Stenzek
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d6460e0b18
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FramebufferShaderGen: Fix upside-down EFB being restored in OpenGL
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2019-08-03 01:48:57 +10:00 |
Stenzek
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137009affe
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FramebufferManager: Support saving EFB to save state
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2019-07-24 05:19:22 +10:00 |
Stenzek
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97d81ac97c
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FramebufferShaderGen: Fix format reinterpret shaders on GLES
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2019-07-19 15:33:32 +10:00 |
Stenzek
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946571b759
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TextureCache: Support reinterpreting formats for VRAM textures
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2019-07-14 19:16:27 +10:00 |
Stenzek
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51154d6907
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FramebufferShaderGen: Don't emit SV_SampleIndex when not using SSAA
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2019-04-28 15:26:21 +10:00 |
Stenzek
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eddde3e6c8
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ShaderGen: Use interface blocks when geometry shaders are supported
We don't use explicit locations in OpenGL currently, so this breaks
when we use alternative names in the geometry shaders.
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2019-04-20 23:44:33 +10:00 |
Stenzek
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f039149198
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Move most backend functionality to VideoCommon
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2019-02-19 16:57:54 +10:00 |