degasus
|
a0ef58418b
|
workaround for buggy intel windows driver. revert this as soon as there are newer driver
|
2013-02-14 18:59:45 +01:00 |
degasus
|
0325e37bfb
|
merge glsl headers into one place
|
2013-02-13 21:34:48 +01:00 |
Jordan Woyak
|
e57ff06130
|
Futile attempts at fixing Windows.
|
2013-02-13 14:00:15 -06:00 |
degasus
|
3392562501
|
rewrite efb copy shader, copied from dx11
|
2013-02-13 18:01:06 +01:00 |
degasus
|
21b83b436c
|
create shader cache directoy
|
2013-02-13 16:50:56 +01:00 |
degasus
|
b3675d15dc
|
enable shader cache again
|
2013-02-13 16:30:15 +01:00 |
degasus
|
398b37f371
|
fix ValidateShaderIDs
|
2013-02-13 15:16:32 +01:00 |
degasus
|
bbc292c210
|
merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
|
2013-02-13 13:12:19 +01:00 |
Jordan Woyak
|
77381a1af2
|
Futile attempts at fixing OS X.
|
2013-02-12 21:37:47 -06:00 |
Jordan Woyak
|
7f305ba822
|
Fix sloppy connection logic.
|
2013-02-12 18:59:45 -06:00 |
Jordan Woyak
|
12674b3164
|
Possibly improve real wiimotes on Windows.
|
2013-02-12 17:01:51 -06:00 |
Ryan Houdek
|
818a376bd4
|
Fix header guard and definitions not being set to 1
|
2013-02-12 14:11:29 -06:00 |
Ryan Houdek
|
e53d88da2d
|
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
Conflicts:
CMakeLists.txt
|
2013-02-12 14:09:49 -06:00 |
Jordan Woyak
|
1e64c38998
|
Clean up SDL includes a bit. Maybe fix an SDL2 problem.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
|
2013-02-12 14:02:43 -06:00 |
Jordan Woyak
|
46f94203b7
|
Fix compilation with SDL2. (based on a patch from matthewharveys)
Fixes issue 5971.
Conflicts:
Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
|
2013-02-12 14:00:51 -06:00 |
Jordan Woyak
|
e556f47db0
|
"Fix" using SDL from externals.
|
2013-02-12 13:59:41 -06:00 |
Jordan Woyak
|
da53ca8ee3
|
"Wait for the wiimote to connect"? I think that's a horrible idea.
|
2013-02-12 00:19:27 -06:00 |
Jordan Woyak
|
a6461ca186
|
Improve wiimote reconnection on changing wiimote sources.
|
2013-02-11 23:39:04 -06:00 |
Jordan Woyak
|
fa10335c55
|
Make continuous scanning optional.
|
2013-02-11 17:58:56 -06:00 |
Jordan Woyak
|
f3d25f2cb0
|
OSX buildfix!
|
2013-02-11 16:07:01 -06:00 |
Jordan Woyak
|
0fb7f65e04
|
Problems on Windows? Just SLEEP twice as long!
|
2013-02-11 15:58:23 -06:00 |
Jordan Woyak
|
c2d2fb8c7c
|
Try to improve real wiimotes on Windows.
|
2013-02-11 15:21:58 -06:00 |
Ryan Houdek
|
8923f0e13b
|
Fix header guard and definitions not being set to 1
|
2013-02-11 15:06:40 -06:00 |
Ryan Houdek
|
0955135290
|
Add the option to turn on only the EGL interface to use desktop OpenGL with it.
|
2013-02-11 13:08:41 -06:00 |
Jordan Woyak
|
b8fd5c0c30
|
Fix Windows for real!
|
2013-02-11 05:57:55 -06:00 |
Jordan Woyak
|
c267be2682
|
Hopefully fix windows!
|
2013-02-11 05:30:51 -06:00 |
Jordan Woyak
|
7a053d0f07
|
buildfix!
