TellowKrinkle
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ee692abbe1
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VideoBackends:Metal: Use BitField for stuffing bits in pipeline ids
Also removes cullmode all handling, it's handled in CPU and DX11 backend doesn't specially handle it either
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2022-09-20 01:45:18 -05:00 |
TellowKrinkle
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1eb3aaa548
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VideoCommon: Use std::array in PortableVertexDeclaration
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2022-09-19 16:28:24 -05:00 |
TellowKrinkle
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7edc8b4e79
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VideoBackends:Metal: Don't set primitive on ubershaders
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2022-09-19 16:28:24 -05:00 |
TellowKrinkle
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99533d2840
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VideoCommon: Add separate pipeline usage for UberShaders
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2022-09-19 16:28:24 -05:00 |
TellowKrinkle
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6ee0248eab
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VideoBackends:Metal: MSAA support
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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5742ccf8de
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VideoBackends:Metal: Cache pipelines
Metal pipelines hold less stuff than Dolphin pipelines, so duplicates will appear
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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e32213d031
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VideoBackends:Metal: Create samplers on demand
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2022-07-21 20:44:19 -05:00 |
TellowKrinkle
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716c0980d7
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VideoBackends: Add Metal renderer
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2022-07-21 20:44:19 -05:00 |