Stenzek
|
25d5da0ea3
|
D3D12: Remove D3D11 header references
|
2016-05-08 23:18:56 +10:00 |
Stenzek
|
3372bfa6ab
|
D3D12: Remove feature level checks
We don't create a device below feature level 11_0 anyway, so no point
checking, we can just assume support.
|
2016-05-08 12:08:25 +10:00 |
Stenzek
|
ac1cd8279b
|
D3D12: Implement GPU-based bounding box
|
2016-05-08 12:08:25 +10:00 |
Lioncash
|
6b08194728
|
D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
|
2016-02-16 02:09:06 -05:00 |
Lioncash
|
a22f2e1144
|
D3DBase: Fix missing return statement
|
2016-02-15 21:15:43 -05:00 |
hdcmeta
|
8cc686b360
|
D3D12: Initial commit for D3D12 backend implementation.
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2016-02-15 09:48:25 -08:00 |