Commit Graph

305 Commits

Author SHA1 Message Date
Soren Jorvang 0288742565 Various minor fixes to allow building with clang on OS X.
Fixes issue 3992. 

wxWidgets patch at http://trac.wxwidgets.org/ticket/12332 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6929 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-27 05:01:00 +00:00
Glenn Rice 81aebe5e96 Fix the nogui build. Don't show the Xrandr logs in release builds. Fix flickering in fullscreen when using the auto window size option and not rendering to main.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6914 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 12:52:20 +00:00
Glenn Rice 3ce1f73f73 Migrate the "Adjust window size" option to the main configuration dialog (under the "Display" tab, in "Emulator Display Settings", after "Window Size"). Also rework the way that the option works. When using render to main and the auto resize option, the application window will be resized and then resized back when the emulator stops. This looks much better than the box in the corner look before. Also only resize when it would actually change the size of the window. This fixes the hang on emulation stop on linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6910 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-25 03:30:12 +00:00
Shawn Hoffman b0d2df0bad HLE jump to loader (homebrew)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6845 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-14 07:08:12 +00:00
Soren Jorvang d78be40be9 Print the performance status in exactly one place.
Placing the render window at position 0,0 makes it unmovable on OS X.

Use the conventional r1234 format for SVN revision numbers.

Delete mis-copied .svn directories from the application bundle.
 
Only warn about a failed low-memory allocation if one was requested.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6811 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-11 04:09:11 +00:00
Glenn Rice 418357190b Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
Fix the number of connected wiimotes in the configuration dialog so it works with translations, and update translations accordingly.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6771 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 15:18:00 +00:00
donkopunchstania d16357cd5c Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 04:57:59 +00:00
j4ck.fr0st 80cee2528c Localization:
- add some more strings for translation, change others for easier translation (in case anyone knows a better way than _("a") + wxString(wxT("b")), feel free to fix it).
- removed strings that shouldnt be translated.
- added gettextize script from glennrics to generate the .pot file; this excludes debugger-related strings which are usually not used by the end user anyways (again, less stuff to translate).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6759 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-06 13:57:46 +00:00
Glenn Rice 4f6d4f5ddd Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6747 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-05 04:35:46 +00:00
Soren Jorvang 055a056ddc Clarify comment about the use of event.Skip().
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6649 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 20:25:24 +00:00
Shawn Hoffman 9bbe7a9e1a Allow control of BT.SENS and BT.MOT sysconf values. Thought BT.SENS would fix issue 3362, I don't think it did though...
Feel free to revert if the options seem unneeded.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22 05:59:58 +00:00
Glenn Rice c1c1f54c59 Implement free look on linux. Patch due to artart78.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6638 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-21 23:58:25 +00:00
Soren Jorvang 0e466300dc On OS X, we claim all keyboard events while emulation is running to
avoid wxWidgets sounding the system beep for unhandled key events
when receiving pad/wiimote keypresses separately from HID devices.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6630 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-20 17:36:51 +00:00
Glenn Rice 22f19f6fdb Fix a segmentation fault that occurs when "Confirm on Stop" is enabled, the close button of the window is clicked, and the user answers No to the resulting confirmation. Fixes issue 3716.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-17 15:23:33 +00:00
Glenn Rice 17662d4ac6 Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
Add a check to see if -Wno-unused-result is supported by the compiler.
Fix some compiler warnings in the wiiuse code.
Fix a bug in the wxGTK panic alert code.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6399 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-13 22:07:27 +00:00
Glenn Rice c0bdf4de81 Several little things.
The C version of the GenericLog was being used in both C and C++ branches of the code.
Parent panic alerts by the main_frame so that those windows get the icon too.
Fix a couple of compiler warnings.
Added some checks for libraries in the cmake build.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6385 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-12 05:05:27 +00:00
Jordan Woyak 36d43365e6 Windows build fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6378 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 01:48:08 +00:00
Glenn Rice 5078f430c3 Make gui panic alerts thread safe in linux.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6375 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-11 00:55:06 +00:00
j4ck.fr0st 8b49d5ccca Don't store Render window size when the window is minimized (Fixes Issue 2940)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6286 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-17 12:42:04 +00:00
Jordan Woyak 7e08fc19fc Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-12 19:42:29 +00:00
NeoBrainX 9ffc071e34 Some stuff which was still lying around on my hard disk:
- Add a sanity check in CRenderFrame::MSWWindowProc. Possibly reduces the risk of a crash when starting a game and immediately closing the emulation window when using the DX9 plugin.
- DX11: Add the resource usage as a parameter to CreateQuadVertexBuffer, possibly to be used in the future.
- reduce the size of the EFB access buffers from 4x4 to 1x1 since they needn't be bigger anymore
- some fixes to the recent hires commit.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6256 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-10-04 11:09:32 +00:00
baby.lueshi c1cac331a0 Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-30 07:05:47 +00:00
skidau 208ecd698e Debugger enhancements:
* Added working Step Over function.
* Added hard-coded hotkeys for step into (F11), step over (F10) and toggle breakpoint (F9).  The hotkeys are only active when the debugger is enabled.  They function as before when the debugger is disabled.
* Added Debug menu item.
* Removed obsolete NotifyBreakpoint function from JIT and JITIL.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6069 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 06:00:22 +00:00
Glenn Rice 957e7c415e Several little things:
Clean up of the input selected for the opengl x window in linux.
Fix a potential segfault when taking a screenshot (happens consistently when using "Save Targets" from the video debugger window).
Fix a memory corruption error that results from the wrong image size being passed when dumping textures.
Make the screenshot hotkey configurable.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6067 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-08 00:13:05 +00:00
Glenn Rice 22872b383c Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
Made it so that Source/Core/DolphinWX/Globals.h is only used for the wxWidgets build, and a little other file inclusion clean up.
Fix an issue where a user runs a game from the open menu or toolbar items with a clean user directory, and henceforth double clicking on the empty game list (where it says double click to browse for games), that game is run again.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6037 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-03 03:20:44 +00:00
Glenn Rice 26aee8ff76 Create the log window after the menus. This fixes the font ugliness on windows.
Fix modality for the config dialogs on windows.
Fix the compress/decompress dialog wxString issues for MacOSX (hopefully).
Fix the DSP-LLE debugger for linux.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6031 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-02 01:52:00 +00:00
Glenn Rice 2c6f851bba Clean up and fix some issues with the dialogs for compression and decompression of iso and gcm images. Also added a confirmation to overwrite existing files.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6024 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 04:09:59 +00:00
Glenn Rice 06fb0c292a Removed the hackery that was being done with the plugin configuration dialogs on windows. That was unnecessary and ugly. The HWND type is dead for non windows. Also cleaned up the gui a little.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5999 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-30 03:51:49 +00:00
Soren Jorvang 24fdf942a4 Use .cpp suffix when detecting libraries. On some systems, g++
is required to correctly link with C++ libraries like wxw.