|
2013-02-11 03:50:54 -06:00 |
Jordan Woyak
|
05ec90488b
|
Make real wiimotes not so crappy on Windows hopefully.
|
2013-02-11 03:39:09 -06:00 |
skidau
|
f26650e55b
|
Removed the updating of PC in the Cleanup function. This was causing Metroid Prime to hang.
|
2013-02-11 08:42:16 +11:00 |
skidau
|
17c4fcfd90
|
Removed the updating of PC in GenQuantizedStores() as the generated code is static.
|
2013-02-10 18:40:50 +11:00 |
skidau
|
0cafc33eda
|
Moved the token update to the CPU thread.
|
2013-02-10 18:24:30 +11:00 |
skidau
|
056930cac8
|
Updated PC on a few memory writes that were missed in the FifoBusy branch. Thanks to hk.konpie for the tip.
Fixes issue 5993.
|
2013-02-10 13:33:56 +11:00 |
Jordan Woyak
|
1c64b1993d
|
Change the ugly "no banner" banner to the sexy "X" from the website.
|
2013-02-09 17:04:41 -06:00 |
NeoBrainX
|
6645bd6fc6
|
Fix a crash in the FifoPlayer dialog.
|
2013-02-09 12:39:19 +01:00 |
skidau
|
5f672baca3
|
Used Atomic functions to update variables shared between the CPU and GPU threads.
Changed the variables from bool to u32 to match the atomic functions.
|
2013-02-09 17:46:48 +11:00 |
Jordan Woyak
|
50c83d614c
|
More attempts at fixing Windows and OS X.
|
2013-02-08 21:20:54 -06:00 |
Jordan Woyak
|
9bb9286cd3
|
OSX buildfix!
|
2013-02-08 16:59:59 -06:00 |
Jordan Woyak
|
1f1b4a6992
|
Hopefully make real wiimotes on OSX less crashy.
|
2013-02-08 16:54:48 -06:00 |
Jordan Woyak
|
a11827cdf0
|
Use different reply delays for various DI commands.
Fixes issue 5983.
|
2013-02-08 16:27:14 -06:00 |
Jordan Woyak
|
1998da867b
|
OSX fix maybe. (based on jchadwick's patch)
|
2013-02-08 12:33:45 -06:00 |
Jordan Woyak
|
8ce58759e3
|
Remove some old nonsense.
|
2013-02-07 23:52:50 -06:00 |
Jordan Woyak
|
87bbdbf542
|
Remove settings stuff that was not actually used anywhere.
|
2013-02-07 23:23:32 -06:00 |
Jordan Woyak
|
026793fa4a
|
Fixup real wiimote GUI.
|
2013-02-07 23:17:51 -06:00 |
Jordan Woyak
|
3063942dd0
|
some cleanup
|
2013-02-07 21:54:23 -06:00 |
Jordan Woyak
|
c4df69a342
|
Merge branch 'master' into real-wiimote-scanning
Conflicts:
Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp
Source/Core/Core/Src/HW/WiimoteReal/WiimoteReal.cpp
|
2013-02-07 20:22:06 -06:00 |
Jordan Woyak
|
a2ca76ebd9
|
Buildfix.
|
2013-02-07 15:16:41 -06:00 |
Jordan Woyak
|
57ea09dcc2
|
Fix BT-less!
|
2013-02-07 14:46:01 -06:00 |
NeoBrainX
|
95d08db46f
|
Revert "[bugfix] DX9::TextureCache: Use max_lod instead of min_lod where necessary."
This reverts commit 6c8a22de24 .
|
2013-02-07 21:45:06 +01:00 |
Jordan Woyak
|
9ecfb5e75d
|
Buildfix for real!
|
2013-02-07 14:42:50 -06:00 |
Jordan Woyak
|
85f25ded4c
|
Buildfix!
Programming for Windows on Linux is hard, OK?
|
2013-02-07 14:22:45 -06:00 |