Lioncash
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5337e58284
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VideoConfig: Make StereoMode an enum class
Makes for more strongly-typed identifiers (and doesn't pollute
surrounding namespaces)
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2017-11-18 23:19:53 -05:00 |
Stenzek
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24ddea04ce
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VideoBackends: Move SamplerState to common
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2017-09-11 20:01:54 +10:00 |
Stenzek
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340aabbb06
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VideoCommon: Add helpers for generating common render states
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2017-09-11 20:01:52 +10:00 |
Stenzek
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836b9b9acb
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Renderer: Move cull mode to a rasterization state object
Also moves logic for primitive handling to VideoCommon.
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2017-09-11 20:01:45 +10:00 |
Stenzek
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2869c570f1
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Renderer: Move depth state to VideoCommon and seperate from bpmem
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2017-09-11 19:40:26 +10:00 |
Stenzek
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c8f31656cb
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VideoBackends: Support a different number of threads for precompiling
At runtime, we only really want a single shader compiler thread.
However, for initial boots, we can use a higher number to speed things
up.
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2017-07-30 17:43:59 +10:00 |
Stenzek
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81b4ed2a81
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Vulkan: Uber shader support
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2017-07-30 17:43:59 +10:00 |
Stenzek
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aff44684a4
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Vulkan: Move shader/pipeline-related methods to ShaderCache
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2017-07-30 12:38:49 +10:00 |