Tell OS X that the user is doing something when using the wiimote
so that the screensaver doesn't come on when playing a Wii game.

Replace unnecessary floating point with integer math.

Remove unnecessary <sys/stat.h>'s.

Correct a few type nits.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5995 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-29 13:29:15 +00:00
Glenn Rice 71d4ece44e Fix an issue that caused the DSP-LLE window to be openned twice in windows. (Thanks shuffle2).
Fix an issue that prevented the code window settings from taking effect on application start.  (Thanks shuffle2, skid_au, and sanchez).
Fix a potential segmentation fault with the DSP-LLE debugger window.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5988 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-28 15:22:27 +00:00
Glenn Rice 9fea384ed3 Fix some more resizing and saving of such.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5985 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 22:12:19 +00:00
Glenn Rice 586f24645a Fix an issue using render to main in combination with the log window or console window, in which the renderer was not resized when the panes were resized.
Also refresh the log window at that time so artifacts are cleared.
A little more code cleanup of the debugger windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5983 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-27 02:39:12 +00:00
Glenn Rice 0eaa7352fd More work on the FrameAui:
Added a default perspective for the debugger.
Save all perspectives, and not just the active one.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5979 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-26 03:46:14 +00:00
Glenn Rice 43cbff64b5 More FrameAui work. Some more segmentation faults resolved. And a little more code clean up.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5959 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-24 02:36:22 +00:00
Glenn Rice 2e6c5b36ab Fix a segmentation fault when changing perspectives.
Some general code clean up.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5948 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-23 03:53:18 +00:00
Glenn Rice 3859a7dce2 Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-22 02:05:28 +00:00
Glenn Rice b175397cb7 Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5913 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-19 02:09:34 +00:00
Glenn Rice 02ce753b76 This is basicall linux code cleanup. We don not need to pass the X display handle from the video plugin anymore. The wiimote plugins now open their own display handles, and the GUI uses the display handle of the main window frame. Only the window handle from the video plugin is needed. The pWindowHandle variable now passes this instead of the display handle.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5884 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-16 14:14:57 +00:00
Glenn Rice 07973f726e Fix a segfault when the debugger is used and dolphin exits.
Put the filename back into the "Saving settings ..." notice log (soren don't remove this again.)
Added a "batch" mode command line option.  Now dolphin will not exit with the emulator if a file is run from the command line unless you also use the "batch" option.  For example in linux "dolphin-emu -b -e filename".


