23 14:26:56 +01:00 |
Jules Blok
|
d583720a59
|
GeometryShaderGen: Support stereoscopy on GPUs without support for instancing.
|
2014-11-23 14:26:56 +01:00 |
Jules Blok
|
176191dc16
|
ShaderGenCommon: Move uniforms into a common static string.
|
2014-11-23 14:24:09 +01:00 |
Jules Blok
|
fa32f751d3
|
ShaderGen: Handle ShaderCode objects directly.
ShaderGeneratorInterface does not have virtual function members, so we have to implement each type explicitly.
|
2014-11-23 14:24:09 +01:00 |
Jules Blok
|
272ea90ca5
|
GeometryShaderGen: Allow stereoscopy to be disabled.
Will facilitate future use of this generator for other purposes.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
d9e280e338
|
PixelShaderGen: Sample the correct texture layer.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
f6ea293027
|
VertexShaderManager: Compute stereoscopy projection matrices.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
2d8ec62beb
|
Pass VS_OUTPUT structs between shaders.
|
2014-11-23 14:23:41 +01:00 |
Jules Blok
|
b005f61a2e
|
Add geometry shader generator for stereo 3D.
|
2014-11-23 14:22:55 +01:00 |