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5859 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-08 23:27:51 +00:00
Soren Jorvang 0a47e12b18 Add back AfterInit which essentially does such actions that would
normally (on a fresh install) be triggered by the user clicking on
the GUI.

This notably includes refreshing the game list. The progress dialog
used in the course of updating the game list relies on wxWidgets
being able to yield to its event handler which isn't started until
after OnInit.

In fact, we might want to consider just moving all the initialization
currently triggered by OnInit into AfterInit so that we can rely on
the event handler running there. This would mean that we don't have to
worry about whether those code paths are triggered by a user click or
run at init time. This will require some more testing, though.

For now just move automatic booting along as this requires the game
list initialization to be done.

We also could instead choose to special-case cases like updating the
game list and simply not use a progress dialog there if the event
handler isn't running, but this approach is clearly cleaner.

See thread at http://code.google.com/p/dolphin-emu/source/detail?r=5848 .


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5849 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 22:00:41 +00:00
Glenn Rice 0ad71eda6b Revise the way that cdrom and dvd rom drives are identified in linux to remove reduntant drive listings. Also no longer checking mount points (in fstap and mtab). This can give redundant listings, and GC/Wii backup discs can not be mounted anyway. This prevents multiple listings from appearing in the GameListCtrl when "Show Drives" is selected.
Some general code cleanup, and removed a PanicAlert (made it a NOTICE_LOG instead) so that only one panic alert is shown when attempting to load from dvd/cdrom drives, and none are shown when "Show Drives" is selected from the menu.  

Also removed the hack introduced in revision 5564 that prevents the GameListCtrl from being properly updated when a game is loaded from the command line or via the autostart feature of the debugger.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5848 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-07-07 19:47:45 +00:00
Soren Jorvang 9de9ec1fb6 It would appear that FindFocus() is (differently) broken on Windows.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5803 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 18:50:22 +00:00
Soren Jorvang 2be444965a When checking to see if the rendering window has focus, there are a
few different variations that can be true depending on circumstances.

This would likely cover the _WIN32 case as well, but since I don't
pretend to fully understand just what is going on with wxWidgets
here, I can't really call this any less of a hack..


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5794 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-26 13:07:33 +00:00
hrydgard 7c47cd2ae5 Rename pluginspecs_pad.h to GCPadStatus.h, and move it into InputCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5671 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:26:00 +00:00
hrydgard 8cae2fee56 Merge the pad plugin into Dolphin. Since there's only one plugin left under active development, and it's awesome, we no longer have a need for a pad plugin mechanism.
In the future if we merge wiimote too, this will bring the advantage that the two will be able to cooperate, to no longer fight over control of input devices which can sometimes cause problems.

Thanks shuffle2 for the patience.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5670 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-13 09:14:40 +00:00
hrydgard 5fe57452af Remove old silly code that pretended to support loading multiple pad plugins and multiple wiimote plugins, but actually didn't.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5666 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-12 20:13:58 +00:00
Soren Jorvang c05c9fa1f4 Use 10.5 compatible API's to get list of display resolutions on OS X.
Patch from user gamepromcompany on the MacOSX_Build wiki page.

Add support for the Mac command key as a hotkey modifier in 
WXKeyToString but present it as Control. WXKeyToString is used for     
both hotkeys and menu accelerators, the latter only supporting
Shift/Alt/Control with wxWidgets.

wxSpinCtrl on wx 2.9 has a very small default size, so give the 
window size ones a reasonable size.

Use wxFULLSCREEN_ALL when switching to fullscreen, which gets rid
of window decorations like the title bar. Note that to actually
be rid of it with wx 2.9 on OS X, you'll need this patch:
http://trac.wxwidgets.org/ticket/11701

Also remove a couple of files I had accidentally duplicated.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5642 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09 20:03:37 +00:00
Soren Jorvang 5c335a8c85 Fixed WXKeyToString which had several problems, mostly just to get
hotkey configuration working with wx 2.9, but it turned out to be
too tempting to use it to hack up OS X keyboard support using wx
key events in the "old" input plugins.

It was with some reluctance that I used PAD_Input (and copied it
for Wiimote as well) as that is clearly a deprecated interface,
but this way the hack is contained within the old plugins for when
the switchover to ControllerInterface happens.

The idea is to provide stable keyboard support on OS X for both
GCPad and Wiimote while we debug HID keyboard and real 'mote code.

It works pretty well, although the wx approach does impose a few
limitations like no arrow keys and left/right side modifier keys
are considered equivalent.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5622 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 19:03:37 +00:00
luisr142004 2e783d9769 space changes, merge #defines, language fix, and code reorder/cleanup :P
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5614 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 01:38:22 +00:00
nakeee 1435c2527a After party
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5601 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-04 05:21:46 +00:00